Rookie
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MALIBU TAYLOR"S 15min NFL COACH MODE SLIDER
Hello sim heads,
-I dedicate this slider especially for coach mode lovers and sim addicts who would enjoy going through 9-7 season instead of 15-1 season. For someone enjoys struggle and occasional rapture
-Purpose
Providing a slider for matching realistic NFL stats In a game ,season,and 20+ CFM years down the road w/ keep competitiveness of the game and league in tact
-Outlook
So far,I played 51games(coach mode) at this point. Here are the last 10 game's avg stats compare to NFL AVG (each team played twice home and away)
-Total yards
NFL AVG. 346yd/gm.
My team (BUF,SF,GB,LA,CIN) 3399yd(339yd/gm).
CPU team(SD,GB,DAL,DEN,OAK) 3670yd(367yd/gm)
-Total pass yards
NFL AVG. 237yd/gm
My team (BUF,SF,GB,LA,CIN) 2351yd (235yd/gm)
CPU team(SD,GB,DAL,DEN,OAK) 2591yd (259yd/gm)
-Total Run yards
NFL AVG . 109yd/team/game
My team (BUF,SF,GB,LA,CIN) 1048yd (104.8yd/gm)
CPU team(SD,GB,DAL,DEN,OAK) 1079yd(107.9yd/gm)
-TFL
NFL AVG. Unofficial. 3~4.2/game
My team (BUF,SF,GB,LA,CIN). 61TFL(6,1TFL/gm)
CPU team(SD,GB,DAL,DEN,OAK). 44TFL(4.7TFL/gm)
-Sack
NFL AVG. 2.37
My team (BUF,SF,GB,LA,CIN). 21sacks (2.1sack/gm)
CPU team(SD,GB,DAL,DEN,OAK) 25sacks (2.5sack/gm)
Game Options
*1st update 9/17/16 (injury)
*2nd update 10/4/16 (user pass accuracy,user pass block,CPU Run block)
*3rd update. 10/8/16 (user pass accuracy,user pass block.CPU Run block,CPU WR catch,CPU pass coverage, penalty false start,Off holding,DPI)
*4th update 10/16 (user pass accuracy,user WRC ,CPU INT)
update 10/17(User pass block,User pass cover,CPU pass cover,CPU WRC)
*5th update 10/25(Injury)
Skill Level--All Madden
Game Speed--Normal
Auto Strafe on Heat seeker on ball hawk on. Switch assist on
Quarter Length--15 min( it takes about an hour and a half calling every plays plus
I watch every replays , halftime report from Orlando and a
Post report)
Minimum Play Clock Time -- 13sec(110-126 plays).
-- 14sec(118-130 plays).
Injuries--50
Fatigue--60 (no change from 16)
Player Min Speed Threshold--0 (no change from 16. Coaches paranoid factor+
Keeping defense honest factor)
*Avoiding big play
Be Selective when and where to blitz,man cover,and press unless you r behind.
I still get beat here and there though.(important factor)
-Match up Strategy & analysis (not get beat by speed parity thrash 0)
From CFM seson1 week3
Earier in the 1st quarter. 3rd & long ,I had quarter package w/ Man press coverage and SF's NO2 CB Ward has beaten by 65yd bomb from Wilson to Richardson. WR got front of him .
1-So why was this occurred?
-Answer
(a)Match up problem. Richardson's speed 94 vs Ward's speed 89
In Vertical play,any other skill doesn't matter,if u can't get there!!
(*All of 49ers CB's speed are below 90)
(b)Calling Man Press cover with speed gap
2-And how could it be prevented?
-Answer
-I immediately replaced Ward to Darryl Morris(96SP) who I just signed from practice squad this week to put him against Richardson to contain vertical threat. Morris's OVR is only 70.but All of 49ers CB's speed are below 90. Rest of the game,he didn't get beat for long one . He lost an one 24yd play against Richardson for jump ball situation (however,he was on that spot because of his speed)but that is not his skill and it would be too much to ask for player just came out of practice squad.
If u just wanna take out vertical threat,match speed with speed.
Cause skill only matters once u get to the spot!!
Then u can call man coverage. And more efficient with blitz
Malibu Taylor M17 Gameplay Sliders User. vs. Cpu.
(UN401.99c.f)
QB Acc-- 11 vs. 50
Pass BL-- 0. vs. 55
WRC-- 42 vs. 55
Run BL-- 50 vs. 75
Fumble-- 50. vs. 50. (Post patch). (Testing to go lower)
Pass D Reaction time--55. vs. 45
INT-- 40 vs. 80
Pass Coverage-- 50 vs 90
Tackling-- 40. vs. 40. ( no change from 16)
Special Teams
FG Pow-- 50~47 (according to kicking skill)
FG ACC-- 50~45 (according to kicking skill)
Punt Pow-- 50
Punt Acc-- 50
KIck off pow--50
Penalties slider
Offside: 64 in CFM (65 in Main)
False Start: 57 in CFM (60 in Main)
Offensive Holding: 57 in CFM (55 Main)
Defensive Holding: 63 in CFM (60 in Main)
Facemask: 53 in CFM (50 in Main)
Illegal Block In The Back: 50 in CFM (put at 51 If you don't see any called, very sensitive penalty, at 50 you will rarely see calls) (50 in Main)
Roughing The Passer: 50 in CFM (at 51+ you see too many called, very sensitive penalty, your choice) (50 in Main)
Defensive Pass Interference: 62 in CFM (60 in Main)
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: On
Roughing The Kicker: On
Running Into The Kicker: On
Auto sub
Out/in
QB :0/1
RB 0/80
WR : 0/60
FB/TE : 0/50
OL : 0/1
DT : 0/90
DE : 0/90
LB : 0/75
CB : 0/65
S : 0/65
CFM Out / In
QB : 0/1
RB : 60/80
WR : 60/80
FB/TE : 60/80
OL : 0/1
DT : 60/80
DE : 60/80
LB : 60/80
CB : 60/80
S : 60/80
Xp slider
Please Use T Dawgs XP Sliders (Do 1 year xp consumption for cpu instead of 4 weeks)
Also use T Dawgs dice roll solution for rookie QB trait issue' which keeps realistic sack numbers after year 2026 and thereafter
TDawg's Madden 17 XP Sliders
Overall,I think EA did a good job this year on default slider ,adding and adjusting a basic fundamental but crusial elements of football which was absent from 16' such as realistic 3rd and inch situation,a taste of collapsing pocket,FG miss by cpu,Fum return TD,a better run game flow,less effective money play, sudden occurrence of 14-13 type defensive game,etc all out of the box experience to 17. Hopefully,that keep improving and with their 5year plan,none of us have to worry about sliderling one day.
Last edited by MalibuTaylor; 11-07-2016 at 07:44 AM.
Reason: Adjusting
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