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Why I Love Madden NFL 16's Connected Franchise

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Old 11-16-2015, 06:07 PM   #25
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I disagree. Playing with 31 other people sounds great but even when I've played with just 5 or 6, waiting on people to play their games is just a killer. A 32 person online connected franchise would be cool to see your stats over a season but at the same time, it would take the length of an NFL season to do so.
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Old 11-17-2015, 11:19 AM   #26
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by TNBassMan10
I disagree. Playing with 31 other people sounds great but even when I've played with just 5 or 6, waiting on people to play their games is just a killer. A 32 person online connected franchise would be cool to see your stats over a season but at the same time, it would take the length of an NFL season to do so.
That's why you have to have 32 owners who you know and trust. I do one with 12 owners, (also my fantasy football league). We play our games every Saturday and Sunday and we never have any issues. We usually can play 2 full seasons over the course of one NFL season. And we set aside an entire Saturday for the offseason/draft. It has worked out perfectly the past few years. The only online league I ever play in in any game because we have known each other for years and with us being spread out across the country its the best way to keep in touch.
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Old 11-20-2015, 12:00 AM   #27
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Todd Gurely Yeah
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Old 11-20-2015, 10:34 AM   #28
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by mastershake88
I don't like the fact that I download a new roster, go into connected franchise and all my players are cut. I don't like the fact that when I draft players they have horrible and inconsistent gear and swollen shoulderpads.
You need to start the season in preseason if you don't want the cpu to decide who to cut

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Old 11-20-2015, 01:23 PM   #29
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by TNBassMan10
I disagree. Playing with 31 other people sounds great but even when I've played with just 5 or 6, waiting on people to play their games is just a killer. A 32 person online connected franchise would be cool to see your stats over a season but at the same time, it would take the length of an NFL season to do so.
Ummm...I disagree?

We have a 72-hour advance schedule so you get 3 days to play a game. We're already in week 5 of season 2.

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Old 11-20-2015, 01:55 PM   #30
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by NDAlum
Ummm...I disagree?



We have a 72-hour advance schedule so you get 3 days to play a game. We're already in week 5 of season 2.



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Did you ever use a 48 hour schedule? I've been debating moving my league to 72 but fear that if you give someone an inch...they'll take 100 yards.

Last year we were able to get to season 9, but we are in week 9 of season 2 on our current schedule. Comforting to know that on a 72 hour you are just as close.
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Old 11-20-2015, 04:04 PM   #31
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Re: Why I Love Madden NFL 16's Connected Franchise

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Originally Posted by SyncereBlackout
Did you ever use a 48 hour schedule? I've been debating moving my league to 72 but fear that if you give someone an inch...they'll take 100 yards.

Last year we were able to get to season 9, but we are in week 9 of season 2 on our current schedule. Comforting to know that on a 72 hour you are just as close.
We'll have moments where we get a couple quick advances and think "48 hours would be awesome!" and then we pitch the idea and several like "nahhhhhhhhhh we're good".

I would love to but the 72 hours works great and is the most fair. Plus when we advance in under 48 hours we'll move the next advance up a day.
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Old 11-22-2015, 12:44 PM   #32
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Connected franchise is by far the worst career mode out of any sports video game. It lacks two huge things, and that is depth and customization!
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