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Injuries apocalypse

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Old 10-12-2016, 03:48 PM   #1
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Injuries apocalypse

Every season that I start after 3 weeks almost every team simulated by the cpu has from 8 to 12 injuries, while the one controlled by be had at most 3-4, I have the injuries slider at 50 , lowering mine disappear , is there any solution?

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Old 10-12-2016, 04:36 PM   #2
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Re: Injuries apocalypse

I'm not home to double check, but I believe that I have my injury sliders down to 35 or 40 in CFM. I found that I still see a lot of injuries , but not just for the CPU teams, I usually end up with 5-8 injuries a year as well and they are always serious like 6-7 weeks or more.
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Old 10-12-2016, 09:00 PM   #3
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Re: Injuries apocalypse

I also see a lot of injuries. Just curious has anybody seen a non-serious injuries? I just looked through the league and it's all broken this, dislocated that, torn this...

Where are the pulled/strained muscles and minor injuries like that?
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Old 10-12-2016, 10:42 PM   #4
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Re: Injuries apocalypse

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Originally Posted by IK720
I also see a lot of injuries. Just curious has anybody seen a non-serious injuries? I just looked through the league and it's all broken this, dislocated that, torn this...

Where are the pulled/strained muscles and minor injuries like that?
Haven't seen minor injuries at all, but I think that's a bug. Keenan Allen missed two weeks for me with a dislocated knee, obviously that's a bug.

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Old 10-13-2016, 02:19 AM   #5
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Re: Injuries apocalypse

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Originally Posted by StevenSD
Haven't seen minor injuries at all, but I think that's a bug. Keenan Allen missed two weeks for me with a dislocated knee, obviously that's a bug.

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There was a whole thread a little while back that I posted a few times in about the bugged injury system. There are no minor injuries, everytime someone gets hurt it is usually always a 6+ week injury. I have yet to see anyone get hurt for just a quarter or just a game. I like how many injuries occur just wish there was more of a variety
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Old 10-13-2016, 04:16 AM   #6
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Re: Injuries apocalypse

I am running 58 fatigue with injury at 52.

Seeing a variety of injuries from remainder of current game to 7 or 8 weeks.

Total injuries and duration of injury time for my team is commensurate with what other teams within the CFM are getting, which is the important thing.

I really wish they could figure out how to work in off the ball injuries, particularly for O linemen, but there are work arounds for that.

After all, Madden is the undisputed king of work arounds and compromises.

Last edited by Sturzinator; 10-13-2016 at 04:32 AM.
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Old 10-13-2016, 05:17 AM   #7
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Re: Injuries apocalypse

Well I have not verified the bug where some injuries takes so long time, my problem isn't the number of injuries that should improve challenging, the problem is that CPU teams have so many injuries, then my controlled team not get the same injuries pace. My team have no injuries when other teams have 6 minimum, some ending season some 2-3 week. My team not get injured like others, this is my problem.

My doubt is if I raise injury slider this will be affect entire injuries system or only mine?

actually I play 13 min quarters acc clock off, fatigue 60 , injuries 50/53

any advice tho?

thanks!
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Last edited by cuoreceltico; 10-13-2016 at 05:22 AM.
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Old 10-13-2016, 10:10 AM   #8
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Re: Injuries apocalypse

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Originally Posted by cuoreceltico
Well I have not verified the bug where some injuries takes so long time, my problem isn't the number of injuries that should improve challenging, the problem is that CPU teams have so many injuries, then my controlled team not get the same injuries pace. My team have no injuries when other teams have 6 minimum, some ending season some 2-3 week. My team not get injured like others, this is my problem.

My doubt is if I raise injury slider this will be affect entire injuries system or only mine?

actually I play 13 min quarters acc clock off, fatigue 60 , injuries 50/53

any advice tho?

thanks!

The only thing you can do is raise injury and see how it plays out. It's not working for you now so what could it hurt? I think you'd be fine at 51 or 52. I raised mine to 53 and injuries shot way up, so I think that's may be too high for that fatigue range.

I am at 11 minute quarters no accelerated clock. Fatigue 58 injury 52.

All the sliders are goofy. Raising or lowering them quite often doesn't yield the result you'd expect, so don't be afraid to try.
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