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FBG Rated rosters for PS3

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Old 09-07-2013, 05:36 PM   #137
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Re: FBG Rated rosters for PS3

gameplay wise those 360 edited roster for the ps3 are very wonky. couldnt get through 1 game.
receivers after catching the ball would go backward about 3 yards allowing the defense to recover and cause really short gains.
some of the teams the qb was punting.
saw alot of those disjointed/like M13 tackles with these. game was also extra slow and that was on normal speed.

now I tried the original FBG roster set and those played fine. that's the ones with the teams lower ratings.

so something is causing that 360-/ps3 mod to act wonky. just an FYI
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Old 09-07-2013, 05:55 PM   #138
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Re: FBG Rated rosters for PS3

yes in the roster you can assign any overall you want to using the editor, the bad part is that all goes away once you start a franchise because it recalculates them. Now if we had an editor for franchises we would be all set.
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Old 09-07-2013, 05:58 PM   #139
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Re: FBG Rated rosters for PS3

Already realized that. Played against the raiders and Pryor is the punter no matter what! -even if it doesn't say it on the the depth chart.

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Old 09-07-2013, 06:05 PM   #140
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Re: FBG Rated rosters for PS3

Blazelore Thanks for putting this rosters together they have made the gm real fun to play, ppl don't know what there are missing out on. keep up the great work thanks again man.
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Old 09-07-2013, 07:11 PM   #141
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Ya if you could convert the legends ASAP to ps3 I would appreciate it. Licking my chops just thinking of it. I'm sure a lot of people want classic teams
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Old 09-07-2013, 09:41 PM   #142
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Re: FBG Rated rosters for PS3

Falcons done...Bucs are next

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Old 09-07-2013, 09:55 PM   #143
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Re: FBG Rated rosters for PS3

quick question do you recommend me not using sliders with the updated roster
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Old 09-07-2013, 10:09 PM   #144
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Re: FBG Rated rosters for PS3

Quote:
Originally Posted by KayOtic723
quick question do you recommend me not using sliders with the updated roster

Thats really up for debate.

i had success with my slider set and then odd success with All-madden

game is strange for sure in the way that with playing EVEN with a good slider set the gameplay with the default roster is TOO fast at the normal speed (as every other game speed is broken thanks to the stuck in the mud glitch)

EVEN the fgb/fbg ratings are NOT perfect.

I would say the ratings that blazelore is inputting makes the game about 50% better but makes the sliders twice as difficult to get right

I dont agree with some ratings choices by fgb/fbg either but overall it makes the game ALOT better albeit maybe just SLOWER and ANYTHING slower is good because it makes animations more fluid etc etc.

But this roster is not the end all no roster is the end all is a fully optimized game engine or a patch that REALLY addresses ALOT of the flaws still prevalent with weight and the infinity engine.

We can edit it out for sure...BUT we'll edit alot of other stuff out in the process. Kinda like removing a bacteria with a bacteria it'll have no immunity to any new bacteria cuz it doesnt know any
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