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Auto Subs With Out Accelerated Clock

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Old 12-24-2015, 04:47 PM   #1
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Auto Subs With Out Accelerated Clock

So after reading many comments on this subject within the slider forum I decided to give a CFM game without using accelerated clock a try and to my surprise, auto subs actually work. I am not completely positive if they work the same within CFM as play now but they are definitely better without accelerated clock. Give it a try.
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Old 12-24-2015, 07:52 PM   #2
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Re: Auto Subs With Out Accelerated Clock

I read about this and even though I haven't had the game long enough to have tested the difference with or without,I see running backs getting at least 5-7 carries a game in a CFM I started using 80/85.I'm using 10 minute qtrs. without and am getting around 130 plays a game and could probably go down to 9 if I don't let the clock run down some.I may do that just to shave the time down a little closer to an hour instead of 1:15-1:20.
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Old 12-25-2015, 12:44 AM   #3
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Re: Auto Subs With Out Accelerated Clock

Yea I just started doing this and I have seen players getting subbed in I haven't seen a afternoon game where ppl say u see difference in night games etc.

Just hopefully the dev team can fix this so u can use the acc clock with the auto subs working right.
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Old 12-25-2015, 12:22 PM   #4
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Re: Auto Subs With Out Accelerated Clock

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Originally Posted by azdawgpound
Yea I just started doing this and I have seen players getting subbed in I haven't seen a afternoon game where ppl say u see difference in night games etc.

Just hopefully the dev team can fix this so u can use the acc clock with the auto subs working right.
I'm playing each game on the schedule and the games that start late afternoon, that are outdoors, have the most noticeable change in time and lighting from the sun.
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Old 12-26-2015, 01:04 AM   #5
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Re: Auto Subs With Out Accelerated Clock

I do 7 min quarters and no acc clock and I get auto subs. My 3rd running back was playing at one point for a play.
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Old 12-27-2015, 05:51 PM   #6
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Re: Auto Subs With Out Accelerated Clock

Quote:
Originally Posted by JayD
So after reading many comments on this subject within the slider forum I decided to give a CFM game without using accelerated clock a try and to my surprise, auto subs actually work. I am not completely positive if they work the same within CFM as play now but they are definitely better without accelerated clock. Give it a try.
Quote:
Originally Posted by dickey1331
I do 7 min quarters and no acc clock and I get auto subs. My 3rd running back was playing at one point for a play.
Do you guys have auto sub sliders at default? What about fatigue?
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Old 12-27-2015, 10:11 PM   #7
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Re: Auto Subs With Out Accelerated Clock

Quote:
Originally Posted by thedude
Do you guys have auto sub sliders at default? What about fatigue?

Everything on mine is at default.
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Old 12-28-2015, 02:38 AM   #8
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Re: Auto Subs With Out Accelerated Clock

I'm playing 8 minutes without accelerated clock and I'm getting great results. AP default, everything across the board. 110-120 plays and anywhere from 300-400 yards per team in the couple games I've played.
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