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Day 1 patch and release build suggestions

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Old 07-14-2020, 05:03 PM   #1
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Day 1 patch and release build suggestions

- CAF toggle in ranked or separate CAF and roster ranked.
- Choke subs are op atm. Either remove the bar getting bigger defense or make the offensive sub bar get smaller for the same.
- Increase TD denial window so we can get more driving TDs.
- Decrease rocks making them rarer but more devastating, it’s getting there now.
- Increase stamina drain for missed and blocked strikes.
- Increase single strike damage.
- Add HUD for clinch and GNP transitions. Add back subs/arm traps from postured.
- Decrease recovery frames from denials
- Increase time for successful postured GNP. You shouldn’t be postured down unless your stamina is out imo.
- Deep tutorial
- No sub hud by using new TD mechanic for subs. Or have the HUD around the edges of the edge away from the action in the center.
- Add input for o/u (R1+rear punch is available). We should be able to transition to single under and double under from there. Plus bring back strikes in o/u- shoulder strikes and stomps.
- Add back ability to select shorts color.
- Add boxing/kickboxing/muay Thai/BJJ/wrestling rulesets.

Feel free to add your own.
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Old 07-14-2020, 05:16 PM   #2
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Re: Day 1 patch and release build suggestions

- Faster cuts and bruisens
- Ability to jump on your opponent for extra strikes when ko'd
- Improved ragdoll animations
- improved finish the fight system
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Old 07-14-2020, 05:17 PM   #3
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Re: Day 1 patch and release build suggestions

Considering what you said about the rulesets, would you (and any others) consider playing ranked: stand n bang, knockout, or submission/ grapple only modes? I don't think there would be any harm in adding them and should be explored 100%

Anyway, feedback?
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Old 07-14-2020, 05:25 PM   #4
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Re: Day 1 patch and release build suggestions

Quote:
Originally Posted by FlaccoNumba5
Considering what you said about the rulesets, would you (and any others) consider playing ranked: stand n bang, knockout, or submission/ grapple only modes? I don't think there would be any harm in adding them and should be explored 100%

Anyway, feedback?
Idk if others would mind but I wouldn’t. It would add some variety. But maybe a mix boxing/kickboxing/muaythai/BJJ/wrestling/mma/pride.
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Old 07-14-2020, 05:29 PM   #5
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Re: Day 1 patch and release build suggestions

- Better ragdoll physics tuning

- Improved GnP with either covered up finishes with ref interaction, or full physics KO's on the ground with extra hits before ref steps in (atm they feel weird, it's a step up but it feels weird)

- Pawing animations

- Walking animations (that we never got in UFC 3, that were in the UFC 3 *beta*)

- More strike variation

- Crawling/movement on the ground

-More positions and animations on the ground

- More strike variation on the ground (ELBOWS)

- Realistic deflects/parries for straight punches

- Better broadcast replays (they look identical in the beta)

- Not a fan of the new taunt intros, just make it so that they nod and have the camera face them from the front not from the side

- The celebration choices are cool, but they have a weird pause, also let us hide the celebrations and taunts HUD if they end up staying, ruins immersion, or give us options to turn them off

- Blocking while using head movement on the ground, we have it for the stand up so the ground should have it too if we choose to

- Rocks or stuns on the ground, we have new TKO animations that could look good in these scenarios, also the "knee on belly" position could be a part of this too

That's all I can think of right now.

Edit: I'm keeping in mind that IT'S JUST A BETA, so I'll remain hopeful.

Last edited by Stealthhh; 07-15-2020 at 11:48 PM.
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Old 07-14-2020, 05:42 PM   #6
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Re: Day 1 patch and release build suggestions

- Removal of limp body after ground TKO finish, replaced with downed opponent holding head and then curl up when health is at 0 and referee comes in stops fight

- Removal of lag time between standing KO to follow up strikes, improve Referee interaction response rather than standing there and then having them appear in post fight cut scene

- Transition from GNP positions with successful consecutive strikes or defense, both for sub and Dom fighters

- Elbows on ground, mandatory to be included

Last edited by gsp4392; 07-14-2020 at 05:53 PM.
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Old 07-14-2020, 05:56 PM   #7
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Re: Day 1 patch and release build suggestions

Interesting thread but... You really think EA will listen to you ?
We're asking the same things again and again for more than 3 years...
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Old 07-14-2020, 05:58 PM   #8
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Re: Day 1 patch and release build suggestions

Quote:
Originally Posted by Chibrinator
Interesting thread but... You really think EA will listen to you ?
We're asking the same things again and again for more than 3 years...
They probably wont do all of it but I think theyll do most of it.
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