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Old 07-04-2010, 06:36 PM   #1
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Fixing Be A GM Mode

Not that it's broken, persay, but it's certainly a mode with an alarming amount of flaws to anybody who has played it extensively. A lot of the issues also seem to be things that aren't difficult to fix, and strike me as lazy programming. Here's a basic overview of the more glaring problems in Be A GM Mode:

Free Agency

- Top free agents continue to go unsigned. This is one of the biggest problems in this mode. Right now I'm a few weeks into the 2015-2016 season and Toews, H. Sedin, and Thornton (rated 91, 90, 89 respectively) are still unsigned. Even worse, Henrik Sedin is a free agent dating all the way back to the previous year. The problem seems to stem from the fact that most teams are up against or over the cap when free agency begins. I only assume that's why they refuse to sign top free agents, but somebody who plays without the salary cap can confirm or deny that. Regardless, this happens every year in free agency and there's just no excuse for it. Either they didn't bother testing the mode or they knew the problem existed but ignored it. Any way you cut it, EA was lazy here. It sorely needs to be addressed in NHL11.

- Players will turn down contracts for ridiculous reasons. Fourth liners won't sign to play on your fourth line because they won't get enough playing time, but they have no other offers and instead rot in the free agent pool. I've also had goalies turn down offers for the same reasons, even when I'm signing them to play as a starter and I have no capable NHL goalies on my roster. The free agency logic is sketchy to say the least. Free agents also should be lowering their demands deeper into free agency when it's clear no teams can afford the salary they're seeking.

- Free agency needs to be deeper. Adding RFA's would be a nice touch in particular. The ability to actually do real negotiating with free agents would be cool, too, as well as being able to give players extensions in their final contract year without having to wait until the end of the season.

- This one drives me crazy; salary demands are seemingly only driven by age and overall rating. A player who has a career high of less than 40 points should not be asking for a lucrative contract just because he has a high overall rating. Similarly, players who put up big numbers who may not have a high overall rating should be asking for more than they do, even if they were simply a product of great linemates or had a fluke year. What I'm getting at is that previous production should be the determining factor for player salary demands, not their imaginary overall rating.

Drafting

- First and foremost, the overall talent level in the automated drafts are weak. Very few players from what I've seen start out as better than an 80 overall, even the first few picks. I'm well into my franchise and there are practically no players that ever finish near the top of the scoring who were drafted in 2010 or later, and I'm into the year 2016 now. That's pretty ridiculous, especially when every other draft pick seemingly from 2007-2009 has turned out to be a great player in this game.

- Prospect attributes don't seem to be associated with any others. For example it's not uncommon to see somebody with 70 acceleration and 90 speed. In general the ratings are too jekyll and hyde, prospects aren't well rounded enough. It's also tough to figure out any kind of real drafting strategy, and most prospects are missing hints to key attributes. How can my scout have a player's speed down but not have the slightest clue about their acceleration? One would think that they have a decent scouting report on almost every prospect since in this day and age anybody with google can find an indepth scouting report on almost anybody taken in this year's draft.

- There should players coming from all different kinds of leagues from all over the world, whether it be the OHL, the QMHJL, the SEL, NCAA, high school, etc. You should also be able to view their numbers in those leagues as a supplement to their attributes. Also, players you draft should not automatically turn pro. In fact most prospects do not turn pro for a few years while they develop elsewhere.

- Not enough prospects are NHL ready, even at the earlier stages. A few seasons in the talent in the league is pretty high, so guys that aren't rated in the low-mid 80's aren't useful for most teams. Almost all of the prospects in the first round are rated in the 70's, I don't think I've seen any rated 80+ to start, even the first overall picks.

- Drafting and developing prospects is pretty much pointless in NHL10 for the reasons stated earlier about the logic for free agent salary demands being based purely on ratings. By the time you develop a prospect their entry level contracts are up and they want to be paid like established veterans based on their overall rating. The main benefit of drafting in the NHL is to get talent at various positions for cheap, but it doesn't have any real benefit in NHL10 aside from trade bait, which brings me to my next segment.

Trade Logic

- Prospects have unbelievable amounts of value in trades - it's not hard to trade for an elite player if you include a decent prospect in the deal. This does make drafting somwhat useful, but not the way it was intended. On the other hand, good veteran players have very little value, even at the trade deadline where their value should increase.

- Teams are stubborn when it comes to trades, often replying to offers with blanket statements like "we don't need a defenseman" or "we don't want any more one way contracts at this time." My personal favorite is when they refuse to trade away a player because they "don't want to trade away young players like ____", even when they're getting a prospect in return or the player in question isn't very good.

- 90% of the trades offered to me by the CPU are total garbage that I would never accept. Sometimes they'll even offer me more or less the same package shortly afterwards. This is kind of nitpicking though, but it does get pretty tedious declining useless offers every week I sim.

Other

- Way more indepth stats and information. I should be able to view the career numbers of every player rather than just their last few seasons as well as the various teams they played for. I'd also like to keep track of all of the draft picks from previous years, both to see how different draft classes turned out as well as to see how my own fared. It's cool when you're in free agency and you stumble upon a player you drafted before who turned out to be good.

- Goalies seem to win the Hart / Conn Smythe 90% of the time, often times with very unspectactular stats. Unless a goalie puts up ridiculous Hasek-esque numbers there's no way he should be winning the Hart. It's far more common to see a goalie win the Conn Smythe, but it still shouldn't happen every year and it shouldn't happen unless the goalie puts up a great save percentage / GAA and there are no clear cut deserving skaters. The Selke also seems to be won by a lot of not so great defensive players like Cheechoo and Schremp, so the criteria there oughta be tweaked, too.

I probably forgot some stuff that I'll add in later, but hopefully some EA devs see this and can correct some of the bigger issues that exist in Be A GM mode. Despite it's flaws it's a lot of fun, but has the potential to be so much better if they just put some more time and effort into it.

I encourage everybody to add their own improvements as well!
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Old 07-04-2010, 07:07 PM   #2
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Re: Fixing Be A GM Mode

I agree with pretty much everything you've posted here

I'm irritated that my GM rating goes down, when I turn down ridiculous trade offers that even Mike Milbury would turn down
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Old 07-04-2010, 08:02 PM   #3
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Re: Fixing Be A GM Mode

Great post...well articulated points.

Not to pile on, but I agree with the stats. It would be nice to see a bit more depth to players (teams with which they've played, for example).
I'm rather deeply into an offline franchise at the moment and noticed that when I changed teams my history reads as if I have been with the "new" team the entire time, including Stanley Cup wins. Obviously my previous team history and stats should still be there, then my new team stats begin.

Small oversights that I think one would find if they played long enough into a franchise?

By the way, totally agree on your drafting pool points (I haven't been able to land a "franchise" player yet, so I'm not sure if they have NHL-ready stats). And the FA pool seems odd when (as I have) I can land Crosby and Hedman to instantly boost my depth chart!
* Of course, you do have to have the cap space to be able to sign them to humongous contracts...

Hoping they've really tweaked this in NHL11, because, despite everything, this is an awesome game!
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Old 07-04-2010, 09:38 PM   #4
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Re: Fixing Be A GM Mode

Outstanding post...

I agree with everything you said.

Thankfully we can turn off the cap, which takes care of a lot of issues except for the fact that it takes real decisions out of the equation when there is no cap.

Also...

EA make sure you never take out the ability to turn trades off whenever we want during the middle of a season during Be-a-GM.

If not for that option, GM mode would be broken this year.
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Old 07-05-2010, 05:24 PM   #5
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Re: Fixing Be A GM Mode

Great post. I would have to add:
1. Ridiculously stupid trades between CPU teams. This has already confirmed to be fixed on EA's site.
2. Not being able to view box scores from previous games. How is this not in here??? I think every sports game in hsitory has had this. Come on, EA.
3. More player types or ability to name your own player type. Two-way player type is necessary. Add scorer and rename tough guy to enforcer. Tough guy sounds super gay.
4. An explanation of exp points or better yet, being able to assign them to each player individually like in BAP.
5. Line chemistry
6. Hot and cold streaks
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Old 07-05-2010, 07:15 PM   #6
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Re: Fixing Be A GM Mode

- The ability to send down a draft pick to the CHL for further seasoning, with the choice of assigning a scout to update you on the draftee's progress.

- Draft picks should have better names generated. I don't wanna see a team draft another Ovechkin or Crosby or whatever. Also, they should have player portraits generated, as opposed to the blank silhouette.

- An open slot for creating another alternate uniform for your team to use, and the ability to edit uniforms if you're a custom team.

- RFAs. 'Nuff said.

- AI teams should cut down on the ridiculous trades. Too many star players traded away for no discernable reason. (EA's fixing this)

- Being able to resign players anytime during the season, not only in that five day period after the draft.

- Up the trade slots from three to five, and be able to trade for future draft picks.

- "Untouchable" players, which bars the AI teams from trading for those guys.

- Less big name free-agents going unsigned for an entire season. I don't think a guy like Jonathan Toews would go unsigned for an entire season.

- Have management decisions affect your players. If, for example, you send a key player to the AHL for no reason, they should get annoyed, and may even want to ask to be traded.

- Fix the scheduling after the first year. It gets ridiculous when your team plays three games in three nights or two consecutive home games against the same team. At least make it somewhat realistic.

- Goalies shouldn't win the Conn Smythe every single year. Not a big concern, just a minor observation I've seen.

- The ability to hire/fire coaches with different coaching styles. For example, Coach A may be good with the younger players, while Coach B will rely more on veterans and grinders. If possible, even use actual NHL coaches.
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Old 07-05-2010, 07:52 PM   #7
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Re: Fixing Be A GM Mode

I think some kind of "rights" system with prospects in the CHL/Juniors must be put in place. How will prospects be handled? Will they linger in the CHL without an affiliation to their "big club"? This is a huge "plot hole" of sorts that needs to be included in order for the game to be true-to-life...if not, how else are gamers going to acquire their team's real life prospects from their CHL clubs?

If this explanation sounds confusing, here's my attempt to explain: Let's say your Sabres team wants to sign Zack Kassian from the Windsor Spitfires. He'll already have a Sabres affiliation in-game, so negotiating with him will be exclusive. The game should take this into consideration, since he's a current OHL player whose NHL rights are held by the Sabres organization.

The development team needs to take some hints from Eastside Hockey Manager, especially in the prospect-handling department. Sports Interactive made prospect affiliation simple and intuitive in EHM2007, so I'm hoping the CHL integration can yield similar results in EA's NHL title. I just hope the CHL isn't handled like an European Elite league, where the only shuffling of prospects must be done outside of Be a GM...that, in my opinion, would completely defeat the purpose of integrating junior teams in BAGM in the first place. But we'll see. Anything can happen until a developer confirms the ins and outs...
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Old 07-05-2010, 09:46 PM   #8
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Re: Fixing Be A GM Mode

Oh the things I could tell you guys... if only I was allowed. HA!
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