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Dissecting the Madden NFL 18 Features Reveal

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Old 05-14-2017, 01:37 AM   #33
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Re: Dissecting the Madden NFL 18 Features Reveal

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Originally Posted by Americas Team
Play Styles
Simulation - True to player and team ratings using authentic NFL rules and gameplay.

Wonder what this means, does it mean player ratings will be different than on the other two modes? or does it mean all sliders will be turned off or turned way down so the players are more dependent on ratings than sliders?

Also I wonder what they mean by authentic NFL gameplay? fumble snaps? more fumbles and turnovers? more inaccurate throws, will their be a bigger difference between good and bad Qbs? Will the AI be smarter on both side of the ball?
What do you think they mean by authentic? Why throw that in their?
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Old 05-14-2017, 02:37 AM   #34
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Re: Dissecting the Madden NFL 18 Features Reveal

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Any new additions you want to see or expecting to be in?
There's tons of stuff I want to see in. Mostly realistic aspects that have to do with roster management. 90-man rosters, proper cut days, PUP-List, restricted free agency, compensatory picks, waiver wire, that kind of stuff. Option for obscured ratings would be awesome. Basically everything from this thread.

But as for what I'm expecting I think the "big thing" for CFM this year will be coordinators. I think they'll tie them into gameplanning and have certain gameday and XP boosts tied to them. I think GamePlanning will be expanded with more practice types and variety in regards to XP distribution. I think regression will get tweaked to be dynamic in some way and made more clear to the user. New ways to alter the DEV trait. I think Big Decisions will see some new options, as to what I'm not really sure but if coordinators were implemented then that would be an obvious move. News feed will probably be front and center again. And then the typical yearly stuff like draft class, confidence and goal tuning.
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Old 05-14-2017, 02:56 AM   #35
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Re: Dissecting the Madden NFL 18 Features Reveal

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Originally Posted by Quentin32
The cone was no gimmick. It separated elite from avg
Agreed. But it's something you either loved or hated, EA can't afford to have things like that in their games.
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Old 05-14-2017, 03:28 AM   #36
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Re: Dissecting the Madden NFL 18 Features Reveal

Quote:
Originally Posted by Quentin32
The cone was no gimmick. It separated elite from avg
It wasn't a gimmick, you are correct about that. It was a legitimate and valid attempt by Tiburon to make the awareness rating matter for user-controlled quarterbacks.

Upon closer inspection, however, the vision cone wasn't a net positive for the game. It made the game immediately and obviously less visually appealing and damaged authenticity of presentation by projecting a giant flashlight cone onto the field. It made the game's controls unnecessarily complicated for new players (even moreso than they already are). It artificially increased the difficulty of the game for all players without dramatically increasing authenticity of gameplay or skill ceiling. It also finally divided the player base, since even upon its release the entire system was optional.

Nothing about how that feature existed in its final state in Madden NFL 08 (or 07, I forget when it was fully removed) was worth keeping.
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Old 05-14-2017, 06:02 AM   #37
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Re: Dissecting the Madden NFL 18 Features Reveal

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Originally Posted by DeuceDouglas
There's tons of stuff I want to see in. Mostly realistic aspects that have to do with roster management. 90-man rosters, proper cut days, PUP-List, restricted free agency, compensatory picks, waiver wire, that kind of stuff. Option for obscured ratings would be awesome. Basically everything from this thread.

But as for what I'm expecting I think the "big thing" for CFM this year will be coordinators. I think they'll tie them into gameplanning and have certain gameday and XP boosts tied to them. I think GamePlanning will be expanded with more practice types and variety in regards to XP distribution. I think regression will get tweaked to be dynamic in some way and made more clear to the user. New ways to alter the DEV trait. I think Big Decisions will see some new options, as to what I'm not really sure but if coordinators were implemented then that would be an obvious move. News feed will probably be front and center again. And then the typical yearly stuff like draft class, confidence and goal tuning.
I wouldn't be disappointed to have the addition of coordinators, that would be good. As far as the features that were released so far, any idea what in the world target passing means and how it's going to be used?
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Old 05-14-2017, 06:58 AM   #38
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Re: Dissecting the Madden NFL 18 Features Reveal

If they didn't even re-do the quarterback throwing animations, I'm out.
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Old 05-14-2017, 07:00 AM   #39
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Re: Dissecting the Madden NFL 18 Features Reveal

They also need to get rid of the sheen/shine of the jerseys & pants -- you can clearly see this in Brady's entrance. Ever since Nike took over and use different materials from Reebok, all teams' uni's aren't reflective of light.
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Old 05-14-2017, 07:41 AM   #40
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Any word on 4k resolution on PS4 Pro?
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