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FIFA Soccer 14 Debuts, Sports Tons of New Features

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Old 04-30-2013, 04:45 PM   #25
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A small thing that would be nice for the English Leagues:

It would be great if the name and number fonts changed when moving between the Premier League and Championship. It takes away realism when your promoted team still has Football League letters and numbers instead of the Premier League ones.

This could be a licensing issue but surely they could get round this somehow?
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Old 05-06-2013, 05:57 PM   #26
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Re: FIFA Soccer 14 Debuts, Sports Tons of New Features

FIFA '13 has been pretty damn good, so I hope they haven't broken it with some of this stuff.

The changes to dribbling scare me a bit, and the "Protect the Ball" feature will be really annoying if it promotes a Barcelona style of play.

There are very few major gameplay changes I'd like to see next year, but for crying out loud, PLEASE let them address the lack of CPU fouls. Better yet, give us a slider for it.
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Old 05-06-2013, 06:04 PM   #27
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Re: FIFA Soccer 14 Debuts, Sports Tons of New Features

Quote:
Originally Posted by Matt10
They need to make it look like this - out of the box; and tweak from there.

- Slower build ups that actually matter
- Pace of play
- Defending with aggression
- Clearances that do not stick to a player (make the ball a separate entity)

This mod is nice, but I think it goes a bit too far. Granted, small sample size, but the lack of any real bite to that defense made me feel like I was watching paint dry. Both teams looked like they had been fed sedatives the night before the match. For stretches of play, that's fine, but that doesn't work for an entire match.
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Old 05-09-2013, 12:44 PM   #28
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Re: FIFA Soccer 14 Debuts, Sports Tons of New Features

If Career manager mode online isnt possible then at the very least we need customizable tournaments and tables for fifa 14 online. No excuse not to bea able to have an online league with a group of friends.
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Old 05-10-2013, 04:04 AM   #29
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Re: FIFA Soccer 14 Debuts, Sports Tons of New Features

Quote:
Originally Posted by Gnemi
This mod is nice, but I think it goes a bit too far. Granted, small sample size, but the lack of any real bite to that defense made me feel like I was watching paint dry. Both teams looked like they had been fed sedatives the night before the match. For stretches of play, that's fine, but that doesn't work for an entire match.
Gnemi - I know man, it's not meant to be played that way. Check out my video after that with just some slider adjustments:



The video before was to show what it should look like in terms of defense, and marking. It's all to do with the formation - not just individual player traits like EA is seemingly going yet again.
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Old 05-11-2013, 03:07 PM   #30
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Re: FIFA Soccer 14 Debuts, Sports Tons of New Features

Quote:
Originally Posted by JJT
Still dont think you understand. For realism you start with the small stadium you have. 10 years down the line, if you have turned your team into a title contender in the premier league, then I assume your no longer playing in a 5000 person stadium. This is when you should be able to upgrade or build a new stadium for your club.

Your not going to assume you will be a giant club and choose a 75,000 person stadium in league 2 lol
I'dlike to see this, however, at a cost. Actually, I'd love to see what they did a number of years ago and incorporate the stadium upgrade idea. You start with a league 2 expansion club, given a player budget and transfer alottment from your owner. You can "draft" any player from any other club but must stay within your budget. In addition to your player budget, you get a stadium budget. You start with Ivy Lane or Towne Park or one of the smaller generic stadia. You have to spend money for upkeep (low, med, high) and the pitch and attendance can be influenced by your spend. This takes away from money to be spent on players. Add a true gate intake/player spend output, giving you net profit/loss based on spending and attendance. As you progress in your career, the more money you bank, the more you have to spend on generic upgrades (add a level to add attendance). As you mention, if you're now up in the top level and want to move to a 60,000 seat stadium or build one, you now have to cough up the dough and deal with the financial consequences. Of course, ideally you won't get sacked over this time!
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Old 05-11-2013, 08:11 PM   #31
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Quote:
Originally Posted by JJT
Still dont think you understand. For realism you start with the small stadium you have. 10 years down the line, if you have turned your team into a title contender in the premier league, then I assume your no longer playing in a 5000 person stadium. This is when you should be able to upgrade or build a new stadium for your club.

Your not going to assume you will be a giant club and choose a 75,000 person stadium in league 2 lol
I remember back in 05 or somewhere around there that you actually could update your stadium. You could upgrade your staff, stadium, coaches, and you could even choose ticket prices. I kind of miss that but then online gameplay became a priority for EA
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Old 05-12-2013, 12:34 PM   #32
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Re: FIFA Soccer 14 Debuts, Sports Tons of New Features

right that was what I was thinking about. Only you also had to balance the books so you couldn't just upgrade once you moved up without taking money away from the transfer pool. I don't know that you actually got a new wing or club or anything physically visible in the game back then. I think what he's looking for is to actually see the stadium grow when you expand. Could this be done by a series of generic add-ons to the generic stadia, much like MVP Baseball had? Or potentially shif to one of the larger venues when the club is big enough. I still think you should have to deal with the financial part of it too. Especially since Martin Tyler reminds me every week that Arsenal's move to the Emirates may have put some financial restraints on them

I enjoyed that old version of Fifa and still have the game. I never tried today's Creation Center, but I guess it works the same way. In the old game you could create players and teams, and you started in the lowest level. But you could draft players as well. I made a team of my international colleagues at the office as well as drafting the likes of John Terry, called the club the Camelot Dragons (yes, you could design your own kits too) and we played at Badon Hill. I think that was the game too where they actually had news where you could review all the transfers, and your guys who went off to international duty came back with less energy and may have gained experience. Plus you could let the CPU play against itself and sit back and watch if you wanted. Really was a pretty complete off-line experience. Had it's flaws as always but as an offline player I always hoped they'd get back there. Nothing like going through a cup run, getting knocked out and not being able to watch the final.
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