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Did offline CCM get fixed?

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Old 12-24-2014, 09:04 PM   #1
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Did offline CCM get fixed?

Did it ever get patched?
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Old 12-24-2014, 09:06 PM   #2
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Re: Did offline CCM get fixed?

Progression is still really messed up. Regression is ridiculous. I haven't run into the owner mode problem with no funds other teams have but I also always keep a ton of cap room so i save money that way.

It's playable if you aren't interested in players over 31ish contributing
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Old 12-24-2014, 09:07 PM   #3
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Re: Did offline CCM get fixed?

I'm wondering this to, but more specifically with regards to sim stats
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Old 12-24-2014, 09:10 PM   #4
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Re: Did offline CCM get fixed?

So It looks like i'm playing online again. yay. Go Ea!
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Old 12-24-2014, 09:13 PM   #5
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Re: Did offline CCM get fixed?

Computer doesn't seem to produce enough sacks, league leaders are always very low. Generally bad td to int ratios other than the elite guys. Running doesn't seem bad. Receiving stats seem fairly in line too. The biggest problem I've had is it seems to be random as to who produces in a given year.

I haven't done any crazy studying on the stats tho, just my gut feel from the league leaders and the little bit of stats I've gone through
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Old 01-09-2015, 01:25 PM   #6
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Re: Did offline CCM get fixed?

I feel like people have all but given up on EA these days. The SIM sack statistics make it downright pointless to care about building a defensive line or whether you run a 4-3 or 3-4 because it's all window dressing for the fact that EA can't code a decent or editable SIM engine. The league leaders in sacks and TFL's are hideously low. Online CFM doesn't even fix this. It's pathetic.
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Old 01-09-2015, 04:21 PM   #7
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Re: Did offline CCM get fixed?

Quote:
Originally Posted by EricFreakingBerry
I feel like people have all but given up on EA these days. The SIM sack statistics make it downright pointless to care about building a defensive line or whether you run a 4-3 or 3-4 because it's all window dressing for the fact that EA can't code a decent or editable SIM engine. The league leaders in sacks and TFL's are hideously low. Online CFM doesn't even fix this. It's pathetic.
I've had pretty much the opposite problem. The CPU sim'd stats are usually in line (mid teens) but I always have multiple 20+ sack players on my team. I've even reached 30 with Marcel Dareus one year. And all this is playing with CPU blocking slider way up. From what I've observed CPU QB's hold onto the ball too long. QB accuracy is up in my league but sacks are also up, so QBs aren't throwing the ball away when they should be, they just hold onto it and eat a sack.
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Old 01-09-2015, 09:05 PM   #8
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Re: Did offline CCM get fixed?

Quote:
Originally Posted by noarmsduck
I've had pretty much the opposite problem. The CPU sim'd stats are usually in line (mid teens) but I always have multiple 20+ sack players on my team. I've even reached 30 with Marcel Dareus one year. And all this is playing with CPU blocking slider way up. From what I've observed CPU QB's hold onto the ball too long. QB accuracy is up in my league but sacks are also up, so QBs aren't throwing the ball away when they should be, they just hold onto it and eat a sack.
You misread his post.

He was only talking about sack figures from the sim engine
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