03-17-2015, 06:00 PM
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#8
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Five Becomes Four
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,547
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Re: Madden 15: Making Free Agency Better
Three ideas -
1 - Supplemental draft picks. The NFL's exact formula for awarding these picks is secret, but there's no reason EA couldn't approximate the system, which gives teams extra draft picks for the following year's draft based on the amount of money given to players the team acquired and lost during the current offseason's free agency period.
2 - AI GM personalities. Leveraging the supplemental draft pick concept, Madden should be able to differentiate between GMs like Ted Thompson and Ozzie Newsome - who will let players walk if the contract terms don't line up how they want and rarely spend big money in free agency in order to get the supplemental draft picks and keep their salary cap situation under control - and the big spenders - most recently Stephen Ross of the Dolphins has signed guys like Mike Wallace and Ndamukong Suh to huge contracts recently.
3 - Some sort of game mechanic which forces the user to split resources between allocating points between scouting and offseason free agency. For example, instead of scouting players for a segment of the offseason, a team could instead spend all of its time and effort attempting to recruit free agents during the "legal tampering" window in order to sway free agents to sign with their team at the start of the free agency period. Conversely, a user could also ignore the recruiting period and opt instead to keep a larger-than-normal allotment of scouting points to get a big leg up in the draft, or split the difference between the two ends. This would be especially interesting in an online CFM watching how different users choose to build their teams.
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