Home

Player attribute efficacy analysis (sim)

This is a discussion on Player attribute efficacy analysis (sim) within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-22-2015, 07:22 PM   #1
Rookie
 
OVR: 0
Join Date: Sep 2015
Player attribute efficacy analysis (sim)

I decided to chart which player attributes are the most effective at producing results during simulated games.

For the experiment, I took 1 team and I manually edited each player's attributes to be an 80 out of 99 using a 4-3 defense.

The specific attribute being tested was then raised to 99 and a full season was simulated with those attributes in place.

The player's teammates also had each attribute set at 80. I did not do each position but you should get the idea.

Keep in mind this was for simulated games only. Attributes in live games may have varying effects.

Here's the link to the full results: https://docs.google.com/spreadsheets...it?usp=sharing

If you're just interested in a cliffnotes version, the most important attributes were these:

QB: Deep Throwing Accuracy, Awareness
RB: Elusiveness, Ball Carrier Vision (Stiff Arm, Juke and Spin are useless)
WR: Route Running, Ball Carrier Vision
OL: Strength (for pancake blocks), Pass Blocking (for sacks allowed) (Note: run blocking did nothing to improve RB stats and Run/Pass Strength and Footwork are useless)
TE: (did not test TE's, but I imagine it's the same as WR)
DT: Power Moves (for sacks), Strength (for TFL), Speed (for tackles)
DE: (did not test, probably similar to DT)
MLB: Tackling (for tackles), Man/Zone Coverage (for INT's), Play Rec a good balance
CB: Play Recognition resulted in by far the most INT's and deflections, Press resulted in least amount of catches allowed
S (did not do safeties, you can probably combine the results of MLB and CB)
Did not test special teams

Also of note was that Hit Power did nothing to increase the number of forced fumbles. Enjoy the results, use them to dominate your simmed franchise league.
bagobonez is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-22-2015, 07:27 PM   #2
Rookie
 
OVR: 0
Join Date: Dec 2010
Re: Player attribute efficacy analysis (sim)

Very interesting, I wonder how much of this is due to sample size.
slipknottin is offline  
Reply With Quote
Old 09-22-2015, 07:29 PM   #3
Rookie
 
OVR: 0
Join Date: Sep 2015
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by slipknottin
I wonder how much of this is related to sample size.
I did a full season with each attribute. I figure that's a big enough sample size. Maybe not for interceptions or rushing TD's since those can be kind of fluky, but with Play Recoginition at 99 a CB got 7 INT's whereas the most he got with any other attribute maxed was 4 INT's. I bet a CB with really high Play Recognition and decent speed, acceleration and press (instead of 80's) would really kill it.
bagobonez is offline  
Reply With Quote
Old 09-22-2015, 07:33 PM   #4
Rookie
 
OVR: 0
Join Date: Aug 2014
Re: Player attribute efficacy analysis (sim)

This is great, I've always wondered what ATTS. actually contribute to better play by a player in a sim. I find it much more difficult to build a contender because of the XP limitations this year so it's nice to see which stats to actually spend my time building.
Veditor is offline  
Reply With Quote
Old 09-22-2015, 07:38 PM   #5
Rookie
 
OVR: 0
Join Date: Sep 2015
Re: Player attribute efficacy analysis (sim)

I was shocked that the run blocking attribute did absolutely nothing to improve your team's running game. I guess it's entirely up to the RB. Might as well invest all of your OL's points into strength and pass blocking.
bagobonez is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-22-2015, 08:38 PM   #6
Rookie
 
OVR: 4
Join Date: Jul 2005
Re: Player attribute efficacy analysis (sim)

Good work man. I would think that Finesse moves for DE's would have a similar effect that power moves did for DT's as it relates to sacks.
__________________
I asked a ref if he could give me a technical foul for thinking bad things about him. He said, of course not. I said, well, I think you stink. And he gave me a technical. You can't trust 'em.

-Jim Valvano
jrt3177 is offline  
Reply With Quote
Old 09-22-2015, 08:58 PM   #7
Rookie
 
OVR: 0
Join Date: Sep 2015
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by jrt3177
Good work man. I would think that Finesse moves for DE's would have a similar effect that power moves did for DT's as it relates to sacks.
I suppose I could've tested that. Perhaps I will still.
bagobonez is offline  
Reply With Quote
Old 09-24-2015, 11:30 PM   #8
Rookie
 
OVR: 0
Join Date: Sep 2015
Re: Player attribute efficacy analysis (sim)

i like the results but im iffy about the sample size. maby doing ths 3 seaons or even replaying the same season again. how much of a differance would we see in these #s. as ive simmed a saints franchise twice from year one just to do the draft inj off and got differnt results both times. so im just curious to if the gap would be huge or still close. but im defintly glad to see the work you have put into this.
dreadheadnympho is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:58 AM.
Top -