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Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Developers

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Old 08-26-2015, 08:51 PM   #305
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by SmashMan
It means he's answering the question of "Do we have to restart our franchises?" every year when a sports game gets patched. The answer is yes, so he's telling people to wait.



Franchise mode is totally playable, the results are just not optimal right now. Maybe the 'broken' guys should use a more accurate word to describe the issue.

Cluster f**k? Hot mess? Or maybe this: FUBAR?


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Old 08-26-2015, 08:52 PM   #306
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by Bull_Market
Do you have to be so literal and rigid? You know what he means by broken. If a developer says "Don't start this mode" what does that mean?
Do you have to be so passive and judgmental?

The term "broken" gets tossed around so much around here it makes me sick. Broken is what its meant to be, not able to be used at all. What the dev is saying is "Dont start this mode because you will need to start over because of a patch" No where does it say from a dev that the mode is 100% unplayable.
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Old 08-26-2015, 08:54 PM   #307
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

"Broken" and "unplayable" are certainly not the right words to use. CFM is definitely playable if you don't mind significantly unrealistic results.
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Old 08-26-2015, 08:56 PM   #308
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by Instant C1a55ic
Do you have to be so passive and judgmental?

The term "broken" gets tossed around so much around here it makes me sick. Broken is what its meant to be, not able to be used at all. What the dev is saying is "Dont start this mode because you will need to start over because of a patch" No where does it say from a dev that the mode is 100% unplayable.
Agreed. He said not to start because essentially they can not retroactively fix draft classes. The end.
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Old 08-26-2015, 09:02 PM   #309
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

I'm playing CFM testing settings etc.. Once I get a set I'm doing a fantasy draft CFM. Once the bugs are gone.. I'll be more than ready to play real CFM.
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Old 08-26-2015, 09:06 PM   #310
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by bkrich83
You'll have to forgive us, but those of us who've been around here forever will tell you the term "broken" is the most overused and inaccurate term used in the forums here. At this point I generally ignore people who use the term and write them off as agenda posters, but some still bristle at the usage of it in situations like this.
Semantics. Dude knew exactly what he meant by "broken". Its not "broken" in the sense that it does not function, it just doesn't function properly. But, yes, I agree, "broken" gets tossed around far too freely.
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Old 08-26-2015, 09:10 PM   #311
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

Quote:
Originally Posted by Instant C1a55ic
Do you have to be so passive and judgmental?

The term "broken" gets tossed around so much around here it makes me sick. Broken is what its meant to be, not able to be used at all. What the dev is saying is "Dont start this mode because you will need to start over because of a patch" No where does it say from a dev that the mode is 100% unplayable.
Passive and judgemental? Ok. If you stopped playing the ultimate contrarian role in all this and picking and choosing when to take something so literal and when not to you'd see other perspectives outside of your own.
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Old 08-26-2015, 09:10 PM   #312
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

The fact of the matter is that nothing talks like money.

I'm sure if we looked at sales numbers year-over-year, there'd be no statistically significant impact of negative reviews, poor user experience, complaints on OS forums, releasing buggy CFM's, etc.

Unfortunately, the vast majority of people who were going to buy Madden each year are going to buy it anyway, whether they put in 5,000 man-hours of bug testing...or 5 minutes (extremes used for effect).

So, given that, from the executive level, why would you invest thousands of dollars for long-term, dedicated bug testers, when you're going to end up with the same sales in the end? That extra money spent is just "wasted" as far as the bottom-line goes.

I'm not saying the above is RIGHT, but when the masses will buy the product regardless of how much time is put into QA, there's little incentive to look at anything but the closing share price.

And this isn't an indictment of the team hired to do the job - they are just pinched between a rock (some very demanding fans) and a hard place (execs who were hired to increase profits for shareholders).
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