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Madden NFL 16 Screenshots

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Old 05-21-2015, 10:40 PM   #97
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Re: Madden NFL 16 Screenshots

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Originally Posted by CM Hooe
Madden NFL has to render 22 players, officials, dozens of sideline characters, and giant stadiums in a variety of environmental conditions, as compared to other team sports games rendering 10 or 12 players, three or four referees, a smaller number of sideline characters, and smaller stadiums in very controlled environments. With fewer things to render and fewer variables to account for, more computational and rendering resources can be allocated to each individual thing.

Comparing how a football game looks to how an indoor team sports game looks isn't really a fair comparison, the indoor sports game should almost always look better. I think FIFA, Pro Evolution Soccer, and any other competing football game which may emerge in the future are better points of references for graphics comparisons to Madden, as those games will face similar technical challenges to those in front of the Madden NFL team.
Why does GTA 5 look better then?
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Old 05-21-2015, 10:58 PM   #98
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Re: Madden NFL 16 Screenshots

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Originally Posted by CM Hooe
Madden NFL has to render 22 players, officials, dozens of sideline characters, and giant stadiums in a variety of environmental conditions, as compared to other team sports games rendering 10 or 12 players, three or four referees, a smaller number of sideline characters, and smaller stadiums in very controlled environments. With fewer things to render and fewer variables to account for, more computational and rendering resources can be allocated to each individual thing.

Comparing how a football game looks to how an indoor team sports game looks isn't really a fair comparison, the indoor sports game should almost always look better. I think FIFA, Pro Evolution Soccer, and any other competing football game which may emerge in the future are better points of references for graphics comparisons to Madden, as those games will face similar technical challenges to those in front of the Madden NFL team.
Makes sense, yeah. But still doesnt explain why they whites look dirty gray, all the colors are dull and the lighting looks all rusty and washed out.

We put up with it for one season, but another one? They can do better. We expect everything to do with real football to be broken but the graphics are the last thing we would think would be jacked.

Tiburon is trippin with this.
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Old 05-21-2015, 11:09 PM   #99
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Re: Madden NFL 16 Screenshots

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Originally Posted by Gridiron
Makes sense, yeah. But still doesnt explain why they whites look dirty gray, all the colors are dull and the lighting looks all rusty and washed out.

We put up with it for one season, but another one? They can do better. We expect everything to do with real football to be broken but the graphics are the last thing we would think would be jacked.

Tiburon is trippin with this.
As I said in the newer thread, I'm glad there are other people that point out the colors and inefficiencies of this game in this area.

I go to a game at Lambeau, the only thing I notice is if I go in October, everything is pink. At Lambeau in November, the stands are decked out in orange.
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Old 05-21-2015, 11:20 PM   #100
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Re: Madden NFL 16 Screenshots

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Originally Posted by roadman
As I said in the newer thread, I'm glad there are other people that point out the colors and inefficiencies of this game in this area.

I go to a game at Lambeau, the only thing I notice is if I go in October, everything is pink. At Lambeau in November, the stands are decked out in orange.
It's funny because I didn't really notice or have a problem with the color or lighting until the screenshot feature came out for Xbox last year. Once I took some screenshots and decided to edit them was when it really became evident to me how much better things could look.
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Old 05-21-2015, 11:33 PM   #101
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Re: Madden NFL 16 Screenshots

Im glad the graphical fidelity didnt get better. If EA isnt talking up the graphics, then theyve been working on more worthwhile stuff. The graphics dont need to improve but the animations do. I hope animations are smoothed out like 2k8s were. Maybe not necessarily smoothed but more fleshed out, not all twitchy.

Anyway, I hope they are at a point where they can put away the magnifying glass and make movements look natural. Facescans are good and all, but you see them in replays and cut scenes, player likeness is just as much body mechanics.
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Old 05-22-2015, 12:58 AM   #102
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Re: Madden NFL 16 Screenshots

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Originally Posted by Primo80
Im glad the graphical fidelity didnt get better. If EA isnt talking up the graphics, then theyve been working on more worthwhile stuff. The graphics dont need to improve but the animations do. I hope animations are smoothed out like 2k8s were. Maybe not necessarily smoothed but more fleshed out, not all twitchy.

Anyway, I hope they are at a point where they can put away the magnifying glass and make movements look natural. Facescans are good and all, but you see them in replays and cut scenes, player likeness is just as much body mechanics.


While the Graphics still look a bit cartoony, you do have a solid point.. The best thing for EA & Madden right now is to focus on the gameplay animations, as they are way way way behind, I mean like 10 years behind. So I agree animations should be the main focal point going forward. They have a lot of ground to make up...
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Old 05-22-2015, 07:13 AM   #103
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Re: Madden NFL 16 Screenshots

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Originally Posted by apollon42
Madden has always looked great in screenshots. That's why I don't give much stock into screenshots. I just took this, and it's Madden 15. Looks the same quality as the Madden 16 pics.
There's not depth on the jerseys. Everything looks flat. The stitched jerseys don't pop out a little, just looks 2-D. Look at 2K jerseys, they look pretty damn real, and actually move when the player does.

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Old 05-22-2015, 10:25 AM   #104
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Re: Madden NFL 16 Screenshots

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Originally Posted by Papa D
While the Graphics still look a bit cartoony, you do have a solid point.. The best thing for EA & Madden right now is to focus on the gameplay animations, as they are way way way behind, I mean like 10 years behind. So I agree animations should be the main focal point going forward. They have a lot of ground to make up...
Agreed but will they work on them? I'm not talking about focusing on one aspect of the game per year, trenches last year and Wr/DB this year, I'm talking about going full on getting all aspects of football correct. It seems like they do a little tweaking one year then never touch the aspect again instead of sticking with it until they get it done 100% correct. Has the tackling physics engine even been touched since they implemented it? We STILL have guys doing 4 yard force field rolls where defenders can't even attempt to hit them.
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