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Old 02-10-2016, 07:25 PM   #1
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All new computer cheese

So the CPU used all its timeouts for the first half. They run the ball on 3rd and 6 from my 30 with 16 seconds left so they can't even spike after this. The RB is tackled with 10 seconds left (and ticking). Within a blink of an eye they are lined up for a field goal with 6 seconds left and kick it to end the first half.

I tell ya I don't even know why I play this game sometimes.
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Old 02-10-2016, 07:49 PM   #2
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All new computer cheese

Never mind.......

Last edited by kehlis; 02-10-2016 at 07:55 PM. Reason: i had a reading comprehension issue.
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Old 02-10-2016, 07:51 PM   #3
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Re: All new computer cheese

That's why using the hurry up is actually slower. You can select a play faster than it takes to line up to spike the ball.

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Old 02-10-2016, 07:53 PM   #4
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Re: All new computer cheese

To fix this, if you huddle and/or change units after a play with the clock running, the clock should "accelerate" at least 15 seconds.

It's probably in the game because EA prioritized being able to play games quickly with little wait time over late-game realism, but the fix above should accomplish both objectives.
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Old 02-10-2016, 07:56 PM   #5
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Re: All new computer cheese

Quote:
Originally Posted by SpyPirates
To fix this, if you huddle and/or change units after a play with the clock running, the clock should "accelerate" at least 15 seconds.

It's probably in the game because EA prioritized being able to play games quickly with little wait time over late-game realism, but the fix above should accomplish both objectives.

Runoff is in the game as an option, the problem is that for some reason they disable it in the last two minutes.
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Old 02-10-2016, 08:02 PM   #6
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Re: All new computer cheese

Quote:
Originally Posted by SpyPirates
To fix this, if you huddle and/or change units after a play with the clock running, the clock should "accelerate" at least 15 seconds.

It's probably in the game because EA prioritized being able to play games quickly with little wait time over late-game realism, but the fix above should accomplish both objectives.
This was the computer on offense so I had no options in managing the clock
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Old 02-10-2016, 08:10 PM   #7
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Re: All new computer cheese

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Originally Posted by kehlis
Runoff is in the game as an option, the problem is that for some reason they disable it in the last two minutes.
Right... they disable it in the last 2 minutes to allow people the option to either run clock or hurry up based on the game situation. There are some situations where the game can't know for sure what the user intends to do. Say you're down 3 and driving on the opponent's side of the field with less than 2 minutes left... You may want to run the hurry up to ensure you have time to run as many plays as possible, or you may want to start draining clock because you don't want to score too soon.
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Old 02-10-2016, 08:38 PM   #8
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Re: All new computer cheese

Quote:
Originally Posted by SpyPirates
Right... they disable it in the last 2 minutes to allow people the option to either run clock or hurry up based on the game situation. There are some situations where the game can't know for sure what the user intends to do. Say you're down 3 and driving on the opponent's side of the field with less than 2 minutes left... You may want to run the hurry up to ensure you have time to run as many plays as possible, or you may want to start draining clock because you don't want to score too soon.

The game knows exactly what you are planning to do.

If you hold triangle it denotes you intend to run hurry up and it rushes you to the line.

If you don't denote that then you've instead chosen to huddle.

No reason for it to be disabled in the final two minutes.
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