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Normal Custom Sliders Title Update 1
Updated 12/2/09!
Subject to change as soon as Title Update 2 drops. Will be checking back daily for info and feedback.
I can finally enjoy a Madden again! Thanks to all the help on previous sliders Playmakers, Bills, DB's, and of course all the feedback from the rest of you all.
Thanks for making this fun for me and also the fact that higher cpu passblking can actually help sacks.
Player/Cpu
15mins qtrs
Acc clck: 15
Advanced Playcalling= More replays, backtrack, and w/ the Title update 2 coming soon we will have full replays!
Gamespeed: Normal
Threshold: 50
Fatigue: 52*
Injuries: 52*
Penalties: all 100, except holding 50, facemask 50, clipping 80, roughing kicker 75. See on average about 4-8 penalties per game.
SLIDERS: * = Most Recent changes
Player/CPU
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Passing
Sub-Sliders
QB ACC : 26/50 *
PASS B : 26/56
WR CAT: 38/36
RUSHING
BrK TaK: 40/50*
Run Blk : 26/65 *
Fumbles: 26/50*
PASS D
Rea. Time : 26/63*
Int: 0/0
Pass Ru: 40/56*
RUSH D
Reac Ti : 30/60*
Blk Shd : 30/60*
Tackling: 30/60*
NOTE: These are for Player Skills IQ of around 600-700
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SPECIAL TEAMS:
FG POWER: 50
FG ACC : 50
PUNT PW : 90
PUNT ACC: 80
KO POWER: 50
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BTW! I've had really good CPU V. CPU(spectate) games w/ these and Game Clock: 12mins w/ 15sec runoff. Which is less mins than played games b/c the cpu in spectate is calling plays at a faster pace than played games.
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Player/Cpu IQ Scale
Player Skills Sub Sliders:
Ranges, level on Main sliders, and Player/Cpu IQ's.
Note: The higher the Player Skills Main slider, the less A.I. asst. the player skills is getting.
The lower the Main slider the more A.I. asst. your getting.
Player Sub-Sliders/ Main Slider/ IQ
0-5 / 19-20= All Madden maxed = 951-1000 IQ( Player A.I. being non-existent, thus making the game the hardest possible level to play on. )
6-10 / 18 = 950
11-15 / 17 = 900
16-20 / 16 =850
21-25 / 15 Min. All Madden = 751-849 IQ
26-30 / 14 Max All Pro = 750
31-35 /13 = 700
36-40 / 12 = 650
41-45 / 11 = 600
46-50 / 10 All Pro = 451-599 IQ
51-55 / 9 = 450
56-60 / 8 = 400
61-65 / 7 = 350
66-70 / 6 Min All Pro = 300
71-75 / 5 Pro = 151-299 IQ
76-80 / 4 Max Rookie = 150
81-85 / 3 = 100
86-90 / 2 = 50
91-95 / 1 = 1-49
96-100 / 0 Min Rookie= 0 IQ (Player A.I. gets the maxium assistants at 100. This would make for the easiest player sliders to play on.)
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CPU Sub-Sliders/ IQ( cpu skills doesn't have a main slider like player skills do)
0-5 / Rookie = 0 IQ(meaning CPU A.I. getting least asst.)
6-10 / = 149
11-15 / = 150
16-20 / = 200
21-25 / = 250
26-30 / Min All Pro = 300
31-35 / = 350
36-40 / = 400
41-45 / = 450
46-50 / All Pro = 451-599 IQ
51-55 / = 600
56-60 / = 650
61-65 / = 700
66-70 / = 750
71-75 / Min All-Madden = 751-849 IQ
76-80 / 4 = 800
81-85 / = 850
86-90 / = 900
91-95 / = 950
96-100 / All-Madden = 951-1000 (CPU A.I. gets the maxium assistants at 100.)
So w/ everything at 0 for Player Skills,
that would equal ZERO A.I. assistants for Player Skills and make for a very, very, very difficult game.
W/ everything at 100 for Player Skills would equal the MOST A.I. assistants and theres no telling how many crazy plays would be made. It would just be too easy.
Most agree that All-Pro(all sliders 50 default) The CPU A.I. is too easy and All-Madden(all human sliders 25 at the most) and the A.I. is too hard.
So my goal is to let you guys use these ranges to get a good playing game for yourself.
(For Ex. We've tested the hum A.I. at the highest/hardest ALL-PRO level 26 and CPU A.I. was put at the highest/hardest ALL-PRO level 70. Player/cpu all 26/70=750 IQ/750 IQ.) This was like playing on All-Madden.
I perfer somewhere in between 600-700 for my Skills and a more defensive style game, w/ stopping the run being a challenge, but not too hard were the Cpu A.I. is super boosted. So these are tuned in btwn All-Pro and All-Madden.
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Coaching Schemes: (optional, post patch seemed to reduce the cpu aggression at default. I will only be controlling 1 team b/c of all the stat and gameplay fixes come Title Update 2)
For total Franchise control:
Select all 32 teams going into franchise, this way you can adjust coaching sliders.
On Defense: 60/0 for the Base 4-3 D teams, up to 60/20 for the 3-4 base more aggressive teams.
On Offense: only a few teams need fixing, based on rookie coaches and rookie qbs, so for the teams that do need some adjustments on Offense, the low would be 40/40 and high is 60/60.
The best way to see elite guys(D. Ware, S. Merriman) getting 15-20 sacks was changing all 3-4 schemes to 4-3(just for simmed games) and fixing depth charts so the best OLb will start at DE. Title Update 2 should fix this issue so this shouldn't be a worry once the patch hits.
Note:
50=balanced, the lower the number means its favoring the left side philosphy more so. So obviously anything over 50 would be favoring the right side.
The most aggressive Offensive teams at 60/60(thats 60 on run/pass and 60 for aggression).
scheme- 4-3 for all teams
Be sure to sub OLB's to DE's after you change
the schemes from 3-4 to 4-3.
Note: Again, this is not going to be needed either once Title Update 2 comes
(for more accurate simmed stats, teams will still
use the 3-4 coaches PB when you play them, just
auto re-order depth chart when you get in the
game OR BETTER YET, auto reorder before you
start the game. You just have to remember to
re-do the subs again after the game for more
accurate simmed stats).
Good thing is theres only about 7(3-4teams) to do
this to.
If you feel a specific team is not getting enough passing yds, running yds, sacks, or ints. Adjust the coaching schemes accordingly.
It works, you'll just have to tinker w/ each teams(coaching scheme) until you get what you want.
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All alphabetical :
Team: 49ers
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Bears
Offense
Philosophy
1. run/pass- 50
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Bengals
Offense
Philosophy
1. run/pass- 60
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Bills
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 30
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Broncos
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Browns
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 20
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Team: Bucs
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Cardinals
Offense
Philosophy
1. run/pass- 60
2. aggression, low/high- 60
Defense
Philosophy
1. scheme- default
2. run/pass- 60
3. aggression-20
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Team: Chargers
Offense
Philosophy
1. run/pass- 50
2. aggression, low/high- 60
Defense
Philosophy
1. scheme- 4-3
2. run/pass- 60
3. aggression- 20
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Team: Chiefs
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 20
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Team: Colts
Offense
Philosophy
1. run/pass- 50
2. aggression, low/high- 60
Defense
Philosophy
1. scheme- default
2. run/pass- 60
3. aggression- 0
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Team: Cowboys
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 50
Defense
Philosophy
1. scheme- 4-3
2. run/pass- 60
3. aggression- 20
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Team: Dolphins
Offense
Philosophy
1. run/pass- 50
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Eagles
Offense
Philosophy
1. run/pass- 50
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 20
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Team: Falcons
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Giants
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 10
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Team: Jags
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Jets
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 20
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Team: Lions
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Packers
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Panthers
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Pats
Offense
Philosophy
1. run/pass- 60
2. aggression, low/high- 60
Defense
1. Scheme- change from 3-4 to 4-3(remember to sub OLB to DE).
2. run/pass- 60
3. aggression- 20
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Team: Raiders
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team : Rams
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Ravens
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 20
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Team: Redskins
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Saints
Offense
Philosophy
1. run/pass- 60
2. aggression, low/high- 50
Defense
Philosophy
1. scheme- default
2. run/pass- 60
3. aggression- 20
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Team: Seahawks
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Steelers
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme- 4-3
2. run/pass- 60
3. aggression- 20
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Team: Texans
Offense
Philosophy
1. run/pass- 50
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Titans
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 40
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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Team: Vikings
Offense
Philosophy
1. run/pass- 40
2. aggression, low/high- 50
Defense
Philosophy
1. scheme-default
2. run/pass- 60
3. aggression- 0
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So really the teams that are base 4-3 D(except Eagles, Ravens, and Jets) are set at 0 now and the teams that are base 3-4 are set at 20 on aggression and changed to a 4-3 scheme w/ OLB's being De's now for more sacks w/ OLB's.
Again this will not be needed once Title Update 2 comes.
I will be using all of my testing from these.
I seem to have the most realistic games on normal speeds and these are tuned for more of a defensive style gameplay.
Can't wait for Title Update 2 now!
Last edited by dfos81; 12-07-2009 at 01:34 PM.
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