Eurogamer has posted an interview with Matt Prior, Producer of
FIFA 13 on the Wii U. In the interview he reveals many features will not be available in the game for the upcoming console, including Player Impact Engine, tactical defending, precision dribbling, First Touch controls and FIFA Ultimate Team.
While there are quite a few omissions in the Wii U version of
FIFA 13, there are a couple of things that might be of interest, as seen below.
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FIFA 13 on Wii U uses the GamePad in a number of interesting ways, including a new mechanic that lets you shake the Wii U pad to shoot. Doing this brings up a first-person view of the goal, and you're then able to touch where you wish to aim. The new lift and look mechanic lets you see the game from the player's on-field perspective to take free kicks and penalties. Here, you lift the GamePad and look through the screen to aim, then touch to add curve. But chief among the new features is Manager Mode.
This mode, designed for casual players, lets one player impact on the action going on on the TV by acting as a manager. You can tap the GamePad screen to pass and drag players to make runs. The Manager Central view displays a radar view of the action that rekindles memories of Football Manager. From here you can make quick substitutions and quick formation changes without pausing the game - even when playing online. This negates the annoying wait you have to suffer when you opponent pauses the action.
You're also able to quickly trigger man marking, and there's a new morale system, which lets the manager either motivate or criticise up to three players at half time to try to force improved performance - manifested in game by a boost to stats - for the second half. You can misjudge this, though. I praised a player who wasn't performing well, and his stats dropped as a result. Should have given him the hair-dryer treatment, then. |
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Are you interested in the Wii U version of
FIFA 13?
Source -
There's good and bad news about FIFA 13 on Wii U (Eurogamer)