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Poll: Should strikes that are blocked cost more stamina?

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View Poll Results: Should blocked strikes cost more stamina?
Yes 34 64.15%
No 19 35.85%
Voters: 53. You may not vote on this poll

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Old 04-29-2018, 01:02 AM   #1
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Poll: Should strikes that are blocked cost more stamina?

Should strikes that are blocked cost more stamina then they currently do?

I've seen this brought up numerous times and to me it seems the community is at a pretty unified state in regards to their thought on this. However I decided to start a poll on it to find out just how many of you feel this way.

Surprisingly the thing that sparked me to make this thread was actually a match against AI, not another player. I was fighting Vitor Belfort and his AI is super aggressive (as it should be). My strategy was to let Vitor gas himself out. So for 2 rounds straight I was using a little head-movement, footwork, and blocking to avoid taking damage, giving back the occasional straight counter. The man was relentless in his assault, and just because he would land a few body-shots (honest, it wasn't a lot I let land) he managed to keep my stamina on par with his.

Honestly even if you need to increase block break-down to keep the game balanced, blocked strikes NEED to cost more stamina than they do now. They need to be closer to missed strike cost. Even in real MMA, a lot of "blocked" strikes are like half parrys + rolling with the punches which cause the striker to follow through more than they would like, as opposed to landing flush with something. This obviously causes more stamina to be lost, similar to a whiffed strike.

So let me know what you guys think on the matter, I honestly think this may be one of the few remaining major issues with the stand-up.
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Old 04-29-2018, 01:11 AM   #2
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Re: Poll: Should strikes that are blocked cost more stamina?

I don't like the binary nature of the poll. I do want blocked strikes to drain more stamina, but I don't want a drastic change. I would be in favor of 20% more drain.
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Old 04-29-2018, 01:13 AM   #3
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Re: Poll: Should strikes that are blocked cost more stamina?

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Originally Posted by RetractedMonkey
I don't like the binary nature of the poll. I do want blocked strikes to drain more stamina, but I don't want a drastic change. I would be in favor of 20% more drain.
Well I personally don't even know how exactly much it should be changed, I just know it needs to be changed.

This is more so just to raise the awareness that it is indeed a problem.
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Old 04-29-2018, 04:43 AM   #4
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Re: Poll: Should strikes that are blocked cost more stamina?

Blocked strikes definitely need more stamina tax. The amount of strikes people can throw without consequences is just too much. I like the block break mechanic but it's is op in combination with all the combos and low stamina tax on blocked strikes. We need more decisions in online! First thing is to increase stamina taxes on strikes. Maybe 15-20 % on blocked strikes and 1-5 % on connected strikes as well.

Hopefully we get a tuner update asap with those adjustments!
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Old 04-29-2018, 04:54 AM   #5
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Re: Poll: Should strikes that are blocked cost more stamina?

I still can't believe how stamina has gotten worse than UFC 2 which got on the right path after patches. But at the same time, it's ridiculously overdone with transitions and denials.

But yes, I absolutely want more stamina tax on blocked strikes.

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Old 04-29-2018, 05:07 AM   #6
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Re: Poll: Should strikes that are blocked cost more stamina?

Yes the current state is so dumb...

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Old 04-29-2018, 06:49 AM   #7
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Re: Poll: Should strikes that are blocked cost more stamina?

Are you guys using the back lunge vs power strikes?

Block the first 2-3 jab-straights and back lunge the power shot. It gasses people like nobody's business. I use it all the time and tonight someone else used it on me.

Adding a bigger tax on strikes vs the block is dangerous because lunges and slips that successfully evade strikes cause a huge drain.

So if getting in proper range and throwing and hitting the opponent causes MORE drain, then what is an aggressor supposed to do? Sit and stare?

Or do you want to encourage more body spam? Because that is what will happen. People won't even try to attack the area being guarded. They'll just go for the open area, which usually be the body.

And just as a side note -- in real life, fighters can sneak punches through the guard. They can loop a punch around a front guard to hit their opponent in the temple or between the gloves to hit the chin. So they don't need to punch much if they're accurate.

In the game, we can't aim punches that precisely, so we have the block break mechanic, which requires 2-3 punches to open.

If you discourage people from trying to break the block, you're going to have a very turtly game where both players are afraid to launch any offense, they're both plinking at each other's body, and most of the match is a staring contest where each is waiting for the other to swing and waste stamina so they can launch a slip counter.
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Old 04-29-2018, 06:55 AM   #8
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Re: Poll: Should strikes that are blocked cost more stamina?

Quote:
Originally Posted by ZombieRommel
Are you guys using the back lunge vs power strikes?

Block the first 2-3 jab-straights and back lunge the power shot. It gasses people like nobody's business. I use it all the time and tonight someone else used it on me.

Adding a bigger tax on strikes vs the block is dangerous because lunges and slips that successfully evade strikes cause a huge drain.

So if getting in proper range and throwing and hitting the opponent causes MORE drain, then what is an aggressor supposed to do? Sit and stare?

Or do you want to encourage more body spam? Because that is what will happen. People won't even try to attack the area being guarded. They'll just go for the open area, which usually be the body.

And just as a side note -- in real life, fighters can sneak punches through the guard. They can loop a punch around a front guard to hit their opponent in the temple or between the gloves to hit the chin. So they don't need to punch much if they're accurate.

In the game, we can't aim punches that precisely, so we have the block break mechanic, which requires 2-3 punches to open.

If you discourage people from trying to break the block, you're going to have a very turtly game where both players are afraid to launch any offense, they're both plinking at each other's body, and most of the match is a staring contest where each is waiting for the other to swing and waste stamina so they can launch a slip counter.
There seems to be a issue with backlunges being cancleled by moving back on the left stick, its not as affect as it has been and the stamina is a bit high rn.
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