Home

NHL 17 Franchise "BaGM" Mode

This is a discussion on NHL 17 Franchise "BaGM" Mode within the EA Sports NHL forums.

Go Back   Operation Sports Forums > Hockey > EA Sports NHL
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 06-23-2016, 04:11 PM   #1
Rookie
 
OVR: 0
Join Date: Sep 2014
NHL 17 Franchise "BaGM" Mode

Hi

Obviously lots of us care about this mode and it's also probably the sole reason we'll buy the game, if we'll buy it. So, Let's get out all the info we know about this precious mode down here.

What does it have that NHL 16 doesn't?

- You can relocate. (mark my words, the game will force you to relocate your favorite team "just because it's not working in your favorite city financially" even if it works in RL.)
- You can create a team.
- You can manage ticket prices, etc.

What important aspects is it still missing?

I, for example, would like to know if there is any sort of player training system or if players will develop the same way they've always developed. Then does this mean that drafting players on later rounds is almost useless? We all know the first picks develop to their 90's in the first season and the rest slower - which to be fair is unrealistic and not fun.

What I'm also interested in knowing is the simulation. In Nhl 16 it was completely random whether your team would win or lose or go on a roll of winning or losing. Overall stats didn't matter, basically at all. You could put in a lot of rookies and end up in playoffs. Or you could play with elite teams and be one of the worst teams in the league.

Please share everything you know!

Last edited by NinthFall; 06-23-2016 at 04:17 PM.
NinthFall is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-26-2016, 12:56 PM   #2
Pro
 
OVR: 5
Join Date: Nov 2002
Re: NHL 17 Franchise "BaGM" Mode

I hope there are customized conferences. If we move the Coyotes east, they can't stay in the west.
wheels2121 is offline  
Reply With Quote
Old 06-26-2016, 01:05 PM   #3
MVP
 
mikeq672's Arena
 
OVR: 0
Join Date: Mar 2010
Re: NHL 17 Franchise "BaGM" Mode

Quote:
Originally Posted by wheels2121
I hope there are customized conferences. If we move the Coyotes east, they can't stay in the west.
Id bet any amount of money that they did not consider that
mikeq672 is offline  
Reply With Quote
Old 06-26-2016, 02:45 PM   #4
That's top class!
 
extremeskins04's Arena
 
OVR: 1
Join Date: Aug 2010
Location: Orlando, Florida
Posts: 3,803
Re: NHL 17 Franchise "BaGM" Mode

Quote:
Originally Posted by NinthFall
What I'm also interested in knowing is the simulation. In Nhl 16 it was completely random whether your team would win or lose or go on a roll of winning or losing. Overall stats didn't matter, basically at all. You could put in a lot of rookies and end up in playoffs. Or you could play with elite teams and be one of the worst teams in the league.
This is simply not true. I did alot of simulation in NHL 16 and the first year EVERY time I simmed a season, roughly the same teams went to the playoffs and the Penguins won the cup probably 7 out of 10 times.

It's not completely random man. If it was random, then players like Seguin, Crosby, Benn and others wouldn't get a ton of goals every single year, especially Seguin.

I helped another person on the NHL forums here about their team and this was back in April and I told him the Penguins won the Stanley Cup in my first year in my franchise. And you see what happened in real life.

Here is my post: http://www.operationsports.com/forum...post2048150420

Last edited by extremeskins04; 06-26-2016 at 02:53 PM.
extremeskins04 is offline  
Reply With Quote
Old 06-27-2016, 09:29 AM   #5
MVP
 
OVR: 15
Join Date: Mar 2003
Re: NHL 17 Franchise "BaGM" Mode

I hope you can generate a roster and fantasy draft with all fictional players.

hoping stats are more random.
Id like to see the occasional 160 point season if the players attributes are good enough.
Splitter77 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-28-2016, 07:47 PM   #6
Rookie
 
OVR: 0
Join Date: Feb 2013
Re: NHL 17 Franchise "BaGM" Mode

I saw a post from a guy on twitter talk about fixing the blank faces. Imagine all the blank faces being replaced with in-game faces like in Be A Pro. Love that idea!

Now when you draft your guys you can see them up close and personal. Wish EA Vancouver would take the time to program this in before it goes gold.

sooner1074 is offline  
Reply With Quote
Old 06-29-2016, 07:42 AM   #7
MVP
 
Simple Mathematics's Arena
 
OVR: 11
Join Date: Sep 2009
Location: Dudleyville
Re: NHL 17 Franchise "BaGM" Mode

Quote:
Originally Posted by sooner1074
I saw a post from a guy on twitter talk about fixing the blank faces. Imagine all the blank faces being replaced with in-game faces like in Be A Pro. Love that idea!

Now when you draft your guys you can see them up close and personal. Wish EA Vancouver would take the time to program this in before it goes gold.

I have wanted this for a long time. It sucks seeing a bunch of blank faces when you're like 8 years deep in BaGM.
__________________
NHL REVAMPED ROSTERS - CO-CREATOR
Simple Mathematics is offline  
Reply With Quote
Old 06-29-2016, 08:39 AM   #8
Rookie
 
OVR: 0
Join Date: Sep 2014
Re: NHL 17 Franchise "BaGM" Mode

God I hope there is at least player training if the development system is the same. I hate nothing more than seeing real life rising stars stay the same overall forever and not being able to do a thing about it.

Or you can try to edit potentials - which feels like cheating and also then you will end up having some random roster players with huge potential or low potential.
NinthFall is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Hockey > EA Sports NHL »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:40 PM.
Top -