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Doesn't a higher pass reaction time REDUCE how fast your AI players react?

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Old 12-19-2020, 11:08 AM   #1
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Doesn't a higher pass reaction time REDUCE how fast your AI players react?

It seems to me, logically speaking, that a larger reaction time would make your players worse.




I know this has been discussed before, but the search function...




So what is the truth of the matter?
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Old 12-19-2020, 04:01 PM   #2
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

Quote:
Originally Posted by ForUntoOblivionSoar∞
It seems to me, logically speaking, that a larger reaction time would make your players worse.




I know this has been discussed before, but the search function...




So what is the truth of the matter?


Lower the reaction, slower the reaction.


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Old 04-05-2021, 08:32 PM   #3
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?

My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.
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Old 04-06-2021, 04:00 AM   #4
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

Quote:
Originally Posted by Busforever
I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?

My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.
There is a boat load of merit to this question. And it's just mind boggling that after all these years, a lot of us are still split on the matter, and even worse, can't get EA to explain anything whatsoever.

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Old 04-06-2021, 09:38 AM   #5
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

Side effect of lowering is that they concentrate on covering the run more, so you may see your RBs YPC decrease. Pass game may open up but run game will get worse.

C
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Old 04-07-2021, 01:58 AM   #6
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

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Originally Posted by capa
Side effect of lowering is that they concentrate on covering the run more, so you may see your RBs YPC decrease. Pass game may open up but run game will get worse.

C
Right. But do you see them blasting through their checks downs? I feel like they do. Or they tend to fire off a pass to the first receiver with space, which is almost always an under to the TE or RB or the flats.

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Old 04-07-2021, 07:09 AM   #7
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

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Originally Posted by awffltony77
Right. But do you see them blasting through their checks downs? I feel like they do. Or they tend to fire off a pass to the first receiver with space, which is almost always an under to the TE or RB or the flats.

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I've found that the game is using TEs as the NFL does now...another WR who usually gets targeted on short crossing routes. Gone are the days of TEs being basically blockers. EA has overused the TEs for the past few years as pass receivers, and yes, they are almost always open....due to deficiencies in the past of the defense covering the middle and the QB logic of who to throw to.

The only ways I found to combat this is to use a custom playbook (exhibition only) that has many of the TE targeted routes removed, or to severely drop the TE catch abilities and route running.

Of course, the deficient QB logic also plays into this, but it looks like EA is making strides on next gen for this. It is frustrating to see dink and dunk all day with completion % in the 80's for the QBs due to this shortcoming.

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Old 04-08-2021, 01:55 PM   #8
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Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

Set your Zone coverage to 5 yards and it takes away this problem.
Quote:
Originally Posted by Busforever
I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?

My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.
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