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Ask Me Anything: Sean Ramjagsingh, NHL 15 Producer

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Old 08-19-2014, 10:02 PM   #105
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Is the order in which game modes are localized or rebuilt on new-gen hardware determined from on-high? In other words, did higher-ups require your team to complete, for example, Ultimate Team before EASHL or OTP?
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Old 08-19-2014, 10:06 PM   #106
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Re: Ask Me Anything: Sean Ramjagsingh, NHL 15 Producer

Has there been any thought of adding an online 7 game series mode? So I can challenge a friend to a 7 game series similar to the battle for the cup mode in previous versions but online.
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Old 08-19-2014, 10:07 PM   #107
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Re: Ask Me Anything: Sean Ramjagsingh, NHL 15 Producer

Quote:
Originally Posted by cowboys282
Hey Sean,

So why exactly was it so easy to include Hockey Ultimate Team in the Next Gen console and not EASHL?

Exactly how many developers were assigned over the last year to work on Hockey Ultimate Team?

How many developers were assigned to work on OTP and EASHL?
Hahaha. I guess this question was missed. Or maybe its a secret lol.
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Old 08-19-2014, 10:08 PM   #108
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Re: Ask Me Anything: Sean Ramjagsingh, NHL 15 Producer

What is the plan for the future of GM connected?
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Old 08-19-2014, 10:11 PM   #109
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Re: Ask Me Anything: Sean Ramjagsingh, NHL 15 Producer

Why are one timers like the one at the :20 second mark in this video still in the game? I feel like great strides have been made in terms of creating a somewhat realistic representation of the physics of hockey, but this kind of a shot is physically impossible and has always stood out to me as something that I thought needed to be removed:



From that angle on a one timer, that should be a simple re-direct. Not even the best shooter in the world could rocket a one timer from that side on a shot like that. Aside from looking awkward, it also rewards people for not having good hockey sense to not pass to someone in that position, and encourages lazy play because they can score in unrealistic ways like that. Whereas if they had to get themselves in a better position to shoot after receiving the pass, there would be more natural puck support because they knew they couldn't get a shot off from that angle like that.

Also, are we able to edit our lines and save them for online play? Or at least use the HUT version of edit lines where it's just a one button switch, prior to online VS games? Because having to scroll through the entire team and replace guys individually takes way too long and is extremely tedious, and often times the guys who do the rosters are way off on the accuracy of the lines.

I am always critical but I do genuinely appreciate it when guys from the development team come on here and answer questions like this. Even if not everything we're saying can make it into the game, all that we can ask for is to be heard.

Last edited by meep316; 08-19-2014 at 11:14 PM.
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Old 08-19-2014, 10:12 PM   #110
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Hey Sean,
I've played NHL a lot over the last couple years and I already have the Ultimate Edition preordered for the Xbox One. But I am disappointed by the lack of game modes. Any notable features added to the game modes?
Also, will there be a returning user bonus is HUT, and if so, what will be the factors?
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Old 08-19-2014, 10:20 PM   #111
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I really want to know if editing players is still possible. The entire Revamped Roster project depends on it.
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Old 08-19-2014, 10:22 PM   #112
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Re: Ask Me Anything: Sean Ramjagsingh, NHL 15 Producer

Sean,

Is the edit a player option going to be available?


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