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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-06-2014, 05:01 PM   #177
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

I really wish we could just turn off player development, XP/confidence, player cuts, cpu trades, cpu fa signings and play a bare bones franchise if we wanted. Good for everyone who likes relocating to a fictitious stadium and building fictitious players up but im just not one of them.


The days of re-creating the REAL NFL season as it goes through the year are over with CFM. Until EA either gives us a season/old school franchise mode back or gives the user the chance to toggle every single one of the off field options off I will be stuck in "play now" land. all this convoluted off-the-field menu porn pushes me further and further away from playing through an NFL year.


This CFM really makes it impossible to mirror the real NFL with player movements and depth charts for all 32 teams. I don't know if they changed how easy it is to control all 32 teams this year, but if its anything like it has been im out. I don't have the time to basically create 32 different profiles for every team in the NFL.


I just don't have the interest or the time to mess with anything other than playing the game on the field. And for those who may think im a "casual" gamer because I cant stand CFM just remember this. I was playing madden before many of you were born.


I am happy for those who are happy though.
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Old 08-06-2014, 05:03 PM   #178
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

I wonder if we have been given more scouting points. You could not really research in depth numerous positions of need last year. They want us to dig deep in these random classes, we need the points to do so.
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Old 08-06-2014, 05:06 PM   #179
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

I hope there is still an option to work on plays 11v11 for no in game XP.
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Old 08-06-2014, 05:11 PM   #180
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I know this seems like a small addition but does anyone know if the players will have each team they played for show up on their player card? (Year by Year) It has always been that way before until they removed it last year.
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Old 08-06-2014, 05:15 PM   #181
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Quote:
Originally Posted by maafla1
I still want to know if the stat engine has been fixed to properly calculate winning percentage. Again a team that finishes 8-7-1 should be AHEAD of a team that finishes 8-8. This DOES impact CFM, what if your coach needs to make the playoffs to keep his job, finishes 8-7-1 but doesn't make the playoffs because a team finished 8-8 and DID?
Not sure if this was answered yet but on another blog from a game changer he said this has been fixed
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Old 08-06-2014, 05:16 PM   #182
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Re: Madden NFL 15 - Connected Franchise Deep Dive

Quote:
Originally Posted by Sheba2011
This isn't my opinion/belief its the judges in the lawsuit. That quote is directly from their ruling. The basis of the lawsuit was that EA used the player likeness and allowed users to edit names, hometowns, appearance etc. The Judges agreed with Sam Kellers claims. The problem EA ran into was not that you did it in the privacy of your home, but that they allowed and enabled you to upload it to the internet for anyone to use and see.
Correct me if I'm wrong, as I haven't been an NCAA guy in a while, but I think the problem was that the existing roster in the game, while it didn't include names, included likenesses, as in color white/black, player number, height, weight, etc. Then that was customized by community even further with names making things even stickier.

Now, if in Madden they give you a draft class that is randomized in terms of likenesses at the beginning, I don't understand why you couldn't edit a roster completely have a roster full of fat or skinny, white or black, John Doe or James Dean, however you see fit. All of this trickles down to the actual rosters in the game. It's also clear you can't mess with the ACTUAL likenesses that are legally agreed to. Good grief.
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Old 08-06-2014, 05:17 PM   #183
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by DeuceDouglas
When you take into consideration that confidence is a loosely used term to describe ratings increases and decreases, it's very realistic. If you just go sign a QB off the street to start week eight, he's not going to get ratings boosts because he's happy to have a job and now he gets to play. Yes going to struggle and go throw some serious issues if you just throw him to the fire until he gets acclimated.

Look at Josh Freeman for the Vikings last year. They got him, through him in there immediately and he was like 20 of 53 passing. All this confidence rating is is a glorified hot/cold system.
I feel you Deuce and I think what you're getting at is having "confidence" be more "team chemistry" based. The argument could be made that hot/cold streaks could have just remained, while adding actual team chemistry instead but it is what it is.

After watching that Looman interview in another thread, I think there is a team chemistry component to confidence, which I agree with you would be better if it was effected more by having new players added to a team, initially starting out at ranges below 50. That could be varied based on years in the league, scheme and other factors but it would definitely incentive making personnel moves as early as possible and deter careless drastic mid/late season roster changes.
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Old 08-06-2014, 05:21 PM   #184
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I like that they are trying to improve things with franchise mode!
Not a big fan of confidence thing.
Menus still need more easy access to other info so you dont have to leave screen to look
Looks like no offensive and defensive coordinators??? Would be fun to hire, fire, promote, demote, ect.
Still no formation subs???
Franchise mode should get better yearly but it will probably be towards the end of this gen before its great, thats if they dont scrap it for some ungodly reason.
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