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LordFrieza's M18 CPU vs. CPU Sliders

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Old 08-28-2017, 10:49 PM   #1
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LordFrieza's M18 CPU vs. CPU Sliders

Hey everyone,
Just thought I would share the sliders I've come up with over the past few days of testing and tweaking. I feel this year's game is much more realistic than last year's. There are a few glaring issues, however. One being the crazy amounts of sacks. I've found that raising QB accuracy helps to get rid of the "statue QB" that most people have been experiencing. I just played a game that only had two sacks total, so it isn't a huge issue with my sliders. Another issue is with the punting. It seems like no matter where I set the punting length slider to, the punters always hit for 60 yards or so. Any suggestions on how to fix will be appreciated!

****One thing I should note that I came across while testing the sliders. I was getting some strange results in which it seemed like the sliders were only being applied to one team, and that was usually the team that I selected at the beginning of the game. On a whim, I decided to change the settings in the main menu to match what I had in franchise mode, and sure enough, the stats evened out for both teams and it seemed like the sliders were being applied to both teams. Very strange, I know, but if you're seeing odd results, try changing the sliders and settings in the main menu to match the sliders and settings in franchise mode.

Feel free to try these sliders out and let me know what you guys think. I've had some very good games with the most realistic stats I've seen so far.

League Settings (see **** note above, apply to main menu settings as well)
Skill Level: All-Pro
Game Speed: Normal
Game Style: Simulation
Injury: Off (personal preference, I think the injuries are unrealistic anyways, so I'd rather not see them at all)
Quarter Length: 15 minutes
Accelerated Clock: On
Minimum Play Clock Time: 15

Gameplay Sliders
Player/CPU Skill
QB Accuracy: 75
Pass Blocking: 65
WR Catching: 40
Run Blocking: 65
Fumbles: 50
Pass Defense Reaction Time: 100
Interceptions: 10
Pass Coverage: 100
Tackling: 100

Special Teams
FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 50

Game Options
Injuries: 0
Fatigue: 50
Min Player Speed Threshold: 50

Penalties
Offside: 50
False Start: 50
Holding: 50
Defensive Holding: 50
Face Mask: 50
Defensive PI: 50
Offensive PI: On
Kick Catch Interference: On
Illegal Block In The Back: 50
Intentional Grounding: On
Roughing Passer: 50
Roughing Kicker: On
Running Into The Kicker: On

I will post stats from a recent game shortly.
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Old 08-28-2017, 10:58 PM   #2
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Re: LordFrieza's M18 CPU vs. CPU Sliders

Penalties?
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Old 08-28-2017, 11:00 PM   #3
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Re: LordFrieza's M18 CPU vs. CPU Sliders

This was a game tested with these sliders. It is from a fantasy draft franchise, year 2, week 1.

Dallas Cowboys at Houston Texans
Jan 1, 1ST2ND3RD4THSCORE
Dallas Cowboys (0-0)3147731
Houston Texans (0-0)71071034
Team Stats Comparison
DALHOU
Total Offense328505
Rushing Yards38136
Passing Yards290369
First Downs1422
Punt Return Yards815
Kick Return Yards178136
Total Yards514656
Turnovers12
3rd Down Conversion511
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals3/03/1
Penalties1510
Posession Time24:0435:56
Dallas Cowboys
PASSINGC/AYDSTDINT
T. Bridgewater24/3730241
RUSHINGATTYDSAVGTD
D. Cook15291.90
T. Bridgewater199.00
RECEIVINGRECYDSAVGTD
J. Reed910611.82
K. Britt411528.80
A. Hurns22211.00
T. Smith2178.51
Houston Texans
PASSINGC/AYDSTDINT
C. Wentz26/3337631
RUSHINGATTYDSAVGTD
M. Gordon28873.11
C. Wentz4379.30
M. Mack5102.00
RECEIVINGRECYDSAVGTD
J. Jones920122.33
Z. Miller57314.60
B. Quick4246.00
M. Lee35819.30
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Old 08-28-2017, 11:01 PM   #4
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Re: LordFrieza's M18 CPU vs. CPU Sliders

Quote:
Originally Posted by extremeskins04
Penalties?
All defaults. So far, I haven't seen too many called, just the occasional false start and holding.
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Old 08-28-2017, 11:05 PM   #5
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Re: LordFrieza's M18 CPU vs. CPU Sliders

Quote:
Originally Posted by LordFrieza
All defaults. So far, I haven't seen too many called, just the occasional false start and holding.
We want penalties though, no? Also what are your sacks totals for both teams?
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Old 08-28-2017, 11:10 PM   #6
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Re: LordFrieza's M18 CPU vs. CPU Sliders

Quote:
Originally Posted by extremeskins04
We want penalties though, no? Also what are your sacks totals for both teams?
Totally up to you in regards to the penalties. I find that they usually are not realistically called in video games, but I would be open to trying out different settings if they are proven to be as realistic as what we see on Sundays.

I'm usually seeing a total of 3-4 sacks per game (that's total, not per team). Sometimes a few more, but not the crazy numbers I was seeing early on (10-12 per game) in my play testing.
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Old 08-28-2017, 11:38 PM   #7
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Re: LordFrieza's M18 CPU vs. CPU Sliders

Quote:
Originally Posted by LordFrieza
Totally up to you in regards to the penalties. I find that they usually are not realistically called in video games, but I would be open to trying out different settings if they are proven to be as realistic as what we see on Sundays.

I'm usually seeing a total of 3-4 sacks per game (that's total, not per team). Sometimes a few more, but not the crazy numbers I was seeing early on (10-12 per game) in my play testing.
One more question my dude. Are you doing those QB trait edits too or no?

Last edited by extremeskins04; 08-28-2017 at 11:54 PM.
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Old 08-29-2017, 12:59 AM   #8
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Re: LordFrieza's M18 CPU vs. CPU Sliders

Quote:
Originally Posted by extremeskins04
One more question my dude. Are you doing those QB trait edits too or no?
No QB trait edits at all.
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