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Madden NFL 16 Gameplay Video: Cowboys vs. Eagles (First Quarter)

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Old 08-21-2015, 04:39 PM   #9
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Re: Madden NFL 16 Gameplay Video: Cowboys vs. Eagles (First Quarter)

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Originally Posted by cmehustle
One thing I saw in my last game that disgusted me: I saw my CB guarding his receiver (man 2 man) take a step forward, immediately spin and start running the opposite way with the receiver step for step. Then, when the receiver broke down to make his comeback (he ran a comeback route) the corner instead of having to break down, just spun and got in front of the pass and picked it off. All while the receiver was barely done making his break on his comeback. I think its great that recievers and TEs no longer just turn corners without breaking down in their routes, because that is just not possible for human beings to do. I love it. I only wish that cornerbacks and safetys had to play by the same rules in this game.


My biggest problem with this game as it is. Can't believe they haven't made fixing these animations/movements a priority yet. It's absolutely disgusting.

I was informed on twitter that the devs are well aware that this is a problem and are working on a way to fix it.
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Old 08-21-2015, 05:31 PM   #10
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Originally Posted by tyler28
ya bailey went to the wrong side of the field and hung out with the Eagles since he missed the field goal. guess he thought he was part of their team since he helped them out. cmon EA!!
Yea, a bit of a legacy issue that was patched in a previous Madden
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Old 08-21-2015, 06:56 PM   #11
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Looks good. Except the Cowboys went to the wrong sideline after the missed FG.
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Old 08-21-2015, 07:04 PM   #12
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Re: Madden NFL 16 Gameplay Video: Cowboys vs. Eagles (First Quarter)

I must be alone in this, but I've always felt the spin move has been way overpowered & unrealistic. Ones like the one pulled off on the opening kickoff are ridiculous. I mean is really even a spin? It's more like running at full sprint, planting one foot and pivoting off of it and into another sprint immediately after. No loss of speed, no losing of balance.

The Madden's of the 90's had more realistic spin moves. You'd press the B button and your player would stop in his place to pull off the spin move, but it was efficient in evading a tackle, and then you resume & take off upfield.

Last edited by iLLWiLL; 08-21-2015 at 07:12 PM.
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Old 08-21-2015, 07:10 PM   #13
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Re: Madden NFL 16 Gameplay Video: Cowboys vs. Eagles (First Quarter)

On a positive not, that Beasely catch looked fantastic. Although i have no idea why Nantz called it a one-handed catch. But it looked very realistic because it didn't look he caught it cleanly at first but then secured into his body to reel in the catch.
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Old 08-21-2015, 11:38 PM   #14
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Re: Madden NFL 16 Gameplay Video: Cowboys vs. Eagles (First Quarter)

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Originally Posted by Dazraz
Why is it the thing that annoys me the most with Madden 16 is that EA have stuck with the oversized Playcalling Overlays? Maybe it's just me but I hate the cluttered screen between plays.

They really need to do something about that. Would love to see the play call screens get an overhaul like they did on field cameras. It's an eyesore.
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Old 08-22-2015, 05:54 AM   #15
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Thing that probably annoys me the most is still the order of the symbols corresponding to the play selections. When you're on auto pilot, the symbols are so counter intuitive as they feel like the wrong way round. I select the wrong play so many times a game.

Should be square, x, circle like always was
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Old 08-22-2015, 09:06 AM   #16
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looks like a typical madden football game.
somethings look great, other things I see make me cringe.
very lukewarm about it.
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