Hey all,
This is the first year that I have posted sliders on the forums, however I have been creating sliders for a small madden franchise that my friends and I play in over the last few years. These sliders are primarily for User vs. CPU games, however they have worked well with User vs. User games so far in our testing. The sliders are focused on making the games against the CPU very challenging along with having realistic simulation style results. The goal is that elite players stand out from average players with these sliders. From testing so far this year we have been able to win close games with good teams, but it is very challenging to win games with a very low overall team. I'll post the sliders below:
Difficulty: All Madden
Quarter Length: 12 mins
Accel Clock: 13s
*Play Call Limit: 1 play
*No offensive hot routes (exception, you are allowed to hot route a player to stay in and block)
*All Defensive assists turned off
Sliders :
User CPU
QB Accuracy 5 24
Pass Blocking 0 62
WR Catching 40 49
Run Blocking 0 66
Fumbles 49 53
Pass Reaction 34 83
Interceptions 20 35
Pass Cov 37 94
Tackling 24 52
FG Power 48
FG ACC 42
Punt Power 65
Punt ACC 80
Kick Off Power 54
Injuries 55
Fatigue 57
Min Speed Threshold 80
Penalties
Offsides 85
False Start 99
Holding 99
Facemask 60
Illegal Block Back 50
Roughing Pass 35
DPI 55
Ineligible Rec ON
OPI ON
Kick Catch ON
Roughing K ON
Roughing Punter ON
Illegal contact ON
Intentional Ground ON
Obviously any feedback would be appreciated, however so far these have played well for our league style and skill level. These will likely be the sliders that we will start our franchise with, however our sliders are always adjusted throughout the season and this post will be updated with any changes to the sliders as the year progresses.
BOL!
