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Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

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Old 02-04-2013, 04:09 PM   #25
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

Quote:
Originally Posted by kickingguru
In years past, the game gave you a general yardage # for each club when you select clubs... It is kind of needed as you get better and add attributes.... so you willl get a general 160 yd 9 iron... from there though, you will have to gauge elevation, wind, how hard, ect. ect.... remember.. This is Simulation...meaning the game at it most difficult level... It will not be for most people.... only the die hards
Bring it!!! Just hope the putting w/no grid works out okay. Wonder if you can select to have the grid on in Simulation? Just still wondering how well gridless will work. Didn't like it that way in 13.
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Old 02-04-2013, 05:02 PM   #26
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

The fact that Handsward commented about it and had similar issues with it we did is encouraging....
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Old 02-04-2013, 05:04 PM   #27
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

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Originally Posted by Lieutenant Dan
Bring it!!! Just hope the putting w/no grid works out okay. Wonder if you can select to have the grid on in Simulation? Just still wondering how well gridless will work. Didn't like it that way in 13.
As long as we have free roam over the green to inspect the surface direction, I'm happy. I haven't played nexgen TW in a while, but in TW08 PC, this was very common. It would take me a while to putt - as it should.

Cannot wait for this game.
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Old 02-04-2013, 05:41 PM   #28
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

Quote:
Originally Posted by Lieutenant Dan
Bring it!!! Just hope the putting w/no grid works out okay. Wonder if you can select to have the grid on in Simulation? Just still wondering how well gridless will work. Didn't like it that way in 13.
Options such as gridless greens and info for wind markers (I think I remember reading that there may even be a option for no wind markers at all, you judge wind from the swaying of the trees) can be turned on and off in sim mode, it will just default to custom. You can make it as hard as you like with many options in sim mode. I'm not a big fan of gridless greens unless they make it much easier to read this year. Last year was too much a guessing game.

I believe you will have 3 options with greens-grids with beads showing the severity of slope, grids with no beads and gridless.

Last edited by Seymour Scagnetti; 02-04-2013 at 05:44 PM.
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Old 02-04-2013, 05:58 PM   #29
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

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Originally Posted by Seymour Scagnetti
Options such as gridless greens and info for wind markers (I think I remember reading that there may even be a option for no wind markers at all, you judge wind from the swaying of the trees) can be turned on and off in sim mode, it will just default to custom. You can make it as hard as you like with many options in sim mode. I'm not a big fan of gridless greens unless they make it much easier to read this year. Last year was too much a guessing game.

I believe you will have 3 options with greens-grids with beads showing the severity of slope, grids with no beads and gridless.
Cool, and hopefully that's all still something that can be set for CC's too, I liked playing at the highest level with the grid on.
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Old 02-04-2013, 07:52 PM   #30
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

Im going to assume you have all the customization ability in setting up your CC events... There was a tease in one of the pics about Country Club Tour..... That really has some possibilities....
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Old 02-04-2013, 09:27 PM   #31
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Re: Tiger Woods PGA TOUR 14 Developer Blog - Swing Style

Quote:
Originally Posted by kickingguru
Im going to assume you have all the customization ability in setting up your CC events... There was a tease in one of the pics about Country Club Tour..... That really has some possibilities....
If we could do it last year then I can't imagine that they wouldn't do it for this year as well. CC would be pointless if there was no customization to suit your CC's needs.
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Old 02-04-2013, 10:17 PM   #32
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Quote:
Originally Posted by Seymour Scagnetti
If we could do it last year then I can't imagine that they wouldn't do it for this year as well. CC would be pointless if there was no customization to suit your CC's needs.
I only brought it up as ea sometimes removes features from one year to the next.

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