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Madden NFL 18 on the Frostbite Engine: Reactions

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Old 03-31-2017, 02:16 PM   #65
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

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Originally Posted by adembroski
I REALLY hope they take this opportunity to completely overhaul blocking, and yes, Frostbite could help a ton with that. I just think we're a year out.

That said, I know Clint is just dying to do it. I hope I'm wrong. I think M17 took massive strides forward, another leap like that... I may not need another sports game.
I really hope this is the case as well. M17 drove me absolutely insane with how horrid the line play (specifically pass blocking) was. It isn't sexy but it would go a long way in making Madden a much better game. I'd love to see them work heavily on player movement as well so we don't see players dropping 350 lb. lineman into coverage and keeping up with WR's but with such a heavy eSports presence now, that is something that could end up being very polarizing.
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Old 03-31-2017, 02:48 PM   #66
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

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Originally Posted by adembroski
Franchise mode has its own engine, specifically built around an event-calender system. Frostbite isn't built for any of that. It's built to ease work flow between assets, models, environments, and animations. FranTK is built for scheduling events and resolving them in a menu interface. Using frostbite would be, frankly, stupid.

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Having worked on the game, what are your thoughts on Franchise Mode?

I'm ready to let go, if you will. If I want my franchise fix, I just go back to PC.

Will there be a time I'm the near future where franchise mode meets and or exceeds the expectations created from 2003-2005, in your opinion?



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Old 03-31-2017, 05:47 PM   #67
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

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Originally Posted by Madden08PCgmr
Having worked on the game, what are your thoughts on Franchise Mode?

I'm ready to let go, if you will. If I want my franchise fix, I just go back to PC.

Will there be a time I'm the near future where franchise mode meets and or exceeds the expectations created from 2003-2005, in your opinion?



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I think John White is one of the most intelligent, professional, and competent people I met at EA. I think the full potential of FranTK hasn't even been scratched. The future is very bright.

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Old 03-31-2017, 05:50 PM   #68
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

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Originally Posted by ch46647
Adem- Havent seen you around here in a while. Hope you are well. Do you feel block is more important than the movement/locomotion system?

I believe how the players move has been Maddens biggest Achilles heel since the transition to XBOX 360 in 06'. This includes both how the game looks and plays.
I don't honestly think loco is that bad on next gen, especially compared to the binary blocked/unblocked trenches.

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Old 03-31-2017, 09:54 PM   #69
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

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Originally Posted by adembroski
I think John White is one of the most intelligent, professional, and competent people I met at EA. I think the full potential of FranTK hasn't even been scratched. The future is very bright.
If you had to guess, when will the full potential start to be scratched? Only reason I ask is because we're coming up on its sixth year of use with CFM and IMO franchise mode has seemed severely stagnant since the concept of CFM was introduced. As someone who is essentially "all-in" on franchise mode, I truly hope the future is very bright, it's just a lot harder for me to see it given how poor recent features have been from both an execution and quality standpoint. Doesn't mean that can't or won't change but just based on the last couple years I don't have much confidence in CFM being able to return to the level of enjoyment that previous Madden's had or on par with other sports titles franchise modes any time soon.
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Old 04-01-2017, 01:42 AM   #70
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Madden NFL 18 on the Frostbite Engine: Reactions

There needs to be more of an emphasis on the head coach and coaching staff (including various scouts), along with the front office to increase the immersion factor. We should be able to customize everything about our coach and owner or create/select an entire staff. The create a player tools from The Show are on point and EA should use a similar method. From selecting current coaches to retired players, to the medical team, just like in the PS2 days would help enhance the immersion factor.

Also, our head coach or owner should be able to unlock perks, celebrations, gear, and accessories based on CFM accomplishments that we would see on the field. It would also be sweet if the coach or owner had an office or luxury box we could decorate with earned Lombardi trophies, and other in season awards for us and our fellow league mates to view. Also allow us to retire #'s and hang banners.

Optimize the CFM menu. We should be able to sort ratings by the entire NFL instead of going through each team. Standings, stats, and roster management should be on the front page. Allow us to access our playbooks, customize, set audibles, and save them within CFM so we don't have to back out and do it under the customize tab as it is now. Offseason free agent bidding has improved, but needs additional work. We should be able to quickly sort through the ratings when bidding on FA's. Right now, we have to view the players card each time.

Lastly, bring back the radio show.


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Old 04-01-2017, 01:55 AM   #71
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

You had up me all up to the radio show.

I'm in if it's not Tony Bruno, the guys voice was nauseating and repetitive.

I'll take the mini-skills over the radio show, but I think EA will try to reinvent the wheel and not try to copy features from 10 years ago.

Just my take.

It's starting to become more of a wish list thread. lol
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Old 04-01-2017, 02:06 AM   #72
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Re: Madden NFL 18 on the Frostbite Engine: Reactions

Yeah it is. Haha! Those mini skill drills were great though. Enjoyed throwing the through the rings, pocket presence - dodging the bean bags, and the timed pass rush drill.


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