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The 4 Best and Worst Things We Know About Madden 18 So Far

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Old 07-25-2017, 04:46 PM   #9
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

I completely disagree with the thought on target passing. First off Its an optional mechanic.

Secondly, the balls not tethered to a reciver anymore! Isnt that what weve been wanting? Im ecstatic and will put in the time to learn it.

Thirdly, I can understand being apprehensive about a new mechanic but listing it as a bad feature right away without letting yourself get used to it? Bad form!

This thought process and the complaints behind it are what make the devs scared to try new things and ultimately what led to the demise of the vision cone. Instead of improving it or at least making it optional, they flat took it out. Im afraid this is exactly what will happen with TP. Practice with it people, stop holding the game back, or dont use it, its simple.

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Old 07-25-2017, 04:49 PM   #10
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

I'm shocked no improvements to CFM isn't on one of the 4 worst things about Madden 18 as that is all I'm seeing about why people here are angry about the new game.
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Old 07-25-2017, 05:01 PM   #11
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

I actually did not realize the extent of MUT 3 vs 3 with the coaches. I have never been a MUT fan but that addition sounds interesting

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Old 07-25-2017, 05:10 PM   #12
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

I agree that the apparent lack of CFM improvements is concerning.

But....that isn't the title of the article....the article title is about things "WE KNOW" about the game. We really don't know anything about CFM right now.

Maybe I am arguing semantics; but to be honest, they could have made a slew of minor tweaks in CFM that we will all love that we don't know anything about right now. Minor tweaks can mean all the difference to CFM folks but not really "move the needle" from a marketing perspective.

If EA added the ability to change the CPU team to a custom playbook without a two controller workaround, many of us would consider that to be HUGE. But that is not exactly a back-of-box feature.
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Old 07-25-2017, 05:53 PM   #13
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

Something something summer child....

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Old 07-25-2017, 06:13 PM   #14
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

Quote:
Originally Posted by Toupal
The worst:

Ignoring CFM


This is far and away the biggest issue with M18.


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Old 07-25-2017, 06:20 PM   #15
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

Quote:
Originally Posted by JoshC1977
I agree that the apparent lack of CFM improvements is concerning.

But....that isn't the title of the article....the article title is about things "WE KNOW" about the game. We really don't know anything about CFM right now.

Maybe I am arguing semantics; but to be honest, they could have made a slew of minor tweaks in CFM that we will all love that we don't know anything about right now. Minor tweaks can mean all the difference to CFM folks but not really "move the needle" from a marketing perspective.

If EA added the ability to change the CPU team to a custom playbook without a two controller workaround, many of us would consider that to be HUGE. But that is not exactly a back-of-box feature.
That's why I specified "significant" improvements. Fixing the controller workaround would be good, but I wouldn't get all giddy over it. The mode needs a lot of work to create a more immersive experience. Minor tweaks are nice, but CFM needs a bit more love than that.
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Old 07-25-2017, 06:25 PM   #16
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Re: The 4 Best and Worst Things We Know About Madden 18 So Far

CFM means a lot here, but CFM took a brutal beating this morning on Twitter.

People commenting that CFM people know that it's last on the dev list to be upgraded, CFM is on life support, etc.....

Twitterworld seems to be competitive world all over the place.
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