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Madden 2012 - 2013 Franchise - Ready for Download - Here!

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Old 12-02-2012, 10:10 PM   #57
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

Sounds good man. What sliders would you recommend for this that had lots of realism and realistic stats?

I use blue ninjas now but odd things happen like Peyton manning not being to throw against my 80 overall defense and other things. Good sliders but I just need something new.
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Old 12-02-2012, 10:12 PM   #58
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

How do we run the franchise btw? Is it just set to week 1 with all 32 teams selected and you just uncheck which ones you dont want?
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Old 12-02-2012, 11:30 PM   #59
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

It will be to week one with 32 team control. It has to be this way because of the minimum roster requirement EA put into the game. Many of the real life depth charts do not have enough players at certain positions to fill these requirements. So the user will have to manually change low rated players from game to game to meet the requirements. Also, you will want to pay close attention to the IR lists for each team. If the IR list exceeds eight, you will not be able to sim or play your next game. You will be essentially stuck.

All schedules will be updated. I may update the coaches later.

I am past pre-season now. I was held up by the IR glitch.
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Old 12-03-2012, 12:16 AM   #60
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

That's sorta difficult to grasp. Can you outline what all is different from regular franchise mode (or what I have to do different).

Could you answer my slider question if you don't mind?
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Old 12-03-2012, 10:39 AM   #61
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

Seriously considering putting a halt to this project. As usual, it appears EA's shotty implementation of the IR into franchise is causing various glitches and bugs. Just to name a few:

- Practice in franchise is not working properly. It locks up while at the loading screen for all teams. I assume the reason for this is that practice mode doesn't take into account the IR and is seeing the roster as overloaded.

- Games involving teams having more than 8 players on the IR are unplayable, and cannot be simmed. The IRs have to be manually cutdown using the editor, because the game will not let you release a player on the IR.

- Finally, EA's stupid minimum roster requirement. This one thing tells me how little these developers really know about how the rosters work. This issue just screams incompetence.

I am going to keep working on it and keep you guys up to stat on my progress
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Old 12-03-2012, 10:54 AM   #62
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

Why are you putting players on IR again?
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Old 12-03-2012, 11:12 AM   #63
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

I wanted to get the depth charts matched up to what they are today. However, it doesn't look like that is going to be possibility. I have a decision to make. Do I want to keep the players on the IR on the roster, or do I remove them to make room for the new signs? Keep in mind some of these players on the IR, while being big names, haven't played a down this year.

Big decision to make here. I will get the roster out either way though. Anyone have any ideas on how they think the rosters should look and what players should be on them?
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Old 12-03-2012, 11:21 AM   #64
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Re: Madden 2012 - 2013 Franchise - Ready for Download - Here!

Ok, so madden has a roster cap of 55 and some teams have more than that? So you opt to put then on IR? Explain why your putting then on Ir and what madden does to mess it up
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