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Madden 16: Connected Franchise Thoughts and Concerns

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Old 06-11-2015, 02:33 AM   #33
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Re: Madden 16: Connected Franchise Thoughts and Concerns

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Originally Posted by jpdavis82
Lots of work on the confidence system was done, speed is VERY hard to progress now.

FYI the major regression in speed was a bug, was never intended to regress as much as it was once players hit 30. Like I said in other posts, players were regressing about 1-2 pts in speed after 30 when we played.

there are some things that should not be progressed and speed is one of them, another is arm strength. Perhap syou can upgrade maybe 1 or 2 points, but to be able to save up all your points and not use any of it except on speed and get a player from an 88 to 95 in a few years is not realistic.

EA needs to realize that.

THe whole bug thing about reduced speed, yes i've heard that and they couldn't put out a patch for that? With all this talk about tuning every year and how they cane make adjustments to the game quickly, i never see them do it.
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Old 06-11-2015, 02:36 AM   #34
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Re: Madden 16: Connected Franchise Thoughts and Concerns

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I think I know what you guys are talking about and I believe it was addressed.
The finance problem was addressed? there was only a small blurb that said small market teams will get more money or something like that.

A lot of issues is how the owner mode was programmed. Like if a team sucks, they sell 50% capacity every single week, the raiders suck every year and sell over 80% when they sat 63k people and sell out every game since they are at like 55k capacity now.

Also, does this mean EA allows oakland raiders to sell hot dogs? ****.

THen you have the revenue and the expenses and that is a long story.
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Old 06-11-2015, 01:21 PM   #35
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Re: Madden 16: Connected Franchise Thoughts and Concerns

Hopefully someone can answer this for me... In 15 with controlling all teams, did CPU still make roster moves?
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Old 06-11-2015, 05:42 PM   #36
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Re: Madden 16: Connected Franchise Thoughts and Concerns

I wish in season free agency wasn't automatic. 80 OVR players should take a week (advance) before making decision. Kind of like offering kids scholarships in NCAA - sometimes they'd commit immediately and sometimes you'd have convince them. 79 OVR and below would have the highest shot at signing immediately in case of a need for a roster position. Guys with 4 years or less would have to go through a waiver wire.

This is more for the online leagues out there that have to set certain times to open FA after the offseason or manually track their waiver wire like system.

Sad to see it was left untouched.
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Old 06-11-2015, 05:58 PM   #37
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Re: Madden 16: Connected Franchise Thoughts and Concerns

The most frustrating thing about this mode was that it was created this way with all the modes connected together, so that they didnt have to spend time here, there, and there. They can just focus on building one mode, and that was suppose to make things more efficient and allow them to do more. However its been the total opposite. This mode has grown at a snail like pace. We are constantly waiting for "next year".

The mode was designed to allow them to focus their resources on one mode instead of 3 separate but no difference has been made at all. I mean whats going on ? Based off the info we got so far the mode is gonna be a failure once again this year. And if its the same way for Madden 17 then fans will grow restless and we might be looking at another situation where they scrap the mode and start yet another 3 year plan.

Sorry I just have to say it, whose idea could it have been to add a ticker for goals instead of scores from around the league ? COME ON MAN

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