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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles
To get even more realistic results from the AI vs AI slider set that I have developed, I have taken a closer look at some of the AI styles in UFC 5. I’m sure most of you know about the AI style feature, but in case you don’t you can actually choose the AI style for each fighter in a fight. You can do this by going into the “Open Settings” (Square on PS and X on Xbox) option from the initial Fight Now screen where you select the type of fight, game style, weight class, difficulty, and venue. From there you can scroll over to the AI Behavior tab and select the AI style for both corners.
Many of the fighters in the game have their own AI style, but there are also many that do not have a dedicated AI style. However, there are 11 categories of AI styles with different variations of that style included. The 11 categories include; Brawler, Ground and Pound, Greco Roman, MMA, Muay Thai, Striker, Submission Specialist, Wrestler, Power Boxer, Clinch Brawler, and Off the Back Submission Artist. Like I mentioned, each category includes variations of that style (Example: Brawler, Brawler II, Brawler III, etc.), and in some cases 5 or more variations. Unfortunately, there is no description for the different style variations, so it makes it difficult to know what the tendencies and overall style of that variation is.
I have made an effort to discover the tendencies and styles of each variation and write brief descriptions for them. I did this by creating CAF’s and assigning one of the style variations to them. I made the CAF’s fighter type align with the variation (Example: Kickboxer type with Striker style, MMA type with MMA style, etc.) and then I would put the CAF’s against each other and try to pick up on their nuances and tendencies for 2-3 fights. I was able to put together a brief description for each style variation based on my observations from their fights. The descriptions for each are below.
Keep in mind, these descriptions were formed from my own personal observations, so these descriptions may not accurately represent what you see when you use certain AI styles for different fighters. The AI style paired with different fighter types could result in gameplay that differs from these descriptions, but my hope is that this will be helpful in assigning an AI style that more accurately represents that fighters real life style than the default AI style that is initially assigned to each fighter.
Brawler Variations (Note: There are two Brawler IX styles that can be selected from the styles. The Brawler IX2 style occurs in the list after Gunnar Nelson.)
Brawler - Active and aggressive style, constantly pressuring opponents with a dynamic blend of punches and kicks.
Brawler II - Patient fighter that favors precise punches, especially jabs and straights, while timing power shots as a counter puncher. Incorporates occasional clinches, utilize lead leg kicks, and tries to maintains distance during the fight.
Brawler III - Defensively minded boxer puncher that prioritizes head movement, occasionally looks for takedowns.
Brawler IV - Good movement and footwork, looks to get on the inside and throw uppercuts and knee strikes.
Brawler V - Pressure fighter that throws a lot of combinations.
Brawler VI - Heavy handed counter puncher that stays in the pocket and looks for the finish or one punch KO frequently.
Brawler VII - Versatile fighter that utilizes entire arsenal, including kicks, elbows, knees, takedowns, clinch game, and even submissions.
Brawler VIII - Headhunter that throws power punches frequently.
Brawler IX - Precision striker that likes to set up kicks by using defense.
Brawler XI - A swing for the fences type of fighter.
Brawler XII - Unorthodox fighter that throws flashy strikes.
Brawler IX2 - Fighter that mixes up strikes and throws an abundance of combinations.
Ground and Pound Variations
Ground and pound - Wrestler that looks for power takedowns and to submit their opponent.
Ground and pound II - A wrestler that doesn’t mind striking. Looks for dominant position immediately once on the ground.
Ground and pound III - Uses strikes and the clinch to set up takedowns. Will reign down strikes from any position on the ground.
Greco Roman Variations
Greco Roman - Fighter that likes to throw body shots and initiate the clinch to do damage.
Greco Roman II - A fighter that frequently looks for the takedown but is not afraid to get in heated strike exchanges.
MMA Variations
MMA - A true mixed martial artist that utilizes all facets of MMA, including a wide array of strikes (elbows, knees, clinch strikes), clinch attempts, takedowns, and submissions.
MMA II - Mixed martial artist that relies on striking first and mixes in a few takedowns and clinch attempts.
MMA III - Fighter that relies on pressure and power punches in the stand up and ground and pound on the ground.
Muay Thai Variations (Note: There are two Muay Thai II styles that can be selected from the styles. The Muay Thai II2 style occurs in the list after Cory Sandhagen.)
Muay Thai - A traditional Muay Thai fighter that likes to get in the clinch to throw elbows and knees.
Muay Thai II - A fighter that does not move backwards and will occasionally try to catch opponent off guard with unorthodox strikes out of nowhere, such as a Superman punch or a question mark kick.
Muay Thai II2 (after Cory Sandhagen)- Aggressive fighter that will walk down opponents, try to interrupt their striking flow and get them in the clinch.
Muay Thai III - Defensive fighter that keeps his guard up at all times. Likes to wear down opponents by throwing a lot of body punches.
Striker Variations (Note: There are two Striker V styles that can be selected from the styles. The Striker V2 style occurs in the list after Brawler XI.)
Striker - Patient but will close the distance quickly and throw a barrage of strikes at opponent.
Striker II - Outside fighter that throws feints to try bait opponent into a power shot.
Striker III - Defensive fighter that uses head movement to try and land counter shots.
Striker IV - Flashy striker that throws spinning strikes in abundance.
Striker V - Striker that primarily boxes. Will switch stances often and mix up punches to the head and body.
Striker V2 (after to Brawler XI) - A patient fighter that likes to fight from the outside, but will unload heavy combinations and clinch if the opponent gets inside.
Submission Specialist Variations
Submission Specialist - Looks for the takedown early and will quickly move to a dominant position. will attempt a submission from any position.
Submission Specialist II - Sets up takedowns with strikes and will only go for submissions when in a dominant position on the ground.
Submission Specialist III - Likes to dominate opponent with ground and pound before attempting submission.
Wrestler Variations
Wrestler - Looks to posture up and do damage with ground and pound early and often.
Wrestler II - Doesn’t rush the takedown, and is patient with transition opportunities. Favors submission attempts over heavy ground and pound.
Wrestler III - Wrestler with strong ground and pound and will even throw heavy strikes from the bottom. Not afraid to stand and strike.
Wrestler IV - Transition heavy wrestler that is always looking for reversal opportunities.
Wrestler V - Prefers to do damage striking and will only shoot for takedowns once opponent is hurt. Picks shots on the ground carefully.
Wrestler VII - Likes to initiate the clinch and get the fight to the ground from there.
Power Boxer Variations
Power Boxer - Inside fighter that uses leg kicks to get in the pocket and land power punches.
Power Boxer II - Boxer that uses feints and body shots to set up haymakers.
Clinch Brawler Variations
Clinch Brawler - Likes to move around the cage a lot. Will strike at a distance, but tries to close the distance quickly with flashy strikes and combinations to initiate the clinch and do damage with elbows and knees.
Clinch Brawler II - Not much of a combination striker. Looks for power strikes to hurt opponent and enter the clinch.
Off the Back Submission Artist Variations
Off the back submission artist - Doesn’t mind being taken down and will quickly go for a submission in bottom position.
Off the back submission artist II - Attempts takedowns frequently and more often than not goes for a submission. Will look for submission reversals when an opponent attempts takedowns.
There are 3 other AI styles that don’t have any variations.
Elite Kick Boxer - A fighter that throws a variety of kicks, knees, and elbows to wear down opponent.
Long Range Boxer - Focuses on maintaining distance by using jabs, crosses, and movement.
Long Range Striker - Tactical fighter that maintains distance, utilizes precision strikes and footwork to control the range.
Last edited by wombatsportz; 12-12-2023 at 01:14 AM.
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