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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-10-2015, 08:36 PM   #825
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

This is so frustrating and a epidemic in the EA sports business model. It seems that every year marketing tells the Devs we need two new features for the back of the box. So the Devs have to add things like drive goals and other garbage we Sim players don't want.

Meanwhile, there is still basic things missing like a retirement tracker or a history page with past MVPs and Superbowl winners. What type of "career" mode has such little immersion or history as the current Madden? This same dilemma is present in Fifa and I am sure other EA games. Give us sim!! I want everything you can do in the real league and the ability to go back in history and look at the path I have spent hours creating. Not fake back of the box features.

If you replaced one of those devs with practically any mod on here who has the pulse of the sim community we would have our proper franchise mode within a year. But these devs are so out of touch with the sim community it's baffling.

Last edited by skillzlikewhoa12; 09-10-2015 at 08:44 PM.
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Old 09-10-2015, 08:38 PM   #826
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Overall, when it comes to offline CFM, it seems like we have 4 options at this point:
  1. Play without the tuner or the patch
  2. Play with the tuner but not the patch
  3. Play with the patch but not the tuner
  4. Play with with both the patch and the tuner

It seems that the biggest debate is between #3 and #4, but what I haven't heard here is if Option #2 (play with tuner and not the patch) is worth it for CFM. Thoughts? Or in the end, do most of us generally agree that regardless of the tuner/patch, it's the confidence/dynamic drives system that is really ruining CFM (because it seems that Play Now is working just fine with both installed)?
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Old 09-10-2015, 08:40 PM   #827
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by bkrich83
I definitely would. I was talking within the context of the current games roster limitations.


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Yeah, sorry, I knew you were talking within the context of the current game. I should have "happy faced" the post.
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Old 09-10-2015, 08:41 PM   #828
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by skillzlikewhoa12
This is so frustrating and a epidemic in the EA sports business model. It seems that every year marketing tells the Devs we need two new features for the back of the box. So the Devs have to add things like drive goals and other garbage we Sim players don't want.

Meanwhile, there is still basic things missing like a retirement tracker or a history page with past MVPs and Superbowl winners. This same dilemma is present in Fifa and I am sure other EA games. Give us sim!! I want everything you can do in the real league. Not fake back of the box features.

If you replaced one of those devs with practically any mod on here who has the pulse of the sim community we would have our proper franchise mode within a year. But these devs are so out of touch with the sim community it's baffling.
I would gladly pay 60 bucks next season if all they did was spend this next year working out all the kinks and glitches and bugs for this Madden and updated rosters/coaches, etc.

They could advertise it as such, most polished madden ever released.
There have been so many Maddens that were ALMOST, if they had just spent time making those better I think there would be a lot more very happy Madden enthusiasts.
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Old 09-10-2015, 08:43 PM   #829
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Well I will say something that is not new. But the problem is the confidence. When player start to get over 58 to 60 the gameplay change for worst. I started 3 different cfm and the first game feels and play as play now. Then is star going downhill.

Also why is so easy to get confidence is beyond me. If they say that high confidence should be the norm. Then play now should play as cfm with players are 99 confidence. Not 50 as it is now. People who are tweaking sliders will have to re do many stuff when their players hits 99. Many if not anyone will go back down to 50ish anyway.

Hope ea tune the game so most times players get in the middle 50 and not higher or lower. Those 5 or 10 point of confidence already make an impact in the game.


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Old 09-10-2015, 08:44 PM   #830
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Can anyone tell me how to delete tuner? Also, is it possible to delete it on the digital version without being online?
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Old 09-10-2015, 08:45 PM   #831
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by Geodude
Hi Guys,

If any of you are experiencing the poor CPU QB awareness progression that I mentioned earlier in this post, I think I have found out the reason and a workaround. I can't find the page my original quote was on sorry.

http://www.operationsports.com/forum...post2047651176
Thanks man, so this seems to be a workaround?

Has anyone one else tried this?

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Old 09-10-2015, 09:21 PM   #832
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by roadman
Before anyone takes Clint's "perceived answer" out of context, I understand what he is saying.



Like Charter stated earlier in the thread, we need video evidence to present to them like Armour & Sword did this morning. They are looking into it.



They just need to take the perceived issues and test them out on their end before confirming they are issues.

I'm sorry, but they can't play a few CFM games of their OWN GAME and see the confidence issue ruining everything?

I don't get why we, the consumer have to make videos of us doing what the creators of this game could easily do themselves. (With the CFM confidence issues at least)

It's clearly there, and it's clearly ruining the CFM gameplay.


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