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Madden NFL 17 Impressions

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Old 08-18-2016, 12:07 PM   #65
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Re: Madden NFL 17 Impressions

Quote:
Originally Posted by Millennium
This is the first time I feel like I can build an entire defensive scheme in CFM on a concept (Cover 2 in my case).

The sheer amount of option available in adjusting zones and with Formation Subs is going to allow me to play the Tampa 2 I've always loved (mostly due to zones now being active and zone defenders no longer sitting in dead space).I

Drag routes are covered during the match process if a defender has an open zone with no other responsibility. Same with seams. It's very nice to watch.
Same here bro! It's pretty exciting tbh. Online SIM CFMs could be pretty intense. Tampa 2 vs DQ Cover 3 would be a fun game.
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Old 08-18-2016, 12:30 PM   #66
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Re: Madden NFL 17 Impressions

After playing for 4 hours last night here are my thoughts

The graphics look the same to me

The physics are so improved and weight of players that it feels different

Commentary can be boring at times but improve commentary is awesome in terms of what is happening and mentioning big money spent by Giants on Vernon.

I hate the over saturated over contrasted colors in the 3D player intros. No need for that and I hope it is patched.

Half time show exactly the same

Gameplay where it all matters has been so finely tuned that this game feels organic.
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Old 08-18-2016, 12:32 PM   #67
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Re: Madden NFL 17 Impressions

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Originally Posted by NYGiants4Natic
After playing for 4 hours last night here are my thoughts

The graphics look the same to me

The physics are so improved and weight of players that it feels different

Commentary can be boring at times but improve commentary is awesome in terms of what is happening and mentioning big money spent by Giants on Vernon.

I hate the over saturated over contrasted colors in the 3D player intros. No need for that and I hope it is patched.

Half time show exactly the same

Gameplay where it all matters has been so finely tuned that this game feels organic.
This. The replays too have this look and I hate it.
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Old 08-18-2016, 01:27 PM   #68
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Re: Madden NFL 17 Impressions

Sorry if someone mentioned this but no score ticker for 32 team control. It just shows user vs user score zero. I played a 4:25 game and the 1:00 games don't show the score. I also tried putting all teams on auto pilot. No luck.
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Old 08-18-2016, 01:31 PM   #69
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Re: Madden NFL 17 Impressions

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Originally Posted by haloofduty
Sorry if someone mentioned this but no score ticker for 32 team control. It just shows user vs user score zero. I played a 4:25 game and the 1:00 games don't show the score. I also tried putting all teams on auto pilot. No luck.
Try to super sim them on fast first and see what happens.
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Old 08-18-2016, 01:38 PM   #70
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Re: Madden NFL 17 Impressions

I guess Ill have to get used to it but in my opinion the game seems faster, the players right now feel more robotic.

It feels more like an arcade game...

But this is after playing it for two hours..
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Old 08-18-2016, 01:40 PM   #71
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Re: Madden NFL 17 Impressions

I'm guessing the score ticker for 32 team control works the same way as The Show. You have to sim all the games you don't want to play before you play your game, and the scores will show in real-time.
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Old 08-18-2016, 02:03 PM   #72
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Re: Madden NFL 17 Impressions

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Originally Posted by highmiles100
I guess Ill have to get used to it but in my opinion the game seems faster, the players right now feel more robotic.

It feels more like an arcade game...

But this is after playing it for two hours..
Is not robotic, it is actual physics which Madden has never had.

No more cutting on dimes like the player had 8 legs.

Also you can always lower game speed in settings. I play on VERY SLOW FOR THE last 5 maddens
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