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NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

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Old 05-27-2015, 10:21 AM   #89
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Originally Posted by canucksss
So are you telling me that it does not bother you to see Line 4 player play like Kane? And we should not do anything about the freaking lousy roster that EA is shoving our throats? EVEN if EA updates their roster weekly, if STILL NO DIFFERENTIATION of players in NHL....thats not NHL!!!! Thats the Old Hockey game toy game where you just flip those players (with certain conrols) to chip on the puck.
Where is the miscommunication here? Here's what I posted:

:A Line 4 player should not play like Kane (Hawks fan, will pick Kane over Crosby), but we, the gamer, shouldn't have to update that, is my point."

So, to answer your question AGAIN...a line 4 player SHOULD NOT play like Kane. SHOULD NOT. So, it does bother me to see a line 4 player play like Kane. That's what I said. And if EA does their job and updates the rosters appropriately, wouldn't that make a differentiation of players? I don't get what's hard here.

I don't want a line 4 player to be as good as a star.

I want EA to do their job and update players accordingly. I want the correct updates so I can spend the 2 extra hours playing the on ice game instead of editing players.

We want the same thing, I just want EA to do it like they should, instead of us. If I wanted to sit and play with editing, I would just get a Manager game and just sim everything and hope my attendance and concession stand sales are going up. I stare and play with data all day at work, I don't want to come home and do that for fun.
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Old 05-27-2015, 10:49 AM   #90
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Re: NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

Quote:
Originally Posted by himynameisao
Where is the miscommunication here? Here's what I posted:

:A Line 4 player should not play like Kane (Hawks fan, will pick Kane over Crosby), but we, the gamer, shouldn't have to update that, is my point."

So, to answer your question AGAIN...a line 4 player SHOULD NOT play like Kane. SHOULD NOT. So, it does bother me to see a line 4 player play like Kane. That's what I said. And if EA does their job and updates the rosters appropriately, wouldn't that make a differentiation of players? I don't get what's hard here.

I don't want a line 4 player to be as good as a star.

I want EA to do their job and update players accordingly. I want the correct updates so I can spend the 2 extra hours playing the on ice game instead of editing players.

We want the same thing, I just want EA to do it like they should, instead of us. If I wanted to sit and play with editing, I would just get a Manager game and just sim everything and hope my attendance and concession stand sales are going up. I stare and play with data all day at work, I don't want to come home and do that for fun.
The problem is that EA has failed to create realistic ratings for it's players for quite some time.
They need to go to a system where 4th-liners are in the mid 50's and stars in the 90's.
I think the reason they don't is because the NHLPA won't allow it.
That's fine. But then make sure that ratings in the 90's are clearly, and noticeably different than skills rated in the 70's.

I still think the real reason EA doesn't do this is because 9/10 NHL gamers want to be Crosy/Kane/Stamkos with every player they control.

I've played several AHL and OHL games and IMO, that's where the same level of differentiation needs to happen at the NHL level.
Nobody is ever going to mistake John Scott for Crosby, and yet we all saw that Youtube video that clearly showed the two players are basically the same in NHL15.
I don't know how EA's development team can look at that and not give their own heads a shake.
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Old 05-27-2015, 12:11 PM   #91
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Re: NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

Quote:
Originally Posted by Money99
The problem is that EA has failed to create realistic ratings for it's players for quite some time.
They need to go to a system where 4th-liners are in the mid 50's and stars in the 90's.
I think the reason they don't is because the NHLPA won't allow it.
That's fine. But then make sure that ratings in the 90's are clearly, and noticeably different than skills rated in the 70's.

I still think the real reason EA doesn't do this is because 9/10 NHL gamers want to be Crosy/Kane/Stamkos with every player they control.

I've played several AHL and OHL games and IMO, that's where the same level of differentiation needs to happen at the NHL level.
Nobody is ever going to mistake John Scott for Crosby, and yet we all saw that Youtube video that clearly showed the two players are basically the same in NHL15.
I don't know how EA's development team can look at that and not give their own heads a shake.
Yeah, player ratings have been mess for a long time across all sports titles. Why have a 100 scale if you don't use the whole thing?

These games represent a minority sample of the population when it comes to ability at a particular sport. Why not have 0 represent the point of departure from hockey players with abilities below major junior? Just makes no sense to jam all differentiation into the back half of a scale.
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Old 05-27-2015, 02:31 PM   #92
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Re: NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

Quote:
Originally Posted by bad_philanthropy
Yeah, player ratings have been mess for a long time across all sports titles. Why have a 100 scale if you don't use the whole thing?

These games represent a minority sample of the population when it comes to ability at a particular sport. Why not have 0 represent the point of departure from hockey players with abilities below major junior? Just makes no sense to jam all differentiation into the back half of a scale.

And if it is an issue with the NHLPA and fragile egos or whatever, than use only half the scale to appease them, but make the value of each point more meaningful. For example, a 50 on paper is equivalent to being rated 0, it just shows 50 to keep the NHLPA happy. Make each attribute point on paper worth three in actual effect. So the difference between a 75 shot accuracy and 85 shot accuracy is actually 30 FUNCTIONAL points of difference, but only 10 on paper, to keep the NHLPA happy and avoid licensing issues (wouldn't want a video game lockout, we know these guys are sensitive).
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Old 05-27-2015, 04:47 PM   #93
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Re: NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

As far as game modes go, the one thing I would absolutely love is a NBA2k style association mode. I'd love to be able to control all the teams & storylines in my league. GM mode gets kind of old for me....TOTAL CONTROL is what I'd like.
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Old 05-29-2015, 12:09 AM   #94
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Hi there guys i only play nhl im from scotland 26 looking for gifted players for nxt nhl or pepo play 15 otp with hit me up psn nakamura_88_sdgh
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Old 05-29-2015, 08:12 AM   #95
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Re: NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

Wow more presentation and now Playoff beards cant get much better for me
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Finally Roster share in NHL 22 ! Dreams do come true ! To Garryowen and Glory boys !
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Old 05-29-2015, 08:53 AM   #96
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Re: NHL 16 Features Revealed, EASHL Returns, Full List of Game Modes & More

Quote:
Originally Posted by himynameisao
Where is the miscommunication here? Here's what I posted:

:A Line 4 player should not play like Kane (Hawks fan, will pick Kane over Crosby), but we, the gamer, shouldn't have to update that, is my point."

So, to answer your question AGAIN...a line 4 player SHOULD NOT play like Kane. SHOULD NOT. So, it does bother me to see a line 4 player play like Kane. That's what I said. And if EA does their job and updates the rosters appropriately, wouldn't that make a differentiation of players? I don't get what's hard here.

I don't want a line 4 player to be as good as a star.

I want EA to do their job and update players accordingly. I want the correct updates so I can spend the 2 extra hours playing the on ice game instead of editing players.

We want the same thing, I just want EA to do it like they should, instead of us. If I wanted to sit and play with editing, I would just get a Manager game and just sim everything and hope my attendance and concession stand sales are going up. I stare and play with data all day at work, I don't want to come home and do that for fun.
I agree with everything you said but even if EA nailed player seperation and updated rosters properly that would do no good to offline Season mode or BeaGM guys like myself. Once you start a season your rosters are locked in so if you have a rookie or a guy not rated too high and they are having an amazing season you cannot go into the rosters and edit accordingly without player edit. This as well as any goalie trades or call ups result in inaccurate gear and masks. Oh well the debate is moot since EA has already chosen to leave out a feature available in games since SEGA Genesis.
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