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Old 07-21-2014, 08:51 PM   #25
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Re: Madden NFL 15 - Top 10 Rookies

Quote:
Originally Posted by DCEBB2001
Physically, yes. It happens. Dri Archer is easily the fastest player in the NFL right now, and the data proves it.

However, when it comes to technical skill like PMV, MCV, CTH, etc, there should NEVER be a player rated that high as a rookie in ANY of those categories. Their OVR ratings should never be that high as well, and once again, I have data that illustrates that.

Rookies should be RAW. They should have the physical skills the data indicates, regardless of their youth and vitality, but also should show their age (and lack of experience) when it comes to employing technical skills that have to be learned and mastered before being successful.
Anyone ever went to PFF and did a end of season rookie breakdown? I am sure a few rookies would grade favorably. Not sure I agree with your post since you put emphasis on "never."
Can I see your data?
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Old 07-21-2014, 08:55 PM   #26
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Re: Madden NFL 15: Top Rookies

OMG these ratings are atrocious again. In what world would any OL have an acceleration that high if you are using real data?

In fact, did you know that the average NFL player actually averages a higher SPD rating (top end velocity) than ACC rating (initial velocity as defined by the game)? This continued over-inflation of OVR ratings and attributes must stop. This stuff keeps ruining the game and the developers' credibility, IMO.
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Old 07-21-2014, 08:57 PM   #27
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Re: Madden NFL 15: Top Rookies

Not really agreeing with some ratings, but the player models for O-Linemen are 100% better.
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Old 07-21-2014, 09:01 PM   #28
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Re: Madden NFL 15 - Top 10 Rookies

Quote:
Originally Posted by ggsimmonds
Anyone ever went to PFF and did a end of season rookie breakdown? I am sure a few rookies would grade favorably. Not sure I agree with your post since you put emphasis on "never."
Can I see your data?
PFF is for analyzing tendencies, not traits. They do not look for the same information that is used to rate player attributes in Madden. All they look at is the end result of each play. They even admit this in their FAQ section.

Since the 1997 draft, there has not been ONE rookie that entered the league as tops in any category that is technical aside from a QBs THP and Ks KPW.

I cannot publish the primary source material as I am bound by a few NDAs, but I can interpolate and publish them indirectly at the FBG Ratings website. You will have to go there to see how the data mimics Madden, albeit, not as realistically as I would like (see the FBG thread and issues regarding the true-mean methodology vs. the equal-interval method for rating players).
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Old 07-21-2014, 09:03 PM   #29
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Re: Madden NFL 15 - Top 10 Rookies

Madden ratings are completely ridiculous at this point, I don't just mean the numbers but the whole perceived circus around them. The more I think about how nonsensical it is to be displaying numerics that are just a part of the programming for in game player performance, the more I scratch my head at this entire affair. It's not like this nonsense is unique to Madden but this is a Madden forum and EA along with the Madden community seem to blow this the most out of proportion.

When it comes to releasing Madden ratings, it should be about profiling real data and scouting on players, pretty much like they do during the real NFL draft. That event has plenty of fanfare and excitement, without all the arcadey/video game numerics on parade. Have the teams that drafted them release they're internal raw data on player tangibles and how they evaluate they're skill and potential.

Player X, "My speed should be 97 at least", Player Y "A 82 Catch, man I should be at least a 89", etc, is the stupidest sounding ish coming from professional athletes about a game that's supposed be simulating their profession.

You video game kids get the **** off this old man's sim lawn! /rant

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Old 07-21-2014, 09:07 PM   #30
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Re: Madden NFL 15: Top Rookies

Someone tweeted "if you change clowney from olb to de his overall will be 92 per D. Moore."
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Old 07-21-2014, 09:10 PM   #31
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Re: Madden NFL 15: Top Rookies

Quote:
Originally Posted by DCEBB2001
OMG these ratings are atrocious again. In what world would any OL have an acceleration that high if you are using real data?

In fact, did you know that the average NFL player actually averages a higher SPD rating (top end velocity) than ACC rating (initial velocity as defined by the game)? This continued over-inflation of OVR ratings and attributes must stop. This stuff keeps ruining the game and the developers' credibility, IMO.

I agree with anything u have said here..one side note I'm "Shocked" Watkins speed is so low..to be honest one of the few positives I see..speed appears to be lowered well except for OL..shm..side note I love JD Clowney..however 90's for power move? Look he did all his work on ability, first step explosion, unreal speed for that size and strength...very little of it was on technique..this is out of control high..when I think 90's power moves I think Reggie White, Bruce Smith, Michael Strahan, the greats, maybe even JJ Watt ..JD Clowney has once every 10/15 year physical gifts not hand placement, counter moves, even leverage..


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Old 07-21-2014, 09:11 PM   #32
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Re: Madden NFL 15 - Top 10 Rookies

Quote:
Originally Posted by Big FN Deal
Madden ratings are completely ridiculous at this point, I don't just mean the numbers but the whole perceived circus around them. The more I think about how nonsensical it is to be displaying numerics that are just a part of the programming for in game player performance, the more I scratch my head at this entire affair. It's not like this nonsense is unique to Madden but this is a Madden forum and EA along with the Madden community seem to blow this the most out of proportion.

When it comes to releasing Madden ratings, it should be about profiling real data and scouting on players, pretty much like they do during the real NFL draft. That event has plenty of fanfare and excitement, without all the arcadey/video game numerics on parade. Have the teams that drafted them release they're internal raw data on player tangibles and how they evaluate they're skill and potential.

Player X, "My speed should be 97 at least", Player Y "A 82 Catch, man I should be at least a 89", etc, is the stupidest sounding ish coming from professional athletes about a game that's supposed be simulating their profession.

You video game kids get the **** off this old man's sim lawn! /rant

Have to agree with you. The only reason I was interested is just to see how over inflated the ratings would be. The game plays so much better when players aren't all overrated. Because of the rookies ratings I now know I'm going to have to do a lot of roster work to fix them.

It's just silly to make such a big deal out these ratings. Like these are official or something. Lol

Last edited by charter04; 07-21-2014 at 09:14 PM.
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