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EASHL Drop-in Redesign Proposal

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Old 11-08-2016, 08:02 PM   #1
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Icon1 EASHL Drop-in Redesign Proposal

Making Drop-in Great Again - EASHL/Drop-in Redesign Proposal

Hey guys,

I spent some time writing a post / editorial about the current situation of EASHL/Drop-in and my ideas on how a redesign could really help make the whole experience a lot better. Pogge from ChelTips.com agreed to edit & publish it on his site, which is a pretty cool site for resources, tips & tutorials.

You can find the post here : https://cheltips.com/eashl-drop-in-redesign-proposal/

The post covers issues with the current implementation of Drop-in in NHL 17. Suggestions are made in order to streamline the whole drop-in experience; and a way to implement class-based line-changes is presented to add more depth to the EASHL/Drop-in game modes.

EA probably has a lot of plans and ideas about where they see the whole EASHL/Drop-in experience going, but hopefully this will get a discussion going.

What do you guys think? Would you like to have line-changes in EASHL? Discuss.

Last edited by BigDisk; 11-09-2016 at 09:23 PM.
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Old 11-09-2016, 09:03 AM   #2
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Re: EASHL Drop-in Redesign Proposal

TLDR:

New matchmaking in Drop-in:
* No more lobbies (or trolling / matchmaking fails)
* No more class selection screen
* You get to pick the exact position you want (LW, C, RW, LD, RD, G)
* An estimated wait-time is displayed for each position
* On the fly line-change (game is still 6 players per team)
* Line-change refreshes stamina
* Line-change allows to change class to counter what the opponent throws on the ice (more strategies)


***

Do you guys think using the line-changes to change classes on-the-fly is a good idea? Having to manage your players' energy, and not being able to change a gazed-out player after an icing could easily mean putting your team in trouble by icing the puck, just as it does in the NHL.

Just to be sure, EASHL/Drop-in would still be 6-on-6. The line change would do 2 things:

1. Refill your stamina
2. Change your player class (to whatever class you have mapped to each lines before-hand)

For Drop-in/EASHL, the proposed workflow doesn't have any lobby, or class-selection screen. The matchmaker would search and send you directly to a game at the position you selected.

Hence, allowing for line-changes in-game is necessary to keep the player-class selection "strategy" viable.
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