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Dump 'N Cheese: Dead Attributes in EASHL

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Old 02-27-2011, 08:47 AM   #9
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The main question I have is does your weight and height play any role into how your player plays? I got my defenceman at 6'5" and 235.
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Old 02-27-2011, 11:03 AM   #10
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Re: Dump 'N Cheese: Dead Attributes in EASHL

you know whats funny. after finding this out, we must have played about 15 teams built like this..

so our team and the team we were playing basically set the same.

it actually played a better game of hockey. it felt like we were playing an updated version of NHL 10. meaning, the stupid ea physics played no factor so to speak. no head over heal checks etc. just hard nosed, stand a guy up type checks etc.

cant believe im gonna say this, but the games win or lose were actually enjoyable.. lol
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Old 02-27-2011, 02:19 PM   #11
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Re: Dump 'N Cheese: Dead Attributes in EASHL

Quote:
Originally Posted by toocool031074
The main question I have is does your weight and height play any role into how your player plays? I got my defenceman at 6'5" and 235.
Taller, heavier players will shoot harder, but are less accurate with their shots. They are also less agile.

Smaller, lighter players shoot accurately, but lack power. They are naturally agile.
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Old 02-28-2011, 11:14 AM   #12
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Re: Dump 'N Cheese: Dead Attributes in EASHL

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Originally Posted by wEEman33
Taller, heavier players will shoot harder, but are less accurate with their shots. They are also less agile.

Smaller, lighter players shoot accurately, but lack power. They are naturally agile.
Which is disappointing. I'm pretty sure Mario Lemieux was quite agile as was Yashin, Jagr and Lindros.

Being small doesn't mean you're automatically a speedster (see Kyle Wellwood) while being large doesn't mean you're skating in mud. Same goes with shot attributes.
Paul Kariya's tiny but he developed a shot that was both hard, accurate and heavy.

This whole size concept was introduced in NHL06 and needs to be reconsidered for NHL12.
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Old 02-28-2011, 02:02 PM   #13
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Re: Dump 'N Cheese: Dead Attributes in EASHL

So I re-worked my attributes after reading this... I was a TWF with 83spd/85acc/90agl and 80bal/90end/85str. Played a game with 70spd/acc and massive str/bal, which suits my game quite well -- crash the net, set up screens, work the corners, etc. I can't say I had too much trouble keeping up, although I did go back and add some acceleration as I felt a touch to sluggish.

I had a feeling it wouldn't hurt too much, as I was already a hustle monster with low-80s speed and regularly caught up to or blew by people coming late as the center. I just have to be a little smarter in my angles now, but it appears lower speed is not an issue if you know how to use hustle and play a more positional game. I actually like it, as I often felt speed was too emphasized in 10/11 OTP, where as I was able to play more a power game in 09 when it was hard to have higher ratings in most categories.

Good work, Juha.

Last edited by Qb; 02-28-2011 at 02:06 PM.
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Old 02-28-2011, 06:04 PM   #14
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Re: Dump 'N Cheese: Dead Attributes in EASHL

agility is broke as well.. im even starting to believe accuracy dont work either.

QB, take out anything you have in agility and even speed man.. if you have any points left over from getting 99 balance, 99 strength, and 99 endurance, then add them to acceleration..

i have been sniping lights out with default 60 wrist shot accuracy and 95 power.. its hilarious!!

i bet EA doesnt even know what works and doesnt..
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Old 03-01-2011, 03:36 AM   #15
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Originally Posted by Qb
So I re-worked my attributes after reading this... I was a TWF with 83spd/85acc/90agl and 80bal/90end/85str. Played a game with 70spd/acc and massive str/bal, which suits my game quite well -- crash the net, set up screens, work the corners, etc. I can't say I had too much trouble keeping up, although I did go back and add some acceleration as I felt a touch to sluggish.

I had a feeling it wouldn't hurt too much, as I was already a hustle monster with low-80s speed and regularly caught up to or blew by people coming late as the center. I just have to be a little smarter in my angles now, but it appears lower speed is not an issue if you know how to use hustle and play a more positional game. I actually like it, as I often felt speed was too emphasized in 10/11 OTP, where as I was able to play more a power game in 09 when it was hard to have higher ratings in most categories.

Good work, Juha.
No worries, I am just a messenger

Others took the plunge before me. Hopefully if we´re vocal enough EA would return the effect of attributes for us. Two teams full of PFs gets old after a while, and I really would like to use a playmaker again without sitting on my *** all game long
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Old 03-01-2011, 09:14 AM   #16
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Re: Dump 'N Cheese: Dead Attributes in EASHL

you know what, i have a playmaker build set up without the speed and acceleration and its not bad. sure, if you run into teams of power forwards you get hit now and then, but its not that bad.

depending on the plus 5's etc you have unlocked, you can get balance, strength, and endurance all to 90..

sure, at 90 you still can get clocked, but if you know how to avoid the guys that run around you shouldn't get hammered all that much.
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