OK guys,I have had some requests to start my own thread in which I will post up my All Madden sliders.
Some things to keep in mind...I play a sim style game,which for me means I don't audible 20 times at the line,as it's to easy to take advantage of the CPU.
I will post box scores,as well as a brief recap of the games,I will also be active and try to help in any way I can. Before you ask questions though,I will ask 1 thing....please be sure to at least try out the sliders,and if you are having specific issues,please be clear on what you mean.
So without further ado...here we go.... a very special thanks to BlueNinja,as without his awesome base to work from,these would not be possible.
I also play with Defense notifications OFF,as I feel this makes it a bit tougher to get to the QB...but when (if) you do,it's much more satisfying.
These will also be tested in CFm only,I'm currently testing in an online CFM...I'm not sure how these will play in "play now" mode.
Almost forgot....these are played with no QB edits,so if you are using that roster,I won't be able to help as I have no idea how it would play out....sorry.
All Madden
Normal
Thresh-36
12 min Q's
17 sec runoff
Injuries-60
Fatigue-80
Come year 2 of my CFM, I'll plug these in. Currently playing All Pro Blue Ninja on fast game speed.
By the way other than creating substitutions does high fatigue settings impact gameplay? It would be cool if it truly had an impact that is noticeable.
Come year 2 of my CFM, I'll plug these in. Currently playing All Pro Blue Ninja on fast game speed.
By the way other than creating substitutions does high fatigue settings impact gameplay? It would be cool if it truly had an impact that is noticeable.
Hey what's up bro....I haven't noticed anything like you are mentioning unfortunately.
But this new tuning update is throwing the cpu running game outta whack...Spiller is killing me...lol Might have to look at Run Blocking if this trend continues.
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Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
Were there any changes made from Josh's thread I'll test this weekend hopefully
There might be a few,as I'd have to look at the ones I posted. I believe the one major change I made was to HUM pass coverage,as I wanted to see if defenders would be a bit more aggressive in their zones.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
I've been rethinking the CPU PBL as well....if the tuner does what it advertizes,then the result should be pretty good around default or just a bit above.
But I will be testing that out as well..starting at Default,and going from there.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
I think the CPU blocking is a bit too good. I have seen top edge rushers struggle to get pressure vs above average tackles, guards.
The CPU run blocking is also good, but it makes for a challenging battle.
I like hard user run games but you may need to tweak this one to make it a bit easier for the user. I was averaging about 2.5 yards with Lacy. The opposing LBs were very quick to react to the run.
The facemasks were a little high, but I guess they can emulate the lack of penalties elsewhere.