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The Golf Club 2 Features Trailer & Interview with Producer Shaun West

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Old 02-19-2017, 07:37 PM   #17
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

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Originally Posted by kehlis
I don't disagree but I would say the creators have done a fantastic job recreating actual courses.

The problem is the courses are only part of the experience of licensing. Would like to see realistic tours on the real courses and real equipment DLC, etc.

At least that's the expectation to get the normal EA type of user.


Also, just talking about the courses - They need to give more and more tools and looks and custom objects, etc. Too many of the "real recreations" still just look to the eye like "the golf club". That's somewhat part of the deal with their type of course creator, but I hope they can expand what it can do and what's attainable.

The Perfect Golf course creator, while vastly more challenging to use, truly allows anything and any look to be created. The surrounding parts often matter just as much as the actual holes/fairways/greens of a given course and layout.

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Old 02-19-2017, 07:41 PM   #18
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

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Originally Posted by scagwi
The problem is the courses are only part of the experience of licensing. Would like to see realistic tours on the real courses and real equipment DLC, etc.

At least that's the expectation to get the normal EA type of user.
I don't think the normal EA type of user is their target audience. EA's target audience (in large, not a reflection from this site) was fan's who liked to be able to shape the ball mid shot or add spin if they realized they've hit it to far.

Folks who appreciated EA's games for golf and played on realistic settings have embraced TGC for the same reasons.
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Old 02-19-2017, 07:46 PM   #19
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

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Originally Posted by kehlis
I don't think the normal EA type of user is their target audience. EA's target audience (in large, not a reflection from this site) was fan's who liked to be able to shape the ball mid shot or add spin if they realized they've hit it to far.

Folks who appreciated EA's games for golf and played on realistic settings have embraced TGC for the same reasons.

I don't know if you and I will agree fully here..

I find TGC 1 to be way too simplistic and really lacking long term challenge. The comments about shaping the ball mid flight in EA games, I agree - ridiculous...but I'd also argue the precision and odd abstraction that is the "lofting grid" in TGC 1 is pretty darned "arcade" and cheesy too honestly. It allows some odd stuff that shouldn't be in a golf game that's aiming for simulating the sport.

I hope they remedy that in TGC 2.
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Old 02-19-2017, 07:53 PM   #20
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

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Originally Posted by scagwi
I don't know if you and I will agree fully here..

I find TGC 1 to be way too simplistic and really lacking long term challenge. The comments about shaping the ball mid flight in EA games, I agree - ridiculous...but I'd also argue the precision and odd abstraction that is the "lofting grid" in TGC 1 is pretty darned "arcade" and cheesy too honestly. It allows some odd stuff that shouldn't be in a golf game that's aiming for simulating the sport.

I hope they remedy that in TGC 2.
We actually do agree. There are many aspects about TGC that I didn't like from a simulation standpoint.

I was more coming from the standpoint that I don't think they are targeting people that have to play a licensed version of Augusta or Pebble Beach. I believe their end goal is to target a simulation golf crowd. The first version missed on some aspects of actual game play and enormously on offline play which was a huge miss that I think they eventually realized.

I'm looking forward to seeing what they bring with the second iteration, I just don't think their target market is the same as EA's target.
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Old 02-19-2017, 07:57 PM   #21
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

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Originally Posted by kehlis
I just don't think their target market is the same as EA's target.
Fair enough - No argument.
I do think they probably have their feature roadmap at least somewhat gazing at what they *could* do on the side of existing plans to sway some folks from the EA base now that EA has basically pulled out of the sport completely.

I'd imagine some of that society/club/golfer-creator stuff will help there.

For me I'm not buying it unless I hear great things about the swing. It became boring and routine to just "hit it where you want" all the time in TGC 1. That really needs to be addressed. Hopeful - but hesitant until I see it.
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Old 02-19-2017, 08:02 PM   #22
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

Quote:
Originally Posted by scagwi
Fair enough - No argument.
I do think they probably have their feature roadmap at least somewhat gazing at what they *could* do on the side of existing plans to sway some folks from the EA base now that EA has basically pulled out of the sport completely.

I'd imagine some of that society/club/golfer-creator stuff will help there.

For me I'm not buying it unless I hear great things about the swing. It became boring and routine to just "hit it where you want" all the time in TGC 1. That really needs to be addressed. Hopeful - but hesitant until I see it.
Agreed all around, loved the foundation but haven't played in probably a year. Just excited to see what the next version brings.
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Old 02-20-2017, 11:16 AM   #23
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

This looks great so far. Still enjoying TGC1.


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Old 02-20-2017, 02:23 PM   #24
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Re: The Golf Club 2 Features Trailer & Interview with Producer Shaun West

Like what I've seen re: the new creation tools; I really hope they make it easier to build fences and longer bridges, as well as parking lots/roads for clubhouses. Plopping everything one at a time is tedious and inefficient.
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