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NHL 13 Overhauls Its Trade Interface

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Old 07-25-2012, 10:14 AM   #25
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by RealmK
For sure. I'm sure Hank will be happy to read that bit.
LOL! This game went from a sure rental to nearly an automatic day-1 purchase just from that tidbit!
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Old 07-25-2012, 06:49 PM   #26
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by bwiggy33
I love the idea about them changing the ratings to show a significant difference between the best and the mediocre, but the biggest problem is EVERY PLAYER CAN MAKE THE SAME MOVES! Sorry for the caps but I'm pretty adamant on this. Until they change the skill stick to separate each player and the different stick handling moves they can do, the player differential won't reach it's full potential. Now the difference in speed rating of players should make a huge difference with the game however. This is going to make setting each line to aggressive, standard, and conservative (if those options are still in the game) huge. If you have a 3rd or 4th line playing an aggressive style against a top line on another team you should get dominated (which didn't happen in 12). Hell I could cycle the puck all day in 12 with a 3rd or 4th line. I'm praying that this will be all work out for 13 like they are making it sound.

As for trades this rating differential should be great because 3rd and 4th liners aren't quite as valued if your going to try to get a star player. You won't be able to trade Brodziak and Powe and a 2nd round pick for Rick Nash because Brodziak and Powe should be rated in the 70's overall wise and seen as more defensive players that aren't top six forwards. I'm also loving the idea of each team changing their team strategy over the course of the year to go into a buyer/seller/rebuilder type approach. Hopefully that will all play out well. The Show has this feature but I've never been able to fully see it work the way it should (obviously this game is not The Show though).
Every player in real life can too. The question is do they have the skill to pull it off as easy as a Crosby or Ovechkin? I've seen Shaun Thorton pull off dekes during a game and score that one wouldn't think a 4th line tough guy role player would be able to do.

I really don't want the NHL series to become another 2k type of deal where the controls feel clunky and unresponsive depending on what player you're controlling quite honestly.
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Old 07-25-2012, 10:31 PM   #27
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by RealmK
Every player in real life can too. The question is do they have the skill to pull it off as easy as a Crosby or Ovechkin? I've seen Shaun Thorton pull off dekes during a game and score that one wouldn't think a 4th line tough guy role player would be able to do.

I really don't want the NHL series to become another 2k type of deal where the controls feel clunky and unresponsive depending on what player you're controlling quite honestly.
I know 4th liners have good hands, but not in an actual game. Ya once in a rare while they can when they are facing the opposing teams 4th line and worst D pairing. They aren't going to pull that off against a 1st or 2nd line. Hell I watched Derek Boogaard in warmups and he had terrific hands, during a game whole different story because defensive pressure was put on him.

Also there is no way that Shawn Thornton can pull off some of the stuff that Crosby, Malkin, Ovi, Datsyuk and others with tremendous hands can do. That's what limits this game greatly. At the very least they need to edit the players puck control a crap load. The puck control slider limits every single player, not just one, so they need to edit that attribute a lot otherwise that distinguishing of Crosby's hands vs. Matt Kassian's won't be well represented in the game.
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Old 07-26-2012, 12:22 AM   #28
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by bwiggy33
I know 4th liners have good hands, but not in an actual game. Ya once in a rare while they can when they are facing the opposing teams 4th line and worst D pairing. They aren't going to pull that off against a 1st or 2nd line. Hell I watched Derek Boogaard in warmups and he had terrific hands, during a game whole different story because defensive pressure was put on him.

Also there is no way that Shawn Thornton can pull off some of the stuff that Crosby, Malkin, Ovi, Datsyuk and others with tremendous hands can do. That's what limits this game greatly. At the very least they need to edit the players puck control a crap load. The puck control slider limits every single player, not just one, so they need to edit that attribute a lot otherwise that distinguishing of Crosby's hands vs. Matt Kassian's won't be well represented in the game.
Now granted this is during a penalty shot, so obviously things like defensive pressure don't come into play but I dunno, for a 4th line guy who makes his living punching guys in the face, I'd say this is a pretty nice deke.
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Old 07-26-2012, 12:44 AM   #29
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Re: NHL 13 Overhauls Its Trade Interface

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Actually, NHL 13 lists PMB's role as a "top six forward," so I wasn't trying to rip off the AI. I was following the guidelines set forth by the game.
And in reality he is! Even on a *stacked* team like the Wild!

At least according to Russo
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Old 07-26-2012, 04:09 AM   #30
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Re: NHL 13 Overhauls Its Trade Interface

I've been critical of this game, as a number of us have, and rightly so. With that said, I like what I'm hearing and do appreciate EA listening to us. Should only make this game that much more fun to play... Count me as hopefully optimistic this year!
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Old 07-26-2012, 10:12 AM   #31
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Re: NHL 13 Overhauls Its Trade Interface

Quote:
Originally Posted by bwiggy33
I know 4th liners have good hands, but not in an actual game. Ya once in a rare while they can when they are facing the opposing teams 4th line and worst D pairing. They aren't going to pull that off against a 1st or 2nd line. Hell I watched Derek Boogaard in warmups and he had terrific hands, during a game whole different story because defensive pressure was put on him.

Also there is no way that Shawn Thornton can pull off some of the stuff that Crosby, Malkin, Ovi, Datsyuk and others with tremendous hands can do. That's what limits this game greatly. At the very least they need to edit the players puck control a crap load. The puck control slider limits every single player, not just one, so they need to edit that attribute a lot otherwise that distinguishing of Crosby's hands vs. Matt Kassian's won't be well represented in the game.
While you have good intentions with this idea, I think it's just too Sim to be realistically added to the game. IMO a majority of their consumer base would dislike it.

Whenever I think about these new ideas, I think of how my roommate would receive them. He's a button mashing, arcade type player. He would HATE it if you could only pull off moves with your top 6 forwards. Like RealmK said, I'm sure EA would be very cautious about making the controls too clunky with half the players on your team.
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Old 07-26-2012, 10:51 AM   #32
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by gopher_guy
While you have good intentions with this idea, I think it's just too Sim to be realistically added to the game. IMO a majority of their consumer base would dislike it.
ea has done it before.. they had superstar moves or something in what, 2003/2004? or was it 2006?

but higher end rated players could do spin o romas etc, while the 3rd and 4th line guys couldnt.

they could at the very least limit what moves those guys can and cant do IMO. maybe even slow down the deking with the skill stick on them to make doing those moves much more difficult during the game with them.
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