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Old 12-20-2022, 06:49 PM   #1
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Pass Interceptions.....Please help

Can someone please clarify...Please see the scenario below

PASS INTERCEPTIONS "The liklihood that a player will intecept a nearby pass"

CPU---80 (so would this mean that the HUMAN is MORE likely to pick off the pass attemptfrom the CPU, or does this mean that the CPU is more likely to intercept the HUMAN at 80

HUMAN---10 (so does this mean that the HUMAN has less chance or more chance of being intercepted?)

I am having great dificulty making any passes---the CPU almost instantly picks ANY pass off (seeemingly no matter which combination I try?)

Any tips guys.
Than you
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Old 12-21-2022, 10:22 AM   #2
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Re: Pass Interceptions.....Please help

CPU 80 means the CPU is going to intercept a lot of your passes. User 10 means you're not going to intercept many passes.
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Old 12-21-2022, 06:27 PM   #3
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Re: Pass Interceptions.....Please help

Quote:
Originally Posted by johnnydrum
Can someone please clarify...Please see the scenario below

PASS INTERCEPTIONS "The liklihood that a player will intecept a nearby pass"

CPU---80 (so would this mean that the HUMAN is MORE likely to pick off the pass attemptfrom the CPU, or does this mean that the CPU is more likely to intercept the HUMAN at 80

HUMAN---10 (so does this mean that the HUMAN has less chance or more chance of being intercepted?)

I am having great dificulty making any passes---the CPU almost instantly picks ANY pass off (seeemingly no matter which combination I try?)

Any tips guys.
Than you

Hey Johnny, here is my take on this…. The Pass Accuracy and Pass Interception sliders are pretty out of whack, they have been for the longest time, lol !

That being said I have found a happy medium, I put

Pass Accuracy at 1 for both human and CPU.
Pass Interception at 1 for both (this will be changed in my sliders pretty soon)

Although the majority of the passes are being intercepted, some of them are making their way to the recipient as you will see in these clips… By putting both these sliders at 1, it makes for more organic plays, especially in front of the net 😀

Take note that all the clips are made with my sliders, so the min and max pass speed plays a role in this I guess 😀






As you can see, these passes are now a possibility 😀 Also note that I finished the game with a 74% passing efficiency which is pretty LOW by EA's standard, lol !
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