This set was the most difficult to create simply because NHL 20 is built for shorter periods. However, the developers have given us the tools to create a real-time, authentic set of sliders.
If you are used to the default, tape-to-tape style of NHL 20, this set will be much different. It is sloppier and the number of high-danger scoring chances is significantly fewer. You will see neutral zone play, board play, and battles for every loose puck. I am happy with my other sets, but this set is even more hardcore and realistic because of how much more variety you can see in games. If you want the most challenging, in-depth experience, this is the set for you.
Quick Settings
NHL Experience: I am an expert
Controls: Skill Stick
Difficulty: All-Star
Gameplay Preset: Custom (FULL SIM)
On Ice Trainer: OFF
Shot Aim: Assist
Rules
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 1
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 3
Tie Break: 5 min (3 on3) then shootout
Trapezoid Rule: On
Penalty Time Scaling: 0
Coincidental Penalty Time Scale: 0
Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
]Period Length: 20 Minutes
Difficulty: All-Star
Camera: True Broadcast
Goalie Camera: High
Shootout Camera: True Broadcast or Low
Away Line Changes: Auto
Away Shot Aim: Aim Assist
Home Line Changes: Auto
Home Shot Aim: Aim Assist
Gameplay Sliders
GENERAL
Gameplay Version: v1.00
Game Style – Custom (Full Sim)
Attribute Effects : Max
Broken Stick Frequency : 75
Game Speed : 0
Fatigue Effect : CPU: 75 / Human: 75
Fatigue Recovery : CPU: 55 / Human: 55
Shifts will be between 40 and 60 seconds, just like real life. There is a significant statistical dropoff in hockey when players are fatigued. If you get hemmed into your own zone with tired players, you will pay the price. Manage your line changes carefully.
Here is some good reading on shift lengths:
https://hockeyanswered.com/how-long-...shift-lengths/
https://hockey-graphs.com/tag/nhl-shift-length/
Injury Occurrence : CPU: 40 / Human: 40
Raise this slider to 100 when simming in franchise for more realistic injury rates
SKATING
All of the skating sliders work in conjunction with the game speed slider, passing sliders and fatigue sliders to represent the pace and flow of the game.
Back Skating: Max
Hustle Type : Authentic
Puck Carrier Agility : 40
Puck Carrier Skating: 0
Player Acceleration : CPU: 50 / Human: 50
Skating Speed : CPU: Max / Human: Max
Skating Agility : CPU: 55 / Human: 55
SHOOTING
One Timer Accuracy : CPU: 20 / Human: 20
Shot Accuracy : CPU: 0 / Human: 0
Shot Power : CPU: 65 / Human: 65
Slap Shot Accuracy : CPU: 35 / Human: 35
Slap Shot Power : CPU: 45 / Human: 45
PASSING
The most noticeable change you may notice is in this area of the game. Passing percentages will be lower mainly because the game calculates this as passes cleanly received. You will see fewer cleanly received passes. You will see hard passes get tipped and glance away more often. As a result, there are more battles for the puck, more mistakes and more broken plays.
Manual Passing - OFF
Pass Assist : 30
Min Pass Speed: 0
Max Pass Speed: 65
Saucer Pass Speed : 65
Pass Accuracy : CPU: 25 / Human: 25
Pass Interceptions : CPU: 25 / Human: 25
Pass Reception Ease : CPU: 25 / Human: 25
Reception Reaction Time : CPU: 65 / Human: 65
Puck Control Rating Effect : CPU: 70 / Human: 70
Puck Speed Reception Effect : CPU: 75 / Human: 75
Pickup Type Effect : CPU: 80 / Human: 80
Bouncing Puck Receptions : CPU: 25 / Human: 25
PUCK CONTROL
The puck is loose. That glued to the stick feeling simply isn’t there anymore. The best puck handlers will stand out more.
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 50 / Human: 50
Deking Impact : CPU: 35 / Human: 35
Spin Deke Impact : 35 / Human: 35
Skating Impact : CPU: 80 / Human: 80
GOALIES
Goalie Cover Frequency : 25
Goalie Passing : 65 – Goalies still cover when under pressure, you will now see the occasional safe pass once in a while
Goalie Cross Crease Reaction Time : CPU: Max / Human: Max
Goalie Save Reaction Time : CPU: 25 / Human: 25
Goalie Deflection Reaction Time : CPU: 25 / Human: 25
Goalie Screen Effect : CPU: 75 / Human: 75
Goalie Screen Persistence : CPU: 45 / Human: 45
CHECKING
Holding onto the puck for extended periods of time is difficult. In conjunction with the passing and puck control sliders, these allow puck battles to really play out. Setting up in the zone should be a challenge.
Board Effect Non-Puck Carrier : 25
Board Effect Puck Carrier : 25
Hitting Assistance : 25
Stumble Threshold : Max
Fall and Stumble Fall Ease: 50
Aggression : CPU: 75 / Human: 75
Hitting Power : CPU: 25 / Human: 25
Size Effect : CPU: 40 / Human: 40
Speed Effect : CPU: 30 / Human: 30
Checking/Balance Rating Effect : CPU: Max / Human: Max
Preparedness Effect : CPU: 30 / Human: 30
Incidental Contact Effect : CPU: 55 / Human: 55
Poke Checking Accuracy : CPU: Max / Human: Max
Poke Checking Power : CPU: 50 / Human: 50
Stick Lift Effectiveness : CPU: 65 / Human: 65
PENALTIES
CPU Penalties: 15
CPU Teammate Penalties: 15
Tripping: CPU: 15 / Human: 15
Slashing : CPU: 5 / Human: 5
Elbowing : CPU: Max / Human: Max
High Sticking : CPU: Max / Human: Max
Cross Checking: CPU: Max / Human: Max
Boarding : CPU: 50 / Human: 50
Charging : CPU: 45 / Human: 45
Delay of Game : CPU: 55 / Human: 55
Holding : CPU: 40 / Human: 40
Hooking : CPU: 20 / Human: 20
Interference : CPU: Max / Human: Max
AI
AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 65
Fight Difficulty: 50
CPU Strategy Adjustment: 5
User Strategy Adjustment: 0
BAP Strategy Adjustment: 5