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Superstar Abilities: What Works, What doesn’t

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Old 07-27-2019, 10:46 PM   #1
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Superstar Abilities: What Works, What doesn’t

Just wanted to see thoughts on what abilities you guys think are great, what needs work, and anything you would completely change.

The only one I have absolutely hated and want completely changed is ENFORCER.

Literally EVERY tackle from an ENFORCER is a hit stick since a hit stick tackle is a guaranteed tackle with no chance of missing. This has led to absolutely silly looking animations and unreasonable amount of fumbles, in my opinion. I have seen hit sticks from LBs trailing tight ends and it just looks silly.

And to be constructive: I would change this ability to have a higher chance of success but still the opportunity for failure so the CPU doesn’t hit stick every single tackle.
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Old 07-27-2019, 11:03 PM   #2
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Re: Superstar Abilities: What Works, What doesn’t

Many of them I think are not good.

Safeties needing to force 2 in-completions is harder then it looks, because the game does not register what counts as one very well.

A DE or DT needing 2 sacks and THEN they are in the "zone" and become unstoppable. They just bust through every play. Not realistic at all.

I wish more were team oriented. Hold the offense to under 150 yards in the 1st half, and your X-factor for defensive players gets ignited.

Some of them are fine, 5 straight completions, 2 catches over 20. Some are just incredibly difficult to get, some are OP.

I still am not sure how to feel about them yet.
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Old 07-27-2019, 11:09 PM   #3
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Re: Superstar Abilities: What Works, What doesn’t

Quote:
Originally Posted by TheBleedingRed21
Just wanted to see thoughts on what abilities you guys think are great, what needs work, and anything you would completely change.

The only one I have absolutely hated and want completely changed is ENFORCER.

Literally EVERY tackle from an ENFORCER is a hit stick since a hit stick tackle is a guaranteed tackle with no chance of missing. This has led to absolutely silly looking animations and unreasonable amount of fumbles, in my opinion. I have seen hit sticks from LBs trailing tight ends and it just looks silly.

And to be constructive: I would change this ability to have a higher chance of success but still the opportunity for failure so the CPU doesn’t hit stick every single tackle.

I concur.

This ability alone has turned Jamal Adams into a monster.
I think it's the Enforcer SS Ability, combined with the "Big Hitter" trait that is the culprit.

I was watching the Jets complete a season on my trial, and as you said - EVERY time he had a shot on the carrier, it was a Hit Stick.

Couple that with his monstrous Hit Power (95) he was averaging 2 Forced Fumbles a game.


I think all of the other SS Abilities so far are okay. I am EXTREMELY happy that the AI actually utilizes these skills for themselves; I noticed a substantial difference between Ezekiel Elliott compared to your average back without Abilities. Edge Rushers with SS abilities really made their presence felt as well.

I simmed the rest of the Season, and the Bills managed to draft a FS that was a SS X-factor (Ovr 80) he had:

X- Factor - Zone Hawk
SS Ability - Zoned Out

I watched him play against the Jets, and those abilities made it tough for the Jets to get solid yardage his way. You could really tell that he was going to be the "Next big thing"
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Old 07-28-2019, 12:19 AM   #4
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Re: Superstar Abilities: What Works, What doesn’t

I played against an Enforcer that forced 5 fumbles in a game. It was the last straw for me. I turned it off after that. Just completely unrealistic. It’s like an arcade game.


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Old 07-28-2019, 01:28 AM   #5
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Re: Superstar Abilities: What Works, What doesn’t

Easy solution for the awful abilities, play CFM and turn them off.
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Old 07-28-2019, 01:34 AM   #6
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Re: Superstar Abilities: What Works, What doesn’t

Bobby Wagner forced 3 fumbles against me in one half... so whatever ability associated with that needs to be tuned down.
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Old 07-28-2019, 01:34 AM   #7
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Re: Superstar Abilities: What Works, What doesn’t

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Originally Posted by TheDominator273
Easy solution for the awful abilities, play CFM and turn them off.
This is true advice, but at the same time with abilities being the main improvement for M20 especially when Franchise is basically the same, if you turn off the abilities, why even buy the game?
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Old 07-28-2019, 03:01 AM   #8
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Re: Superstar Abilities: What Works, What doesn’t

I’m not the biggest fan of how this is done. It’s kind of arcade-ish.

Personally, I’m not a fan of the “charging up” type abilities either like bazooka or the one where you get a free aggressive catch in 1 on 1 coverage. With all the issues with scripted gameplay, that’s the last thing we need. Then of course Enforcer is not well thought out. The bad kind of outweighs the good abilities so it might need to be turned off in franchise unfortunately.

There was a time when abilities like these would’ve been a nice addition to Madden, but now that they’ve added so many attributes and skills over the years, most of these abilities aren’t really necessary. Abilities like reading defense as a QB or if they had a leadership ability that increases awr for some players would be more ideal at this point.


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