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Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Old 06-06-2016, 02:26 PM   #121
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by DivotMaker
Managed -11 for 4 rounds on RTS TOUR Pro. Had over 20 birdies and 4-5 eagles, but those subtle nuances of the course kept lulling me to sleep and a bogey or double would bite me at the most inopportune time.

Going to play the JNPG PGA TOUR rounds today and tomorrow.....hoping to stay focused and really take what the course gives me and not try to take what isn't there.....that is the key with Muirfield....easily my favorite course in JNPG to date....
-11 in RTS Tour Pro is outstanding! I wound up -4 for the tournament in Amateur difficulty. I 4-putted the 72nd hole from 6 feet for a double bogey... it was a very sour way to close it out, but that's golf!
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Old 06-06-2016, 06:38 PM   #122
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by OnlookerDelay
-11 in RTS Tour Pro is outstanding! I wound up -4 for the tournament in Amateur difficulty. I 4-putted the 72nd hole from 6 feet for a double bogey... it was a very sour way to close it out, but that's golf!
I do that all the time and it is frustrating, but I am learning to "take bogey out of play".....
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Old 06-07-2016, 11:19 AM   #123
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

An interesting article about Jack Nicklaus Perfect Golf appeared yesterday in Polygon. It answers a lot of questions about Perfect Parallel's business model, and why the PC/Console game itself isn't necessarily the company's bread and butter... worth a read for sure, as it will help explain PP's unconventional MO for marketing this game.

http://www.polygon.com/2016/6/5/1186...ideo-game-golf
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Old 06-07-2016, 06:10 PM   #124
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by OnlookerDelay
An interesting article about Jack Nicklaus Perfect Golf appeared yesterday in Polygon. It answers a lot of questions about Perfect Parallel's business model, and why the PC/Console game itself isn't necessarily the company's bread and butter... worth a read for sure, as it will help explain PP's unconventional MO for marketing this game.

http://www.polygon.com/2016/6/5/1186...ideo-game-golf
A good article but I'm surprised no confirmation on a PS4 version or any talk of improvements to the golfer animations.
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Old 06-07-2016, 07:11 PM   #125
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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A good article but I'm surprised no confirmation on a PS4 version or any talk of improvements to the golfer animations.
Yeah, the statement about it in the article "PlayStation 4 is hoped for, too, but still in the discussion phase." wasn't as affirmative a stance as to the status of the PS4 version as I'd hoped. I thought they already had their Playstation SDK?
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Old 06-07-2016, 08:14 PM   #126
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Yeah, the statement about it in the article "PlayStation 4 is hoped for, too, but still in the discussion phase." wasn't as affirmative a stance as to the status of the PS4 version as I'd hoped. I thought they already had their Playstation SDK?
Interview likely took place before they got their PS4 SDK....
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Old 06-08-2016, 09:54 AM   #127
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Interview likely took place before they got their PS4 SDK....
Could have, although when I went back and read Andrew Jones last comment on this in the official forum, here's where it stood (and this is as of May 10th):

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


The way this reads, the application process could still be ongoing and PP may not actually have an SDK yet. Maybe Bob can speak to this?
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Old 06-08-2016, 10:45 AM   #128
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

Quote:
Originally Posted by OnlookerDelay
Could have, although when I went back and read Andrew Jones last comment on this in the official forum, here's where it stood (and this is as of May 10th):

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


The way this reads, the application process could still be ongoing and PP may not actually have an SDK yet. Maybe Bob can speak to this?
Unless something has changed over the last 48 hours, we are still waiting for approval. As soon as we have final approval we will notify the community, trust me.
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