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NHL 13 Tuner 1.04 Available, Details Included

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Old 09-28-2012, 03:41 AM   #65
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Re: New Tuner Update 1.04

Quote:
Originally Posted by canucksss
ok...im using MK's slider with few adjustment of mine in my BaGM with 9 mins per period.

1st Game penalties - CPU 1 vs Me 6 (3 of which were committed by my CPU teammates)

2nd Game penalties - CPU 1 vs Me 2 (all of which is committed by CPU teammates)

although i like this tuner so far with the CPU being aggressive (my aggressive is MAX) compared to my previous games (i used 1.02 tuner). BUT IM NOT SEEING PENALTIES FROM CPU opponent.
OK, i made some adjustments using MK and some personal choices EXCEPT Checking sliders (hitting assistance, aggressiveness etc) i left it at DEFAULT. in my BaGM, 9 mins per period one game result:

CPU (4 penalties) vs ME 6 pens (3 pens committed by me and 3 pens by CPU teammates).

Quote:
Originally Posted by Taku
Game mode? I'm not seeing too many calls in Be a GM, its better in Play now. I didnt start new Be a GM with latest tuner set but I don't believe it makes a difference...
i used PRO and one thing i noticed is that if its a close game, like a tie or 1 goal difference, CPU can make penalties. i played my existing BaGM, w/ 16 games down, made some adjustments and put DEFAULT setting on checking (i adjusted MK sliders to default setting in checking...just copy whatever that is in the default setting) it made wonders.

i will try again tomorrow and post here my results.

Last edited by canucksss; 09-28-2012 at 03:46 AM.
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Old 09-28-2012, 03:42 AM   #66
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Re: New Tuner Update 1.04

First try so far... froze halfway through the 2nd. custom sliders on all-star with all penalties up, 10 min periods.

Before it froze, 3 penalties for each team (2 boarding, 2 tripping, 1 roughing, 1 cross checking) each team w/1 PP goal. I was down 2-1. I noticed the computer AI does commit penalties especially when they are stuck in their own zone and tired.
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Old 09-28-2012, 04:17 AM   #67
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Re: New Tuner Update 1.04

Yeah no problem in be a gm, plenty of penalties now.
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Old 09-28-2012, 04:40 AM   #68
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Re: New Tuner Update 1.04

Wow, this sounds pretty good.
Can't wait to play tonight.

It seems it's a bit underdone still?
Most people are getting decent results, with all penalty sliders on MAX.
On MAX shouldn't it be on the higher side. Anyway, any improvement is accepted.

EDIT: Never mind ,saw Reshirts post in the other thread. Could be getting better if needed.

Quote:
Originally Posted by Redshirt_EA
Changes should be up soon (actually they probably are already). We decided to hold back on some what I was looking at pending further testing, but there should be some improvement. Feedback on results will be helpful and we are still looking at this. The idea was to get a first pass out fairly quickly with the more straightforward things and assess how much more might need to be done after that.


Big question... Is the CPU using the poke check?
That's a problem with penalties so far, the CPU never pokes, so they never trip you.
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Last edited by JezFranco; 09-28-2012 at 05:01 AM.
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Old 09-28-2012, 05:00 AM   #69
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Re: New Tuner Update 1.04

No they don't, I do not think it can be fixed with a tuner. Actually I saw few clear pokes made by Cpu but not in amount that there would be tripping calls coming...

I think this tuner rocks, of course there's plenty of things to fix and everyone has their own "top-10" list of what should be fixed but I think that 98% of the problems in game are outside the rink.
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Old 09-28-2012, 05:33 AM   #70
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Re: New Tuner Update 1.04

So I played 3 more games after the one that froze. Not too thrilled.

1st game, only 3 penalties, 1 from CPU, 2 from me.
2nd game, 2 penalties, 1 each
3rd game, 2 penalties, 1 each

again, tuner 1.04, BaGM, 10 min periods, custom sliders, max penalties, aggression at 5. I double checked pre-game, mid-game, and post-game. Penalties were checking from behind, boarding, tripping (only by my team, once from my CPU AI), and interference to make up the 7 TOTAL PENALTIES IN 3 GAMES.

I'd still like to see 10+ per game or something because they can be decreased.

I'd like to point out I had some tripping calls (CPU went to one knee) that weren't called. I like to spam the poke check on D, and I got away with more than a few. Also some checks from behind/boarding weren't called. I feel like it's just the enforcement of the penalties; they're happening, just not getting called.

Last edited by meetjsquared; 09-28-2012 at 05:35 AM.
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Old 09-28-2012, 05:39 AM   #71
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Re: New Tuner Update 1.04

Quote:
Originally Posted by JezFranco
Big question... Is the CPU using the poke check?
That's a problem with penalties so far, the CPU never pokes, so they never trip you.
Isn't poke check tied to aggression slider? So because most of us use aggression at max it makes cpu hit when there (in real life situation) should be poke check.
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Old 09-28-2012, 06:03 AM   #72
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Re: New Tuner Update 1.04

I dont see that decreasing aggression means more poking. Cpu just hits and shoves less and just chases around without doing anything.
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