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Originally Posted by Inflict |
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This is not about reviewing a game in a vacuum, but for setting a standard for consistency so that reviews will hold up even a few years down the line. Sometimes it means looking at the bigger picture, and not just as a fervent fan or consumer. It is entirely your right to do so, so there is no argument from me on what you can and can't do. I am just personally not buying that there should be such a big discrepancy between NHL and UFC overall scores based solely on reviewing the game itself.
"They don't just get to reboot and throw out everything that made the game enjoyable to so many"
They've done this before with NHL 07's transition to the previous console generation. They've done it with PGA (PS3/XBOX360), the Sims (most recently), and multiple other brands. It's not unprecedented and the average consumer should have been more aware of this. Bad PR only exacerbated this expectation. A 2 year development cycle (mostly just one actually) for a new next gen game is not going to produce the same quality and quantity of modes as a last gen game from the previous year if it is built on a new engine. I would have been pleasantly surprised if they were able to pull it off however. I'm treading the same ground here, so I will move on.
"EA MMA was five or six years before, which isn't relevant to this current franchise (made by an entirely different dev team)."
This is a contradiction to your previous point about not reviewing in a vacuum and comparing games to their peers and previous iterations. UFC should not be immune to this criticism when NHL isn't. Regardless of when the previous game came out, it's something that it should be compared to if we are to subscribe to your same views when reviewing NHL 15 on next gen. Consistency is my sole issue here. Also, IMO, first year next gen exclusive games (exclusive in the sense that the game uses a completely different engine then it's last gen counterpart) like UFC and NHL is a better comparable then using the last game in the series. I believe that a review of NHL 15 should reflect the new development cycle (a la UFC), not building upon an existing framework like Madden and FIFA did. Speaking of Madden and FIFA, I would also like to respond to this:
"I agree that FIFA and Madden were more "port-ish" than NHL or UFC, but that doesn't mean that NHL should ship with scores of modes missing and basic features MIA. The whole product was mismanaged, and consumers deserve to be warned against such a cynical release."
I agree completely that everyone should know what is missing from last year. I do not want to censor that in anyway. I just think that it's unfair to say missing modes is mismanagement unless you subscribe to the philosophy that they should have gone the FIFA/Madden route (port and update) or think they should have taken another year off to polish and add more modes. Those are valid criticisms. I just think the hate is misdirected at the development team due to their uninformative PR campaign and lofty expectations from fans. Could they have gotten more modes in with better management? Possibly, but we will probably never know. I think it's a pretty safe bet to say that they got in what they could in the time given.
"Everyone brings some level of expectation and bias into a review, and to want tabula rasa every time is just not realistic, in my view."
This is the main point we disagree on and we are not going to change our minds on this. Let's just end this here and let me conclude by saying that I agree with a lot of your criticisms and praises, just that the review score is reflecting a view that does not take into effect that this is a new development cycle and, IMO, should therefore be compared to other games that start from (almost) scratch. UFC was given the same treatment and I think NHL deserves that too.
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I appreciate you taking the time to respond. And I get that there are some points we're going to disagree on.
I do have to correct your closing comments, as again, my review specifically did not target the devs. There were a few comments made with some puzzlement of missing features, but I placed the blame squarely on higher-level mismanagement. I am not targeting the devs because I understand some of the realities of game development.
As for EA MMA as compared NHL 07, it's my feeling that those are not alike whatsoever. I'm not contradicting with EA MMA, as that was taken into consideration, as well as the THQ games. I feel EA Sports UFC is a better game overall. Also, again, it's not continuing a brand. EA MMA was 6 years prior by another team. That's not year over year. Also, I didn't review EA Sports MMA (which got an 8 on our site, btw, so I don't really see anything wrong with a 7.5 for what I feel is a better game in terms of gameplay while maybe lighter on content to what EA MMA had).
NHL 07 existed in a different paradigm. There were no online leagues or sprawling feature sets. Not to mention, I don't recall that game being as gutted as NHL 15. Unfortunately, I wasn't around to review NHL 07, but it was not nearly as problematic considering the "expectations" of the time. It got a 7 on our site, which is what you've suggested NHL 15 should get. You're basically talking about a difference of a 1.5 points, and I feel NHL 07 was in a way different time (and it introduced the modern hockey game with the skill stick and wasn't as gutted).
To bottom line it: I think UFC is a better game in many ways, and that's why the review shook out the way it did. I have written a lot about the realities of development and user expectation, and I've tried to quell some of what you're referring to. In my opinion, NHL 15 went way past the line of acceptability for a reboot.
I feel the correct question to ask is: "Why wasn't the dev team given the time/resources they needed?" Ultimately, consumers shouldn't have to accept poor business practices like The Sims or Tiger or this year's NHL. How about not releasing every year? How about reallocating resources? There are many things they could've done.
Once again, it seems that you're asking for consistency, but you ultimately feel the game should score higher. Our rubric says that 5.5 is average. That's what I felt this game was (gameplay is above that, but it gets offset by the rest). I don't feel the lack of modes and ways to enjoy the game (and missing basic features) should just be ignored in the score.
If I had my druthers, we'd have a simpler score. In fact, no score would probably be best, as this is really sort of a silly argument altogether. The text is what matters.
I appreciate you responding, as these are fair questions to ask. I've constantly tried to use the whole scale, and it's one of those things where it's easy to look back and feel one way or the other. That's why the text has to articulate what the game does well and what it doesn't, and it has to serve all audiences, not just the folks in one play style.