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tackling animations

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Old 09-10-2024, 11:41 PM   #1
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tackling animations

So I fired up the ole game and was going to start my franchise, I used sliders i found on here. The biggest issue I see is it looks like the tackling animations are messed up. Like when I tackle or the cpu tackles it does not look natural. A lot of the time it looks like the ballcarrier runs into the defender and just falls down. Are there sliders that can be tinkered with to try to help the tackling animations or is this just how this years game plays?
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Old 09-11-2024, 05:57 AM   #2
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Re: tackling animations

Quote:
Originally Posted by cleetus
So I fired up the ole game and was going to start my franchise, I used sliders i found on here. The biggest issue I see is it looks like the tackling animations are messed up. Like when I tackle or the cpu tackles it does not look natural. A lot of the time it looks like the ballcarrier runs into the defender and just falls down. Are there sliders that can be tinkered with to try to help the tackling animations or is this just how this years game plays?
BOOMTECH!! WOOOOOOO!!!

In all seriousness, it needs to be tweaked. The hitting this year is absurd. To cure it yourself you can up the physics based tackling slider to make it a little less arcade-ish. I’ve settled on 55 for now but 60 was a helluva lot better than 50 was for sure.
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Old 09-12-2024, 01:40 AM   #3
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Re: tackling animations

Not 100 % sure but the Frostbite engine can't handle it like the IGNITE engine who was developed for real time physics & sports video games.

Tacklings feel sometimes better in M25, but they mostly happen in the open field ? One on One ?

Otherwise often i think it looks more like a circus than real NFL Sim because it's too much animated driven and the AI code can't handle it properly? Also the clipping and weird animations are so funny to look at...Madden is just a arcade fun game, never understood why EA calls it "NFL Simulation"

Last edited by nedope; 09-12-2024 at 03:14 AM.
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Old 09-12-2024, 08:55 AM   #4
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Re: tackling animations

Quote:
Originally Posted by NightOwl
BOOMTECH!! WOOOOOOO!!!

In all seriousness, it needs to be tweaked. The hitting this year is absurd. To cure it yourself you can up the physics based tackling slider to make it a little less arcade-ish. I’ve settled on 55 for now but 60 was a helluva lot better than 50 was for sure.
I'll have to turn that slider up to 55 because these hits that knock a player 10 yards is starting to bug me.
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Old 09-12-2024, 09:07 AM   #5
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Re: tackling animations

Armor found a near perfect balance.

Tackle Physics 55
Tackle 35

This change has made it 100% better in my opinion. I will change every other slider but I will not adjust off those 2 at all.
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Old 09-12-2024, 11:01 AM   #6
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Re: tackling animations

Weird to ask but can you adjust this after you have started a franchise? Or does it need to be set prior?

I know the physics slider is only in the main menu….


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Old 09-12-2024, 11:24 AM   #7
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Re: tackling animations

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Originally Posted by DocHolliday
Weird to ask but can you adjust this after you have started a franchise? Or does it need to be set prior?

I know the physics slider is only in the main menu….


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Old 09-12-2024, 02:47 PM   #8
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Re: tackling animations

Yeah I agree the tackling animations seem wonky at the moment, mostly when you're running in between the guards. I am using Matts slider set, he has the tackling physics at 70 I think but my last game I played they seemed just not right so I lowered it to 60, may go 55 since most say that is a good sweet spot.
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