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Why EA simplified striking attributes?

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Old 01-18-2018, 12:13 PM   #1
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Why EA simplified striking attributes?

You probably already discussed about this, but just now I realize about the big impact of changes on striking attributes and got shocked, I mean the removal of left/right power stat and kick/punch speed stat.

Now, are only two major attributes ruling both kicks and punches (striking speed, power) with no side differences. Is that correct? Why on earth they would change that??? EA seems work hard to make this game more realistic so why change that??? I loved when they added that on EA UFC 1 (I think). Now they take away...

It's no brainer that are big differences on speed and power between kicks and punches in the same fighter and which side he uses. It's like a football player. The stronger foot of a player makes a big difference in his position. In a fight, a fighter will always prefer use his stronger side/strike, although he's not always able to do it.

For me, it's a confirmation that EA is a terrible decision maker.
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Old 01-18-2018, 12:16 PM   #2
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Re: Why EA simplified striking attributes?

Yh i agree as well as the community, nobody knows why EA changed it, i hope they are able to change it back via a patch!
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Old 01-18-2018, 12:20 PM   #3
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Re: Why EA simplified striking attributes?

Quote:
Originally Posted by Sylvioros
You probably already discussed about this, but just now I realize about the big impact of changes on striking attributes and got shocked, I mean the removal of left/right power stat and kick/punch speed stat.

Now, are only two major attributes ruling both kicks and punches (striking speed, power) with no side differences. Is that correct? Why on earth they would change that??? EA seems work hard to make this game more realistic so why change that??? I loved when they added that on EA UFC 1 (I think). Now they take away...

It's no brainer that are big differences on speed and power between kicks and punches in the same fighter and which side he uses. It's like a football player. The stronger foot of a player makes a big difference in his position. In a fight, a fighter will always prefer use his stronger side/strike, although he's not always able to do it.

For me, it's a confirmation that EA is a terrible decision maker.
Isn't that what the switch attribute is exactly for?

I do agree that speed of punches and kicks shouldnt be the same, but arn't the start up frame animations playing a part for this already, being that the kicks have a slower startup framerate than punches from the get go? The power I believe is more bound the move levels than the actual stats themselves.
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Old 01-18-2018, 12:30 PM   #4
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Re: Why EA simplified striking attributes?

Just a bad judgement call on somebody. I can't think of a good reason as to why'd they do this. They must've had the idea of "less is better", but it's not. Guys like Lawler & Stipe are now going to have kicking power the same as their punching power. Perks & tiered striking will make them not as powerful as other maybe, but they still shouldn't tie power or speed with both punching and kicking. I'd assume both those guys would be around 90+ in power, but they don't exactly show that kind of power in their kicks with or without perks or tiered striking.
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Old 01-18-2018, 12:35 PM   #5
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Re: Why EA simplified striking attributes?

I do agree with OP but I think someone said that the Level of the moves matters a lot. So Stipe probably will have like a Level 1 head kick, and a Level 4-5 Right Hook, + whatever perks he will be given, Heavy Hands for example, so that there is a big difference between punching and kicking with Stipe.
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Old 01-18-2018, 12:37 PM   #6
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Re: Why EA simplified striking attributes?

Quote:
Originally Posted by TheGentlemanGhost
Just a bad judgement call on somebody. I can't think of a good reason as to why'd they do this. They must've had the idea of "less is better", but it's not. Guys like Lawler & Stipe are now going to have kicking power the same as their punching power. Perks & tiered striking will make them not as powerful as other maybe, but they still shouldn't tie power or speed with both punching and kicking. I'd assume both those guys would be around 90+ in power, but they don't exactly show that kind of power in their kicks with or without perks or tiered striking.
I don't think it's too big of an issue for power (basically anyone kicks hard, it's actually kind of difficult not to), it's speed that's an issue. Like, Nate Diaz should not kick anywhere near as fast as he was in the beta, because he's a pretty slow and awkward kicker IRL but he has good hand speed so he kicks really fast in UFC 3
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Old 01-18-2018, 12:37 PM   #7
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Re: Why EA simplified striking attributes?

Quote:
Originally Posted by TheGentlemanGhost
Just a bad judgement call on somebody. I can't think of a good reason as to why'd they do this. They must've had the idea of "less is better", but it's not. Guys like Lawler & Stipe are now going to have kicking power the same as their punching power. Perks & tiered striking will make them not as powerful as other maybe, but they still shouldn't tie power or speed with both punching and kicking. I'd assume both those guys would be around 90+ in power, but they don't exactly show that kind of power in their kicks with or without perks or tiered striking.
It's not "maybe", it is how it's going to be. Geoff (GPD) and GCs I believe said that the striking power is much more tied to the level of the strikes than they were in the precedent games. so basically you could say that the merged stat is their "core" strenght/speed, which is changed for the better or worse depending on what strikes is being thrown due to the level given to them.

That's how I see it at least.
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Old 01-18-2018, 12:39 PM   #8
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Re: Why EA simplified striking attributes?

Quote:
Originally Posted by Acebaldwin
Isn't that what the switch attribute is exactly for?

I do agree that speed of punches and kicks shouldnt be the same, but arn't the start up frame animations playing a part for this already, being that the kicks have a slower startup framerate than punches from the get go? The power I believe is more bound the move levels than the actual stats themselves.
The effect of move levels on damage isn't that big, apparently. It says +14% on level 5. The Power attribute is still a huge deal. And power perks seem to give one point per level (to the attribute)... so, up to +5.
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