Home
Reply
 
Thread Tools
Old 08-31-2019, 12:57 PM   #1
Rookie
 
miamifan1997's Arena
 
OVR: 8
Join Date: Jun 2013
Location: East Coast
Rookie X-Factors in CFM

In my online CFM, I drafted an X-Factor RB. I'm in week 12, and his "hidden" dev trait turned off to show x-factor and I have gotten his overall to 81 so I am now able to see his x-factor ability. However, when in game, he does not have an "X" under his name and it is not possible to get him "in the zone".

It is almost like once in the game, Madden doesn't recognize him as an x-factor. Does anyone know the fix for this? I heard in MUT, you have to use the "Auto Generate Best Lineup" feature for it to turn on in game.

I've searched high and low for an answer but can't seem to find it anywhere. The only potential clue I have heard is that the "x-factor ability" will only turn on once a player reaches a minimum of 85 ovr. Any help would be appreciated!
__________________
NBA - Heat
NFL - Colts
MLB - Red Sox
NHL - Bruins
NCAAF and NCAAB - UCF!!!
miamifan1997 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-31-2019, 02:20 PM   #2
Pro
 
Pandetta's Arena
 
OVR: 8
Join Date: Aug 2011
Re: Rookie X-Factors in CFM

X-Factors are unlocked at rating thresholds, so you are seeing the X-Factor that the player WILL have when they increase their OVR.
Pandetta is offline  
Reply With Quote
Old 09-05-2019, 10:29 AM   #3
Rookie
 
miamifan1997's Arena
 
OVR: 8
Join Date: Jun 2013
Location: East Coast
Re: Rookie X-Factors in CFM

That makes sense, thank you! I also learned it is tied to the base overall, so if your player is an 83 overall but 85 because there is +2 for morale, then it still doesn't count as hitting the 85 threshold.
__________________
NBA - Heat
NFL - Colts
MLB - Red Sox
NHL - Bruins
NCAAF and NCAAB - UCF!!!
miamifan1997 is offline  
Reply With Quote
Old 09-05-2019, 10:44 AM   #4
MVP
 
OVR: 0
Join Date: Mar 2019
Re: Rookie X-Factors in CFM

There was also a bug with X-Factor players only being treated as superstars in game. If you manually edit a normal dev player up to x-factor, then manually edit them back to normal then it goes away.

Just in case it turns out to be that.
Mackrel829 is offline  
Reply With Quote
Old 09-06-2019, 09:18 AM   #5
MVP
 
Mattanite's Arena
 
OVR: 0
Join Date: Sep 2015
Location: UK
Posts: 1,728
Re: Rookie X-Factors in CFM

Depending on when you started your CFM there are two sets of thresholds. CFM started now have much lower thresholds. I go into it in my thread.
Mattanite is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-18-2020, 09:48 AM   #6
Rookie
 
OVR: 2
Join Date: Dec 2008
Re: Rookie X-Factors in CFM

My Nick Bosa is a 89 overall but I'm still seeing SS in game and not the X factor. Will it just show up one game or is there anything I need to do?
Hubie is offline  
Reply With Quote
Old 06-18-2020, 10:02 AM   #7
Rookie
 
OVR: 0
Join Date: Sep 2017
Re: Rookie X-Factors in CFM

I drafted a 76 rated CB who ended up being an X factor and it showed automatically when it was unlocked. He hasn't reached 80 yet either
awilmot is offline  
Reply With Quote
Old 06-18-2020, 10:15 AM   #8
Rookie
 
Dblock1111's Arena
 
OVR: 1
Join Date: Jun 2007
Re: Rookie X-Factors in CFM

@Hubie Along with what everyone else is saying, How many other X-Factors do you have on defense? You can only have 3 active at once and you have to set it up in the lineup screen.

Last edited by Dblock1111; 06-18-2020 at 10:17 AM.
Dblock1111 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:34 PM.
Top -