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How about a balanced combo vs. block system?

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Old 06-02-2018, 12:53 PM   #1
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How about a balanced combo vs. block system?

The problem right know is that combo spam is the way to play and win. You can throw a combo, hold a strong block instantly and stay in your opponents face all the time. So imo the combo vs. block system is broken and not balanced. Most fights are pressure fights. Another thing I absolutely dislike with the current system is that more than 3 strikes break your block and you have to throw combos to finish the fight. In the end you are forced to play like that.

My idea is to implement a block system with a higher recovery time for your own block the more strikes you throw within a combo. I guess it's also realistic because throwing hundreds of strikes should make your arms tired and therefor your block weak.

For example single strikes or 2 strike combos have a faster recovery time span for your own block. If you throw 3+ strike combos all the time you make yourself much more vulnerable because your block recovers not as fast.

Lke the following % your OWN block should decrease for the first second after your combo ...

1 strike = 10 %
2 strikes = 20 %
3 strikes = 30 %
4 strikes = 40 %
5 strikes = 50 %

I think people would use combos in a more realistic way and we should get a very balanced combo vs. block system.

Last edited by 1stChrisso; 06-03-2018 at 04:18 AM.
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Old 06-02-2018, 01:15 PM   #2
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Re: How about a balanced combo vs. block system?

combo spam is not the way to win, most top guys don't ever use more than 3 hit combinations. A lot of it is timing and stamina usage.

you can counter a lot of combinations by moving or attacking after their second punch, the only time this is a problem is against certain fighters like mcgregor
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Old 06-02-2018, 01:21 PM   #3
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Re: How about a balanced combo vs. block system?

Quote:
Originally Posted by UFCBlackbelt
combo spam is not the way to win, most top guys don't ever use more than 3 hit combinations. A lot of it is timing and stamina usage.

you can counter a lot of combinations by moving or attacking after their second punch, the only time this is a problem is against certain fighters like mcgregor
98 % of the players are not top fighters. Old argument tbh.
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Old 06-02-2018, 01:21 PM   #4
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Re: How about a balanced combo vs. block system?

Most fights are pressure fights?
Combo spam is the way to win?
Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

You sure you don't just suck at the game and need to "Git Gud"?

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Old 06-02-2018, 01:29 PM   #5
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Re: How about a balanced combo vs. block system?

Quote:
Originally Posted by MartialMind
Most fights are pressure fights?
Combo spam is the way to win?
Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

You sure you don't just suck at the game and need to "Git Gud"?

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Yes, I am bad and I have no right to post ideas. Sorry
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Old 06-02-2018, 01:34 PM   #6
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Re: How about a balanced combo vs. block system?

It seems like you want them to combo spam you, screw their block early and die to your combo spam when they're helpless.

Something akin to this already happens with stamina.

"Combo spam" doesn't need to be nerfed again.
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Old 06-02-2018, 01:36 PM   #7
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Re: How about a balanced combo vs. block system?

Quote:
Originally Posted by 1stChrisso
98 % of the players are not top fighters. Old argument tbh.
it's important because what you are saying is not a fact, it can be learned and beat, it's just a learning curve.
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Old 06-02-2018, 02:02 PM   #8
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Re: How about a balanced combo vs. block system?

Quote:
Originally Posted by MartialMind
Most fights are pressure fights?
Combo spam is the way to win?
Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

You sure you don't just suck at the game and need to "Git Gud"?

I always loved this argument because it shows the quality of poster behind it.



as if being bad at unrealistic mechanics is proof that the mechanics aren't unrealistic
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